I am having trouble with my crafter character. Here is what he has so far: Blacksmith 87.5 Mining 91.4 Arms Lore 22.5 (raising this in progress) Tailoring 76.8 Tinkering 85.5 Magery 72.1 The trouble is, that my Strength is 114 and my Intelligence is 58. I wanted the high strength to be able to carry more ore, cloth, etc. Trouble is, how am I ever going to defend myself while having Magery with no Eval, no Med or Forcus, and such a low Intelligence because I will go OOM after a few spells? Would it be better to move the 72.1 Magery to my Necro who only has 52.1 Magery? This would free up two slots on the Crafter, then get Mace Fighting, or some other melee skill? And if I do get that, what would better go with it? Healing, Tactics or Chiv? Now, as you can see I have an extra slot open for a skill. Keep this in mind. Here is my mage/bard: Inscription 77.1 Eval Int 92.0 Meditation 100 Magery 88.7 Music 87.0 Peracemaking 85.3 Provoke 85.1 As you can see, this mage/bard can easily get out of tough situations. But, what if I could create a crafter that does not have to fight? Then I could move Tailoring over to my Mage (which makes sense roleplay wise)? Basically the question comes down to: 1. How important is a "teleport skill" (Chiv, Magery) to a crafter? 2. Does Peacemaking work on Ore Elementals? Thanks!