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NEED HELP WITH FACTION MAGE/NECRO BUILD!

Discussion in 'UO Spellcaster' started by Chaodin, Aug 10, 2009.

  1. Chaodin

    Chaodin Visitor
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    I just came back to UO after 2 yrs of not playing and i was suggested this build:

    120 Eval
    120 Mage
    115 Resist
    GM Alch
    GM Spirit Speak
    GM Necro
    60 Med

    My temp right now is just like this but instead of alchey I have GM Poison, which i was told isnt all that great with the ammount of pots people carry.

    Thanks!
     
  2. Gellor

    Gellor Guest

    Meditation is too low. Spirit speak is too low. And necro should be 105.

    With trap boxes and "overcharged" mana pools, resist is pretty much a waste in my experience especially in Zerg vs Zerg type settings. If you were soloing, I'd almost consider resist.

    Also, poison + magery needs to be 200 points for deadly poison. So if you have 120 magery, you only need 80 poison.

    With the faction crystaline, you can drop magery 20 points and use those elsewhere.
     
  3. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    120 mage
    120 med
    120 eval
    120 ss
    120 resist
    110 necro

    Wear crystalline ring and -20 to -25 mage weapon with no fc penalty and as much dci as possible. Also wear armor of fortune, folded steal reading glasses, inquisitor's resolution, quiver of infinity, cloak of death, ornament of the magician, and crimson cincture. For custom pieces, you'll need a neck piece, arms, and legs (and tally) that will bring you to 40 lmc, 100 lrc (duh, hehe), and as much mana regen as possible.
     
  4. Gilmour

    Gilmour Certifiable
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    I would like to suggest my build. which is, however it requires you to wear a bloodwood spirit with necro.. but no major expense.

    120 Eval
    115 Magery
    110 ss + 10 bloodoowd spirit for a total of 120
    100 resisting spells
    100 anatomy
    100 necro +5 from bloodwood spirit for a total of 105.
    which leaves 75 for medi if you are 4+ year vet..

    can for example get a scrappers with + meditation they are fairly obtainable.

    this works very well for me, only downside is lowish resist, but it works for me ^^

    Greets Gilly
     
  5. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    If you decide to make a pvm necro, his suit can be much cheaper. The suit I outlined is for PvP.
     
  6. Chaodin

    Chaodin Visitor
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    Thanks for the advice guys, very much appreciated!
    I was lookin at the straight 6x120 build left by... (forgot who, cant see names while replying). its just a straight 120 necro mage build talking about a mage weap and crystalline ring to negate the -mage skill from weap.

    I think thatll be the way I go, but some of you guys have said that resist is worthless because of trap pouches, etc. In that case would you suggest anything in its place on the straight 120 necro mage build
     
  7. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Well, in my experience, resist is useless in PvM but can be nice in PvP, as you don't have to buy new trap boxes when you expire.

    If you wanna try something fun, though, stone off 120 resist and add 120 weaving. (You don't actually need 120 weaving...it just fits on your 6x120 template). Aside from making you quite resilient to attack (gift of renewal, attunement), you have spells that screw up fc, as well as the spells summon fiend/fey. You'd be amazed how annoying those fricken pixies/imps can be. o_O
     
  8. Gellor

    Gellor Guest

    Personally, I wouldn't consider any "straight" 6x120 necro mage build. You waste too many points that could be better spent other places.

    If I were just considering a non fancy necro build, I would look into something like:
    105 necro
    120 spirit
    120 mage
    120 eval
    100 med
    100 anat
    balance in focus (~60)

    I would then run a mage weapon but not be dead meat when I get disarmed.

    The "latest" archer template is one that runs 120 archery and 120 swords. Then then run around spamming disarm with a swords weapon. The minute their disarm goes off, they switch to a bow and spam moving shot. At 40 points a pop, you are dead before you can get your mage weapon in your hand.
     
  9. Green Meanie

    Green Meanie Guest

    I currently run a

    120 mage
    120 eval
    120 resist
    120 spirit speak
    105 necro
    80 poisioning
    55 med

    Biggest problem i have is manna but if i run conservative i do ok 14 mr suit.

    I would never drop resist on my mage unless i always fought zerg vs zerg (i prefer 1v1 or small v small 1 manna vamp and your done. not to mention its realy ez to run you outa cure pots(ive drove ppl though over 50)
    the poison is debatable if you spam it till the person your fighting runs outa cures 9/10 you win becouse they run away till they unflag and get more pots(can be frustrating but if they run till you refuse to fight you win realy). on the flip side in large scale combate dp fields can realy change the fight but lesser poisons are almost as good. If your always only doing huge field fights there are better choices than poison.

    btw evil omen poison = leathal poison = pwned without cures