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need advice of what to craft

Discussion in 'UO Craftsman' started by Order, Mar 17, 2009.

  1. Order

    Order Guest

    i am going to burn through a few bronze hammers and dont know what to make. i am thinking about making weapons and armor for my pvm sampire but what type of weapons should i make and what type of matrials should i use?
     
  2. Kellgory

    Kellgory Certifiable
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    Depends on what you need. Bronze hammers normally aren't that hard to get, so I usually make weapons with them. As far as what type of metal to use that is debatable. In the past, a lot of people liked using gold for the extra mods or dull copper, but with imbueing coming out sometime in the future I've seen people start crafting with just plain iron so that they can add mods in the future. From the imbueing notes, in order to imbue something it must not be made from special materials, so if you make a decent weapon with gold you won't be able to add mods later.
     
  3. Basara

    Basara UO Forum Moderator
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    part of it depends on your weapon skill.

    IF you're gonna make swords, get the gems required, and make Twinkling Scimitars, since they start with 6% DCI (and can go up to 21% if you get a max runic result), and have the whirlwind special move (which I think is cheaper than the bushido equivalent move if you have 300+ total points in weapon, bushido, & parry skills - or are human and have 160 total in them - 5 points, 10 per if chained too close together - a little mana leech and they are effectively free)
     
  4. RichDC

    RichDC Guest

    Definatly make them out of iron, its the sensible option.
    a) you consecrate weapon so damage type makes no difference.
    b) you get more mods most of the time, sounds complicated but its really simple ill try my best to explain, with iron you have 0 mods to boost so every roll is a new mod, with say DC you have 2mods from the material (durability and lower requirements) so, alot of the time you will roll a boost on one of those mods giving you 1-2 extra mods (if your really unlucky), gold has luck so you will get a roll to boost luck...all the way up to 140 i mite add.

    On weapon types go for the fastest weaplon type of your class, with only 3 mods to choose from you really dont want to be needing to hit SSI.

    So fencing go kryss/leafblade.
    swords go katana/radiant.
    Mace go...mace (i think thats the only one of below 3s ss correct me if im wrong)
     
  5. Setnaffa

    Setnaffa Certifiable
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    If you want to make sword weapons...
    1) For PvM, take Basara's advice and make Twinkling Scimitars
    2) for PvP, make Mage's Rune Blades. With SSI 30%, they are unstoppable

    For Mace,
    1) For PvM, make Silver-etched Maces. They'll all be Undead Slayers and have a chance (unless they've changed something) at being a double slayer.
    2) For PvP, make Ruby Maces. They get a DI 5% stackable bonus, and with SSI 30%, they are the deadliest weapons in the game.

    For Fencing, I'm not sure, but I'll check this out later.

    For materials, I always use Gold to ake my weapons: 100% physical damage, Lower Requirements, and 40 Luck that will stack with any luck you roll.
     
  6. Order

    Order Guest

    thanks for all the replys. i was wondering if i need an ornate axe for when i go against peerless?
     
  7. I'd just like to comment that Setnaffa's advice is just about what I make, except I now use only iron ingots for weapons. Remember that SA will be out soon (well, I hope so) and you will be able to further enhance weapons that are not made with special materials.

    I have several iron Silver-Etched maces made with bronze runics, that I want to further enhance with imbuing. The one I use most is:
    Undead Slayer
    59% mana leech
    33% HLD
    30% SSI
    39% DI

    Not sure what to imbue that one with. I have several with 75% life leech and other nice properties that I would like to add 30% SSI.
     
  8. Ravahan

    Ravahan Guest

    For a PvM Sampire I'd go with a two hander, and yeah iron. If you're swords, I'd say try for a Heavy Ornate Axe (+8% DI)
     
  9. Hopeful

    Hopeful Guest

    Go onto the test shard to try all of the above. I found iron to give me the best results on weapons. Iron can also be enhanced (I wouldnt chance it tho) ,or Imbued and unraveled in the future (SA).
    Armor will always be better with colored irons due to there inherent base ressists but I found that using plain iron seemed to max out the mods more often.
    On test shard you will have to eat the recipe scrolls to make each item. You dont get a +60 smithy hammer or a talisman to increase your exceptional chances as far as I know but the runics have 300000 charges on them so youll be able to craft just about anything exceptional eventually.
    Just for laughs please post how many lizardman slayers you make.
     
