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[Imbuing] Need Ideas for Demon slayer mace

Discussion in 'UO Craftsman' started by Milkman8880, Jul 24, 2010.

  1. Milkman8880

    Milkman8880 Guest

    Ok guys,

    Trying to figure out if the following would fit on this mace.

    I have an exceptionally crafted demon slayer mace with 35 dmi and 7 fire resist on it.

    Was wondering if id be able to fit followin mods:

    30 SSI
    30-50 HLD
    50 Hit Life
    50Hit Mana

    Is that possible to add, and is it possible to remove the 7 fire resist. This is a doom weapon for a Sampire, so am open for ideas and suggestions
     
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    You can't remove properties, and you'd only be able to put two of the 4 properties listed on it, as the weapon already has 3 properties on it (slayer, DI and the resist).

    One could imbue a normal weapon with Demon slayer and the 4 properties you want, but at a MUCH lower level than you want (normal items can only be imbued to 450% intensity, and all the properties you want are ones with modifiers that make them count much more than 100% weighted intensity when at 100% actual intensity)

    To get demon slayer and the 4 properties, you would need to craft it with a verite or valorite runic hammer, and be insanely lucky (as DI will give it 6 properties, and make it unalterable with imbuing).

    That's one of the reasons why I routinely point out that runic crafting isn't quite dead, as runics can still create items MUCH more powerful than imbuing - however, they are correspondingly rarer to get.
     
  3. Lorax_Pacific

    Lorax_Pacific Lore Master
    Stratics Veteran

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    To get four properties and the slayer you will need to use a non-exceptional weapon if you don't use a runic. Non-exceptional has 450 weight. The only way to get exactly what you want with the DI is to use a high end runic hammer.

    Super slayer 130 weight
    SSI 30 has 110
    HLD 34 (every three hits) weight 88
    or you could do 26% HLD for every four hits at 68 weight
    then you are at either 308 or 328.

    So now you can add HLL and HML. Lets say you have 122 weight left. You could either do one more property max or maybe divide them up. Let's say you wanted higher HLL so

    maybe weight of 66 HLL= 30 HLL and weight 53 HML = 24 HML. That would give you 447 total weight.

    Personally I would examine if you really need that high of SSI on the weapon or if you can get SSI on your suit somehow. That would allow you to raise HLL or HML. Since HLD lasts for about 8 seconds you may not need it every three hits and could raise HML or HLL with the additional 20 weight.

    -Lorax
    P.s.
    You should have HLD at round combinations of swings like 50%, 34%, 26%, etc...The reason is that you still have to have the additonal swing if you didn't get a HLD success and 48% for instance still requires on average three swings or 30% on average requires four swings.