1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Need help with temp phase 2

Discussion in 'UO Warrior' started by EliteEmpire, May 26, 2015.

  1. EliteEmpire

    EliteEmpire Adventurer

    Joined:
    May 18, 2015
    Messages:
    43
    Likes Received:
    5
    Okies,

    So with all these nifty artifacts and special items on atlantic, im in kind of a wierd situation. My last thread I stated "if money was no concern", and i meant it. So with no holds barred, i wanna see how i can stretch these mods into allowing some great utility to the sampire.

    I want to incorporate magery or spellweaving into my sampire template, im sure if it was super good someone would have already done it by now and it would be posted all over, hahaha, but still....

    120 Swords
    120 Tactics
    120 Bushido
    120 Parry
    120 Chivalry
    100 Necromancy
    20 Anatomy

    This is the base that I started with. So I was just thinking "oooh man, what if you could add some utility to this!" and make it even more versatile, since ive seen alot of people complain on the forums about fights getting stale and sampires using all of like 9 different keystrokes to perform.

    With jewelry and gear the way they are, I started to think outside the box.

    1. Magery
    Magery has alot to offer. Now you cant get very high in magery, so I was thinking 60-80 skill would allow you to cast 6th-8th circle scrolls very easily. ALSO with scrolls you dont need to carry a bunch of regs (you are carrying, however, lol, a bunch of scrolls), but i mean lets run down what you get.

    Magic Reflection is a HUGE, -20 physical? I found in most of my gearing that -20 was np, i was overcapped in physical from mace and shield or prismatic lense. You get 10 in each elemental resist, plus a reflection pool which can reflect stat altering effects. With magic reflection i EASILY hit 65/100/80/80/85, which makes this suit curse or corpse proof along with vampsafe.

    Blade Spirits rule. They have a horrible casting time, thats the only downside, so youd have to precast. The good news is they hit fast, do decent damage, and last about 2 mins! Its extra damage to add to your own, its a good opener for a bigger fight. You can cast 2, they take 2 control slots each (your sampy takes 1)

    Other spells include - Poison Field, Bless, Poison, TELEPORT, Wall of stone, Recall, Paralyze Field, and if you get into the 60 range and use scrolls you can take advantage of Invisibility, Dispel, and Mark, with a half decent chance to use gate travel. You can just carry minimal scrolls at once (10-15ish per session) and drag them to the desired hotkey in EC client as if it were the spell! ALL THIS in addition to and without subtracting from your melee damage.

    Now the spells i mentioned are the utility spells, they are not meant to be cast while in the middle of combat and commencing with a combat rotation, as that will make you disarm your weapon. In EC you can cast the spell, and quickly arm the weapon you need. Spell channeling is pretty much a no-go, but clever usage with an immediate arm hotkey is the idea im looking to go with.

    Heres the idea I have for this - A ring and a brace with 10 ssi/15hci. Ill imbue 15 Magery, 15 Necro on each one, with 20 Damage increase on one and 10 DCI on the other. That would look like this:

    120 Swords
    120 Tactics
    120 Chivalry
    120 Parrying
    120 Bushido
    70 Necromancy (100 with jewels)
    50 Magery (80 magery with jewels)

    So im able to add a ton of versatile utility for the price of 20 anatomy, without dipping into huge damage loss or mod loss with divine fury up, if you compare it to the template above. So i guess the main question on this front is.. is anatomy (and the potential to turn the skills into 80 anatomy vs 80 magery) ok to drop entirely for this kind of utility?


    2. Spellweaving

    So with spellweaving theres some interesting things you can do, ESPECIALLY for doublestrike sampires.

    Immolating weapon. even with 0 focus its 10 damage per hit extra... That is pretty substantial for a double strike sampire. If youre on the high end youll hit for what? Ive seen 80-85ish x 2 strikes. Imagine 10+ damage on top per hit and per counter attack. I like this idea ALOT. It lasts an ok amount of time, too, 15 secs base and more if you have a focus.

    Summon Fey seems allright, i guess it would depend on the fight youre after and if you can get focuses to cast 4 at once, but a swampy takes 1 slot so thats a quick cast for 4 pets. Attunement can shield you if you precast or if you wanna buckle up for some attack you cant avoid. Can keep gift of life up as well, if youre prone to death. Ethereal Voyage for getting into a advantageous position to start the fight as well.

    Now, i havent tried spellweaving yet, on this temp, and these are just thoughts out loud. Temp would be same as the magery one, except instead of magery and necro as bonus youd take chiv and necro down.

