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Need some help with my temp

Discussion in 'UO Warrior' started by EliteEmpire, May 21, 2015.

  1. EliteEmpire

    EliteEmpire Adventurer

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    I dunno, i keep going around in circles on these forums trying to piece together whats end game for a sampire/paladin these days, all the posts are a little dated (at least origional posts) and the newer posts only give fragments of what an end game samp/paladin is supposed to look like and play like.

    So i mean, unlimited gold, any skill, and unlimited resources? What would the perfect PVM setup look like?

    Im looking for as much damage as i can get with as much mitigation as i can get, balanced somewhat so I dont look stupid or die, lol, but I want each element to be as high as possible without problems with the other. I know you guys swap out weapons and some armor for different encounters and mob density types, but its hard to piece together and really "theorycraft" what i need as a whole.

    My main focus will be on solo-able encounters, maybe some covetous, bosses that can be soloed, maybe a champ spawn here or there if that can be soloed. MAINLY im looking to play solo, as I havent met a whole lot of people who would wanna group with me yet.

    Maybe theres a super useful link someone can shoot me thats like.. within this year that covers everything, but ive yet to find one.

    REALLY could use the help, trying to get this put together and most importantly get good at it, lol, before the expansion comes out.

    My big issue is that with Time of Legends coming out, I wanna be ready for the encounters as thats a huge way they are going to be divvying out the items. Also I am on a less populated shard, so if I want a slither or a lieu sash, odds are Imma have to farm one.

    Many thanks!
     
  2. Tuan

    Tuan Slightly Crazed

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    I think everything that has been written in the last at least 2 years is still valid, as the game has not changed it's mechanics in any reasonable way in the last few years.

    Corwin's guides are great, and he keeps them up to date pretty well.

    You've asked a question for which there is no answer. Asking more specific questions will likely get you a better answer.
     
  3. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Well before getting too worked up about it I'd consider that 9 times out of 10 when they release an expansion they add new attacks to monsters that require new tactics to deal with anyway. So I wouldn't take it as a given that what's good now is going to work well for the expansion.

    1. I'd start with how you want to heal, it determines most of the rest of the setup:
    Healing, Vamp Form, Curse Weapon, Regens, Eaters, Chivalry, Magery, Mysticism, Leeches, Spellweaving, Confidence, Animal Form.

    What you need to really think about is that some of those rely on casting, and mana, others on Dex, others on forms, others on being able to hit (so if you're fighting something that freezes you it's less effective), some of them heal through or block Poison altogether. If casting are you going to play in Protection or have FC/FCR. Consider what encounters it does/doesn't work on. They've added things that block a lot and that have tainted life force so Vamp Form/Curse Weapon and leeches are on the devs radar when adding monsters. They also seem to have been pushing back towards pure/classic builds so bandages seem a strong option again.

    2. Next, melee, ranged or both:
    I'd look at this in the following way, with melee you get Whirlwind and Double Strike but take more melee damage, some skills compliment this fact more than others. With Archery you get AI and Double Shot, don't take the melee damage, but are forced to use two handed weapons (or use a slot for Balanced) and have to carry ammo/weight. With Throwing you get AI, don't take the melee damage, are 1 handed so can use pots, have no ammo or extra weight, but have to be a gargoyle, the armor considerations are different, there's the pros of 5 HCI, 2 MR racial bonus, the lack of a mount can be a pro or con depending on the rest of the template (if you're playing in Wraith or Stone r Animal Form it is of no consequence. Lastly you can do both melee and ranged, it's versatile in terms of ofense but limits either your healing or general damage elsewhere on the template due to the extra skill.

    3. Max swing/damage:
    You're aware of what gear is available to you either to buy or from farming, so look at the end suit you can build, how much SSI/Stam can you achieve (& if using Healing you need Dex too), once you know that plug those numbers into the weapons page on Stratics, if you want to build around a specific special move then look at the weapons that you can swing at the max that have the best DPS. Adjust the numbers down to make sure you're not wasting any stats.

    4. You:
    The best way to find out what works is to do it. Most templates can do most things if played by a competent player that has set them up well and taken the time to either test things before hand and set them up. No one can tell you what's best for you because it's different for everyone and people have different biases, for example I dislike Archery, even though I can see Double Shot is one pro it has over Throwing.

