I would appreciate your ideas on the following template I am playing. I am currently developing a Necro/Mage character and am pondering a couple of different options. I PvM only at this time. No PvP. Currently, with jewelry and armor, my skills are as follows: Focus: 100 Meditation: 100 Necromancy: 100 Magery: 95.8 Eval Int: 88.7 Spirit Speak: 88.3 Magic Resist: 74.6 Wrestling: 69.1 I normally run around in Liche form as I have some items that more than compensate for the HP loss. I assume that Focus will need to be dropped. If so, that leaves the remaining 7 skills which can be GM'd or better. By dropping the focus, and going at least GM in everything else, I understand this to be a fairly "common" template. My current armor is 69, 70, 45, 70, 70. I normally carry the Scrappers Compendium for the 25% SDI and a couple of other stat helps. I also have a good number of greater heals and greater cures that I carry with me and have hot-keyed for quick use. Question 1: With my current armor, or potentially better armor in the future, is Magic Resist necessary? Question 2: If I always run Protection, is Wrestling necessary? Even if I don't run Protection, is Wrestling necessary? Question 3: If I replace Wrestling with a weapon skill and use a high dollar mage weapon, will I lose my Scrappers 25% SDI? Question 4: Would archery be even remotely worthwhile on this template? Quesion 5: Would poisoning be even remotely viable on this template? I have played with archery on the TC and with 100 Archery/100 Tactics my auto-attack hits were averaging around 25 points or so on Trolls, Ettins, etc. I have also played around with 100 Poisoning on TC. When I used Evil Omen followed by Poison, while the monster was very close to me, the results were pretty impressive. Not sure how this would work on higher level stuff though. Thanks for the help!