Simple suggestion, discuss. Make it so Imbuing gives LMC, possibly 12% at lvl 120, and possible an equivalent LMC cap increase. This would add benefit to both the caster and melee side of mysticism, or any class really, since it would lower the cost of spells and special moves. True, other magic skills do have 'requirements' to make their spells shine, but Imbuing itself should have some actual in-battle perk to it, instead of just a penalty for not having it. I really think this would fix a LOT of problems with myst/imbue that people seem to have. Change Eagle Strike to chaos damage. (you will see why in a minute) Create a new type of item, craftable by stoneworking and also lootable, called Figurine or something. These would require a gem to make, which would give it one of 4 prefixes. The Figurines would have 2 common minimum stats... -10LMC and "Affinity". The type of affinity would modify all chaos spells to do the affinity's damage type. I.E. - Player buys a Jade Figurine and puts it on. He is then penalized by -10LMC, but it is negated by his 100 imbuing skill (+10LMC). All the chaos spells he then casts, eagle strike, nether cyclone, nether bolt, do poison damage instead of chaos damage (hence the JADE figurine). Or, if he goes to do the drag champ spawn, he can put on a Saphire Figurine (possibly with extra bonuses if he looted it) and have his lvl 4 single target spell (easily spammable) and his Nether Vortex be of real use to him. A huge problem i saw with this skill, from the day we first heard about it in detail, was that it only has 2 spammable spells for pve, or even pvp. Boulder, which is of probably the worst damage type against bosses and mini-bosses as a whole, and eagle strike, which is a gimp version of lightning. The rest are either unspammable (spell plague) or not meant for doing large damage to a single target (nether vortex, hail storm). This makes it extremely hard to REALLY use mysticism to do different boss runs, because you have no way to chose a spell to spam, since you only have gimp energy spell, physical spell, or AoE spells. If these changes were made, a player with ONLY mysticism could make GOOD use of the figurines/chaos spells with its diversity, and incur a modest penalty for said diversity. Or the player could invest in 2 skills, mysticism AND imbuing, and have some of their otherwise unusable spells (the ones that require imbue to be useful) AND have the perk of freely being able to chose their spells damage penalty-free (or still have +2LMC at 120). I really think these 3 major changes, imbuing = lmc, eagle strike = chaos damage (spammable single target chosen damage type), figurines = change chaos damage, would really turn this entire 'mysticism/imbuing is bad' idea COMPLETELY around. Anyways, discuss.