    There are dozens of effective templates out there. That are all optimal in different situations. Some geared all for offense some defense.

    Some I have/had:
    Throwing/Necro/Samurai - Can do most things, has use of all Necro spells Vamp/Wraith/Curse Weapon, very high damage.
    4/6 Chiv/Vamp Form/Gargoyle/Macer/Tamer. - Beetle/Mare, Armor Corruption plus dexxer hits/AI/Whirlwind/Greater Dragon shield for Whirlwinding at spawns. Good pet control, monster mechanics knowledge needed.
    Bandage/Ninja/Swords/LJ - my newest build, uses Focus Attack for 100 in Hit properties (100 Hit Lightning on Blackthorn Masters 4tw!), Double Axes for Double Strike/Whirlwind, Mirror Images, and Animal Forms.
    Bandage/Mystic/Macer - Stone Form, Protection, Slasher soloer, this was made with the idea of preventing things that block bandages, namely Poison, and being Cursed below 140 Dex.
    Basic sampires - Bush/Parry/Evade/Counter Attack, kinda lazy and boring mode to me, can go afk and still win. Can build for Whirlwind/Double Strike/AI/Feint and do most things.
    4/6 Chiv/Weaver/Fencer - 'Area' dexxer, was mainly an old choke point buster for PvP, Wildfire/100 Hit Area weapon/Holy Light/Wind/Thunderstorm.
     
  4. Mikeltin5

    Mikeltin5 Journeyman

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    Everyone has their own version of template, some plain jane samp as the temp came out and never swapped skills/stats, some who have methodically taken it to left field for some WILD variations of temps (like Corwin whose has disco in his oddball but definitely useful temp), then there's EVERYBODY ELSE who has made 50 suits and swapped skills 100 times trying to find a good balance between damage and health (myself included unfortunately :(). I will, however, share my lovely template which combines the best of both worlds!

    The key to my template is Honor, Enemy of One, and Divine Fury. Honor can be supplemented with a slayer if another samp is around and honors before me, but that irritates me so I generally hunt alone :D

    120 Swords
    120 Bushido
    120 Tactics
    120 Parry
    105 Chiv (+15 jewel)
    100 Necro
    20 Anat (+30 at the moment in jewels)

    With 20k karma, I get a bonus for 15 HCI, 20 DI, 15 SSI, and -10 DCI when I cast Divine Fury. Sounds like a bummer, eh? OH NO! The less DCI you have the more you get hit...I purposely only put 25 DCI on my suit. So with DF cast I'm down to 15 DCI. So I get hit quite a bit. But having Bushido I always keep Counter Attack up. So my max AI (atm until I find how to get more +skill on the suit- is 183). Being able to chain AI CONSISTENTLY means I always have AI toggled. So when I get hit most of the time I counter for another FREE 183 (which also heals for an additional 36hp). Even when webbed by Navrey or paralyzed by whoever else wants to play that day, if they hit me and Counter Attack goes off, I'm still healing for 36hp.

    I do keep 120 Resist on a stone in case I'm going after bosses that cast more then they melee, but this is my main set up I use. And building the suit around DF made things a lot easier (with only needing 25 DCI you can get that in just jewels or 1-20 DCI jewel and one of the sashes). The only thing I've not tested at this point is lowering DCI even further. More research needs to be done as at some point I feel you would allow TOO MANY hits in and thus making your template anable to keep up with damage incurred. Also, given that armor refinements are now available, you can lower your DCI cap to 25 and raise all your resists to 74, so when you do get hit, its a few points less than normal (you're not using the DCI anyways, why not make the added resists work for you). Hope some of this helps! Keep us posted with questions and updates, Warrior Forum has been slacking lately, need more meatly discussions to peak my interest at work :D
     
  5. CorwinXX

    CorwinXX Babbling Loonie
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  6. BeaIank

    BeaIank Babbling Loonie
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    That piece is insane!
     
  7. EliteEmpire

    EliteEmpire Adventurer

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    This helped tremendously! TY guys for all the help, so big question is -

    Plate or studded/bone?
    What wep for swords? And what mods do i go with for the weapon since i have vamp?
    Do i need HLL if i have vamp?