  10. eolsunder

    eolsunder Guest

    use barbed kits for armor, much cheaper and better, use hammers for weapons only.

    Most here gave you the best advice about which items to make. If you have the resources, silver-etched pvm maces are awesome to make, for that free undead slayer property.


    I like gold for that extra 40 luck for pvm weapons, hopefully you can get a nice luck roll on it. Don't need luck for pvp of course.
     
  11. I wish we could do something about the cleaver. With a little SSI it is not hard to get it to be a 2 sec weapon with more damage than a dagger. It also is the only weapon that has the infection/bleed moves. Down side it is made by a tinker. In some respects even a Katana finds second place to it. Not sure if it is more useful in PVP or PVM.
     
  12. RichDC

    RichDC Guest

    Totaly disagree with everything in your post(apart from everyone else giving good advice). High end hammers should always be used for armour over barbed kits, the only armour barbed kits should make is gloves and thats only because there arent any sam plate gloves. Hammers give better mods and metal armour has better resists as a base!To get near the same resists with barbed you lose 2mods.

    Undead slayer is a mute point with the Conjurers trinket.

    Luck is pointless on a weap as most bush gets 1k luck upon perfection...and then put a luck suit on anyways.

    I would definatly agree with the people suggesting the extra DI maces and axes.
     
  13. Basara

    Basara UO Forum Moderator
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    How are you wrong? let me count the ways....

    There is absolutely NO difference in mods, crafting exceptional Sam plate and crafting barbed leather. The only minor difference is ONE resist point per piece, comparing barbed to valorite, and it will be rare that 5 resists will make or break a suit. The same goes, resist-wise, for crafting a luck suit from gold instead of spined (but at least gold will give STR requirement reduction for the sam plate), but I've not seen a Sam going around yet in gold plate.

    Apparently you don't realize that the trinket and a weapon Undead slayer property stack (up to the DI cap), so that you don't have to use Enemy of One (making it much easier to kill things, without other things killing you)

    every little bit helps - you may not think that an extra 140 would help, but I sure would like it - and you only get 1000 extra luck as a samurai if you are at max perfection when the target drops. It's 100 per step of perfection, and not everyone is going to be hitting 100% of the time, for 10-12 swings. Heck, can you even GET to max perfection, if a creature drops in less swings? And, you forgot to recommend using the 10th anniversary statue.

    This, I'll agree with, though.
     
  14. eolsunder

    eolsunder Guest

    hehe you beat me to it! Nice response, about everything i was going to say.

    For those who can't figure it out themselves.

    barbed kit.. what, 2-3 mil? high end runic hammer, easily 10x that much.

    so, make 15 armor pieces with a high end runic hammer, or make 150 armor pieces with the equal price barbed kits. Chances are you will get much better pieces, and more of them with the barbed kits.

    Everyone knows this, i wouldn't understand why someone who's not a new player would give such bad advice. Hammers are only for weapons, and barbed kits are for armor. At least as long as leather runic armor can be equally as strong as metal runic armor.

    So, if you have a valorite hammer you spent 30 mil for, and you really want good armor, sell the hammer and buy 10+ barbed kits and make yourself some good armor.

    Luck is always important for a trammel player. Since its in increments of 100, that extra 100-140 luck on a PvM weapon will make a difference, especially since most people trying for that awesome weapon will be using it in peerless, champs, and other high end places where extra luck might get you that arti you want, etc.

    mmm not really needed for fighting lizardmen or orcs..
     
  15. Order

    Order Guest

    so for swords twinkling scimitars and heavy ornate axes. what about for mace fighting?
     
  16. Basara

    Basara UO Forum Moderator
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    If you're fighting monsters that aren't humanoids (ratmen, orcs, ogres, titans, etc.), then the Silver Etched Mace is the best to craft (automatically is undead slayer).

    the Ruby mace is OK, for general purpose weapons. Failing that, the standard Diamond mace.

    For PvP, the regular mace is reasonably fast (especially with SSI), practically unstealable unless they're looting your corpse (from its weight), and has the disarm special move.
     
  17. RichDC

    RichDC Guest

    Im only going to fouc on this one for now, The HUGE difference comes in that the INTENSITY of the mods is GUARANTEED to be better using high end runics (agapite runic, min intensity 65% max 100% barbed runic min 50% max 100%) add into that an aggy is guaranteed 4mods you have better mods than that of a barbed (4-5mods).

