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Need help to catch up on competitive mage template for pvp. Iv been gone for 6 years

Discussion in 'UO Factions' started by Templar1, Jan 22, 2009.

  1. Templar1

    Templar1 Guest

    Hello everyone

    like I said in the title, I just got back to the game after 6 years. Im kind of lost on everything that is news. I mainly miss this game pvp and I need to catch up.
    My character is currently 7x GM, Magery,eval int, med,resist,wrestling,healing
    and focus

    What change should I do in my stats to be competitive now ? Iv heard of Parry mage? What 125 scroll should I buy and what should I decrease? I dont know anything about necromancy or spellweaving



    Thats for the stats, Its the first thing I need to know if I want to start playing. Any other tips on items I should get or anything?

    I need the help Im lost :p thanks in advance!
    Templar/Catskill
     
  2. Lynk

    Lynk Grand Poobah
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    Parry mage is good for group fighting in an open area against dexers/archers.

    Necro mage is better for dungeon fighting, faction raid/defense, and against other mages.

    Parry mage - Mage/Med/Eval/Resist/Wrestle/Parry. Preferably 120 across the board.

    Necro mage - Necro/Spiritspeak/Magery/Med/Eval/Resist. Preferably 120 across the board and use a mage weapon.

    Another necro mage template, if you can't afford a 1 handed mage weapon and you can't afford 120 scrolls is:

    115 Mage
    115 Eval
    115 Resist
    110 Necro
    100 Spirit Speak
    85 Anatomy
    80 Meditation

    [(Eval + Anatomy) / 2] + 20 is the formula for natural defense in place of a weapon skill or wrestling. So this would give you the equivalent of 120 wrestling (but without the special moves).
     
  3. Lynk

    Lynk Grand Poobah
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    Also, if you're coming back after a long break and aren't familiar with any of the new skills I'd definitely suggest going parry mage until you get your timing back.
     
  4. Templar1

    Templar1 Guest

    thank you for your advice Lynk

    I think ill go Parry mage like you advice
    This way I wont lose too much skill cause I know nothing about the new skills and I wont have much to change exept 1 skill and some other to raise.

    Any new items that are a must to get ? Iv heard about some vet reward that give you uncalculated skills ? I dont understand much what he told me about it.
     
  5. Aibal

    Aibal Slightly Crazed
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    Templar, if you have soulstones or soulstone fragments, you can stone off the skills you don't want and save them on the stones for later use. In this way, they aren't lost, but "stored" for future use. FWIW.
     
  6. Arabella

    Arabella Lore Keeper
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    Dang Lynk, there goes your tough guy routine! I knew you were a softy!

    Welcome back to the game Templar! It is always nice to see a returning person to UO!
     
  7. Lynk

    Lynk Grand Poobah
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    Err... I mean..

    Take your newb self and tame a dragon. I hear miasmas keep some ppl busy. Otherwise you can play a stealther like all of TB.
     
  8. Saleena

    Saleena Guest



    Shhhh.. Ara you weren't Suppose to blow his cover!:twak:
     
  9. Hell Raiser

    Hell Raiser Guest

    Welcome back Templar:
    I have a similar question to decide on.
    I have had houses in fel for a long time but have not done much PvP over the years, comparitively. I recently joined a Faction and was told that most archers in PvP are now stealth ninja...I already have created a stealth archer but he has 115 anatomy not ninjistu and I don't see me switching either, he is fun the way he is, but I could interchange stealth with parry from time to time.:spider:

    I also was told that the necro/mage is the craz in the field now and when I asked the reply was that wrestling was out unless dueling... too bad as I had 120 on my main mage char.

    I have taken a template I saw in another page of this forum: eval//meds//inscribe//magery//parry...was going to go with resist ((need 2.3 to 120the skill)) but now Lynk says that w/o wrestling I should have anatomy???
    Perhaps should I go back to ;
    Eval//meds/magery//inscribe//resist//wrestling (120 in all/GM inscribe), or would the parry mage ((insert parry & cut inscribe)) be best for PvP? he has used a 115 parry PS but not used an anatomy PS
    This mage also can handle 120 SW ...used mainly for peerless fighting.
    thanks ahead of time
     
  10. Lynk

    Lynk Grand Poobah
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    You need to have some sort of defensive skill. Mage weapons are nice because you can make crazy templates but disarm/archers just destroy you.

    As for the mage template without resist, always a bad idea. Using mana is your only defensive means to live, if you get mana vamped your kind of screwed.
     
  11. Arabella

    Arabella Lore Keeper
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    LMAO!