    Thinking i want ai over double strike. Is this correct?
     
    #7 EliteEmpire, May 22, 2015
    Last edited: May 22, 2015
  8. hirikawa

    hirikawa Journeyman

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    I suggest metal because of stamina reduction bonus. But then you can't go after 55 LMC

    AI is safer to use, but with lower resisted mobs Double Strike works better then AI. What to chose? It also depends on what weapon skill you want to use, if you will use 1H weapon or 2H or 1H with shield etc. As Tuan i suggest reading CorwinXX's guide for example one about weapons http://stratics.com/community/threa...-2-special-moves-and-weapon-selection.303964/
     
  9. Tuan

    Tuan Slightly Crazed

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    I am nearly totally in agreement that metal armor is the way to go. With how easy SSI is to get these days, it's pretty easy to get a 3.5 or even 3.75s weapon to swing 1.25. Those weapons do enough damage that mana shouldn't be a problem, even at "only" 45 lmc 100HML should be enough, even when you don't have a slayer and only have either bush or chiv.

    I currently run broadswords as my AI weapon, because I'm too lazy to imbue up a new suit and set of weapons to swap up to longswords. I have 120 chiv, but 0 bush to run perfection. The only time I have mana issues is against things I have no slayer for, that also have high resists. Granted, I'm currently wearing 53 LMC, but dropping to 48 wouldn't really make much difference.
     
  10. BeaIank

    BeaIank Babbling Loonie
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    I am a huge fan of metal armour. The stamina protection is well worth it.
    Regarding arties, I always favour the clockwork leggings from Exodus.
    Resists are pitiful, but it is imbuable (reimbue stam regen back 1 to have some more weight to use), has 25 DCI and 5 dex. It is only a pity that it's imbuing weight is only 450.
    It is also enhanceable, so you can make up for it's resists a bit.
     
  11. CorwinXX

    CorwinXX Babbling Loonie
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    I suggest
    1. for melee chars: 5 metal pieces (including M&S) + 1 woodland piece (with 10 DI)
    2. for archers: 5 studded pieces + 1 woodland piece (with 10 DI)... (no M&S, 211+ stamina, 50 HLD on weapon)
    3. for throwers.... depends on skills and main tactic... usually 5 stone pieces + SSI plate or HLD helm or 10 Stamina metal piece
     
    hirikawa likes this.
  12. Tuan

    Tuan Slightly Crazed

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    Just to clarify. For those scratching their heads, I am 99.999% sure, he means the metal mace and shield helmet clone from blackthorn arties. Glasses give 0 stam protection.
     
  13. EliteEmpire

    EliteEmpire Adventurer

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    Okies, so i actually was able to do this:

    120 Swords
    120 Tactics
    120 Chivalry
    120 Bushido
    120 Parry
    90 Necromancy (100 with jewels)
    30 Magery (60 with jewels)

    Magery is for keeping Reflect up, it fixes all my resists and also has reflection pool for curses and such, ALSO i was dabbling with my DPS+blade spirits. Good stuff. With swampy you can have 2 blade spirits up. They last almost 2 mins and hit pretty rapidly while im doublestriking away, its good extra damage, PLUS teleport and and poison field, which admittedly i havent tested poison field yet.

    Platemail imbued suit with Slither, Corgul Sash, Prismatic Lenses, Rangers Cloak, Luck Garb Epaulette, and Crimson Cincure, enhanced by 3x Verite and 2x valorite after imbuing with forged artifact tool

    all 70's (with vamp form and the possible curse or corpse skin)
    45 HCI
    30 DCI
    100 DI
    60 SSI
    25 ep
    130 HP (142 Potion)
    175 Stam (195 Potion)
    70 Mana

    Weapons are double axe! Double strike rocks, I have one main weapon, and then one for each slayer type.

    This is a good starting point, let me know whatcha think of the magery, I happened to have a 10ssi 15hci ring/brace with 15 magery on both and 10 necro on one, so i thought the benefits might outweigh the 1-5% damage of 20 anatomy.

    Any other pointers or help you guys can give lemme know, im still new at this.
     
    #13 EliteEmpire, May 26, 2015
    Last edited: May 26, 2015