    Then, add on top the fact you can more specifically target resistances (fire and poison little low?? slap on some verite ingots and craft away) 3 types of leather gives you 3 options on where you want your resists to be stacked.

    Barbed for example gives you 1 fire but 3 poison and horned gives you 3 fire and 2 in all else...but what if you need fire and poison (as most suits do) then verite will give you 3 fire and 3 poison this then with the65% boost will vastly outweigh the resists in that area. (how often do you see 90resist with mod leather armour?). what if your low on cold (unlikly but it may happen) craft with bronze for that 5 extra resist boost, physical...dull copper for a 6 boost.

    Get my point??

    Blacksmithy offers alot more focused crafting and alot less "luck" from the RNG hitting the right mods and resists in exactly the right areas, the armour starts with better resists, therefore ends with better resists.
     
  18. RichDC

    RichDC Guest

    If this is true...then you search yourself and look at the high end armours...then tell me how many of them are made out of leather.

    I will lay my account now that the highest priced items will be metal platemail (last i saw was 79mil for a pair of arms).not taking the scouts armour or sorcerers suit of course.

    but this wouldnt be the case if everyone knew that hammers only make good weapons...dont be such a tool, barbed kits make gloves(and thats only because there is no sam plate gloves) and cheap infil armour.
     
  19. Basara

    Basara UO Forum Moderator
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    Interesting- my searching finds NO high-priced metal armor, at the shops on my shard....OF course, I don't use illegal programs to search, only going from house to house.
     
  20. Hopeful

    Hopeful Guest

    The agruement between using a barbed kit or a runic hammer for crafting armor comes down to this...
    If you want good armor craft it out of either one. The chances of making something useable are the same (crap).
    If you want good weapons you can only make them with hammers not sewing kits . Yes you can focus on a particular ressist and TRY to craft that perfect helm but 99 out of 100 times its really junk. This is why most people say hammers are better to make weapons with. Because there is no opposing alternative with leather. When we can craft whips with taylors then we'll see.
    When I say useable I mean ... "WOW this will replace the thing Im wearing"
    not something Ill have too sell because I cant use it. I have a house full of that stuff. (I suspect everyone else does too)
    Just for the record valorite hammers DO NOT always give you 5 extra mods or rolls on intensity. Im not sure if its posted here but Ive read it too many times elsewhere. If you do get 5 mods you can be sure that the resisits are in the 40s. (uber junk). You can and will get 3 mods from time to time with resisits just high enough to make you wish ... it was higher. Sometimes there will be very little evidence that you even used a runic.
    If you have enough val hammers you could make some execellent stuff.But Most likely it will be sitting on your vendor not selling at 1/15th of the 20-30 mill gold the hammer itself was worth.
    If you have 20- 30 million worth of barbed kits chances are decent you will make a whole 70 resist suit with mods that are quite mixed. That is useful and marketable.

    BEST BANG for the BUCK....
    Gold hammer with Iron ingots for weapons.
    Horned kits with barbed leather for armor.
     
  21. So I finally got the twinkiling scimitar recipe. Using my best ash (+15) and my +20 exceptional talisman I get only 95% exceptional. Should I wait till I have a better ash?
     
  22. Basara

    Basara UO Forum Moderator
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    Kallie, just find a better talisman. +25% exceptional talismans are not too rare.

    If the Heartwood scripters on your shard drop packs instead of trash-canning them, you can often find good talismans - or just do a bunch of quests that give fletching or saw runics, and check the talismans you get yourself.

    If you got a stealther, go collect minotaur artifacts, and do The Ancient World quest over and over, as the best talismans typically come from the box quests, and that quest is repeatable (as is the much harder Bedlam entry quest).

    Remember, that for this purpose, the NORMAL bonus on a talisman is immaterial. IF you need a talisman to get to 100%, then you'll be 100% to make the item, anyway. A lot of people toss talismans without both bonuses, but if you're 70% chance to make something exceptional (as a smith or tailor; other skills vary), you have to ALREADY be 115% chance to make it normally. So fully trained smiths don't NEED normal bonuses on a talisman (and tailors really only need it for filling the toughest smalls for the Studded & Bone armor LBODs).
     
  23. Thanks Basara, I did a couple packies of logs and got a +28% exceptional smithy talisman and almost nothing else useful. I had such a great run with my smith I thought the fletcher might as well but it was not to be.