Considering how much effort it takes to train up Imbuing, I don't think it is right to force someone who wants to use an attack skill like Mysticism to train up a purely crafting skill such as Imbuing. Imagine if a dexer needed to have Blacksmithy to do maximum damage. Imbuing only modifies 6 of the 16 Mysticism spells. It isn't like Evaluating Intelligence which modifies almost every damaging spell Magery has. The Animated Weapon spell is perplexing. Not only does it take Imbuing, it also needs Anatomy and Tactics. Where in the world are you going to fit all those skills? The summon barely scratches when cast with 100 Mysticism and 120 Imbuing. Lets look at what it takes to become a full fledged Mystic. 100 Mysticism 100 Imbuing 100 Evaluating Intelligence 100 Meditation 100 Anatomy 100 Tactics 120 Weapon Skill Now you can cast every spell to its full potential. But you have no Resisting Spells. No Magery to augment your versatility. You have no room to go to 120 in skills. No way to heal yourself except through items. In my opinion the Animated Weapon spell needs to drop the Anatomy and Tactics requirements. Also drop Imbuing and replace it with a new skill. Maybe a skill which gives a small bonus to mana regeneration, enhances the power of summoned creatures and can help prevent spell disruption. Make Imbuing a pure crafter skill as that is all it is used for.