    120 Swordsmanship
    120 Tactics
    120 Bushido
    120 Parry
    90 Chivalry (120 with jewels)
    70 Necromancy (100 with jewels)
    80 Spellweaving

    The big thing about this is the spells are expensive, so youd be using things sparingly as needed. The big thing to keep up is the immolating weapon and gift of life, and I dont know how thatll fare when youre also trying to keep up divine fury and consecrate/eoo, it seems like more added to the rotation that might not be possible.



    ANYWAYS, ya, the reason i bring this up is because im looking for flaws in it, and its more possible than ever to achieve with the items that are being churned out by thunters and such, so maybe it just wasnt an option before.

    Lemme know what you think, please!
     
    #1 EliteEmpire, May 26, 2015
    Last edited: May 26, 2015
  2. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

    Joined:
    Dec 7, 2014
    Messages:
    996
    Likes Received:
    255
    I think Magery would be a HUGE (<would underline more if possible) waste of purpose on that setup. The only really useful thing to have on a dexxer from the Mage arsenal that you can't get from some other means (Invis pots for example) is Teleport, which you can cast from scroll with 0 skill even on a non human (though I'm always human or gargoyle anyway). The Magic Reflect thing I think is kinda pointless, you can just remove them with your 120 Chiv after all, or apples. or use stat pots, Bless is based on Eval so would probably do 1 stat for 3 seconds. Poison field meh maybe but anything that's going to be useful on with a sampire you should really have Whirlwind'd to death anyway so a 2-3 poison tick hardly seems worth an 80 skill point investment.

    Similar to Magery, I think it would be a waste. Attunement you can do with 0 skill. Immolating damage could be achieved with LJ without having to waste time casting. Ethereal Voyage works on foot so no swampy after getting into your advantageous position. Not unless your swampy is flagged first. Gift of Life ... To me it's like building with fail in mind. A sampire, especially one with Bush/Parry shouldn't need Gift of Life.

    Some hybrid ideas are great, and I always like people that try to come up with new stuff, so hope you don't think I'm just putting it all down for the sake of it. I just don't think these work well together.
     
  3. Lord Taliesin

    Lord Taliesin Seasoned Veteran

    Joined:
    Apr 29, 2014
    Messages:
    373
    Likes Received:
    275
    The big problem you'll run into with weaving is getting a focus, and weaving without at least a level 3 or really 4 focus is basically useless. You need to be +/- 20 skill of other weavers and folks almost always have either 0 or 120. A level 6 focus with 0 weaving is actually useful though so it's worth doing the quest to cast gift of renewal if you're on a busy shard.
     
  4. Mikeltin5

    Mikeltin5 Journeyman

    Joined:
    Jul 27, 2014
    Messages:
    237
    Likes Received:
    31
    Truthfully, the only "not so cookie cut" samp build I've seen that I thought was pretty wild was Corwin's disco guy (who I'm not sure was even classified as a sampy). Like Lord GOD said, all about trying new things, but I just don't see any overall added bonuses to running either of those skills over anat. It's a damage modifier so more anat = more dmg = more healing = less death. With the 15 different variations of samp builds I've done I've finally found one I truly love that tanks above all my priors...but still tryn to squeeze more anat on so I can get over my 183 AI cap. And that's the end game...tank/solo any and everything while trying not to die. As much as I love new temps...the few elite ones around right now are there for a reason. With money as no object and the new loot system, you should have no issue getting a wicked suit. Just don't rush it and settle for something sub-par or you'll just piss and moan about it not being what u want and start all over again (I now have over 2bil in completely useless suit pieces from doing it :()
     
  5. CorwinXX

    CorwinXX Babbling Loonie
    Stratics Veteran

    Joined:
    Aug 8, 2011
    Messages:
    2,958
    Likes Received:
    450
    It doesn't increase your elemental res caps... and it does decrease your phys res cap by 5.

    Casting takes time... so you cast instead of doing damage.

    If you imbue Necro on jewels you will not be able to switch jewels in VE. I believe it'd better to imbue some other skill instead.

    You usually need 100+ SW to get focus. (or 20- SW)
     
  6. EliteEmpire

    EliteEmpire Adventurer

    Joined:
    May 18, 2015
    Messages:
    43
    Likes Received:
    5
    Ok, so all in agreement that the idea isnt so great. hehe

    So anatomy then? I can get anatomy to 90 with duelist trinket!