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need the help of a master imbuer

Discussion in 'UHall' started by SixUnder, Oct 21, 2010.

  1. SixUnder

    SixUnder Legendary Assassin
    Stratics Veteran Stratics Legend

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    im trying to make specific pieces, now i have done tons of things in the past. i have imbued it all but never really got into specific mage pieces.

    iv went 2 ways with this.

    made tunics from normal leather until i got 3 resists i wanted over 10, fire, cold, poison.
    and then i tried just making the tunics from straight barbed leather until i got the 3 resists i wanted over 10. but after i imbue mr, lrc etc. i have no room to adust the resists.

    i have 2 pics here im going to show you what i have made and what i would like to make.

    what i made...
    [​IMG]

    what i want to make..
    [​IMG]

    now i cant seem to figure out the resist part. i know my intensities are at 390or so before i add the lmc to the pieces. i want the lmc but its not a neccesity.

    now i need my resists to be higher but im having trouble doing it, i run into the old "you cant imbue this item with anymore properties" when imbuing or trying to adjust the resists. yet i know it can be done. here is a picture of the resists i need if it were a perfect world. Minus the phys and energy)
    [​IMG]

    See, includes a max stat with hp inc 5 instead of mana inc 8, has mr 2, only 17 lrc. i can do 17 lrc that is fine. but the resists are all the so nice. and so very high.

    what i am asking for is for someone to give me a step by step on how to make this piece the way i want it. Any help would be kindly thought of.

    thanks
    Six
     
  2. Smoot

    Smoot Grand Poobah
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    Honestly i dont see how you cant imbue the tunic you made with any more properties, looks like it only has 4 to me.

    For the imbued piece with the high resists, i know exactly how it was done. The base peice was made to have the 15 cold, then the mr2 was added, then the other stuff. Im pretty sure the poison and fire are max (poison max might be 19, i forget) and the lrc is probably were the crafter sacrificed the weight (and maybe the 1 pt of poison)

    Sorry i cant be of more help.
     
  3. Picus at the office

    Picus at the office Certifiable
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    This person burnt the barbed leather till they had a piece which looked like:


    10
    something around 3-4
    15
    something around 3-4
    9

    Then they added the fire resist to 19 using boara pelts and they might have done the same for the poison but I can't remember what the max is. Then they just added the mana regen, hpi and finished it with the lrc. Make sure you PoF it first.
     
  4. [JD]

    [JD] Guest

    when you craft you dont look for the highest resists, you look for the lowest ones. as you want to imbue the lowest ones.

    base leather: 3-3-3-3-3
    barbed: 2-1-2-3-4
    --(add them)---
    total: 5-4-5-6-7

    5-4-5-6-7 are the minimums you might receive while crafting. added to this will be 20 points from GM arms lore.

    we also know that if you were to imbue, the max you could imbue these would be: 17-19-18-18-18

    so lets say you craft the following pieces:

    a) 10-4-10-11-12 (47 resists)
    b) 9-8-9-10-11 (also 47 resists... just distributed differently)

    you would salvage the 2nd piece because it has no resists at the minimum. therefore if you imbue fire for example, instead of going from 4 to 19 points - a gain of 15 resist points, you would be going from 8 to 19, only a gain of 11. kind of a waste of 4 resist points. therefore, you save only the pieces with minimum craftable resists. you can find these minimums by going to stratics' material page:

    Material Bonuses

    ok back on track.

    so you would take your 10-4-10-11-12 piece, POF it to 255, and then imbue 19 fire. now it looks like:

    10-19-10-11-12

    and you have made one imbue. now you have room for 4 more imbues; LRC, MR2, etc.

    you also might find a piece with 2 very low stats. such as: 12-4-5-13-13

    imbue fire and cold to max gives us:
    12-19-18-13-13, using only two resist imbues

    it is also important to add the base leather resists together with horned to see which piece - barbed or horned - would have a lower minimum possible resist. you then compare that against the 1 pt extra you get for barbed (barbed pieces with GM arms lore always have 47, horned have 46) and see if its worth crafting in one leather or another for that particular piece.

    you can also craft it in the base 3-3-3-3-3 leather, pof, imbue and then enhance barbed/horned for extra resists. however there will be a high breakage rate on the enhance.
     
  5. flappy6

    flappy6 Sage
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    you craft with regular leather first and make it gm you get lore bonus,then imbue your proerties,then enhance it with color leather and hope it dont break,thats how you get the best armor
     
  6. a slave girl

    Stratics Veteran

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    I am still dying to know who the brave soul was that tasted the 'Toe' and found out it was 'Bitter'?!!
     
  7. R Traveler

    R Traveler Babbling Loonie
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    Its 2/4/3/3/3
     
  8. Zosimus

    Zosimus Grand Inquisitor
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    Agrees!!!! This is the way to do it.


    I did notice from the one you are trying to copy Six, it has 2 mods max while the one you made has 3 max mods.
     
  9. Harlequin

    Harlequin Babbling Loonie
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    Mostly what JD says. Except that base leather armour has
    2-4-3-3-3 and not 3-3-3-3-3.

    To get the very best possible from imbued armour, you have to craft using plain leather, pof, then imbue the resists, then enhance. But that's for people with loads of resources and money to burn (coz breakage will mean you lose the pof charges for nothing)

    The much cheaper method I use is to craft with barbed leather until I get a piece with the lowest fire resist possible (2-3 points off is acceptable). Then pof, then imbue. No need to enhance means there won't be any breakage.

    Barbed gives 2-1-2-3-4.

    Compared to horned, barbed leather gives more bonus to other resists and very little to fire. Since I will always imbue fire resist to max out and overcap - It is better for imbuing in my case because any bonus to fire is wasted.

    The absolute minimum for each resist after considering just base resist and material bonus is:
    4-5-5-6-7

    Exceptional adds 15. GM armslore adds 5. These are randomly distributed.


    So, I will make a batch of 50 units of each piece, and select the ones with the lowest fire (5 is lowest, but very hard to get, so I will accept those that are 7 or below).

    Use the EC. Grid view allows you to see the resists easily without having to move the pieces that are blocking the view of the rest.

    Looks like you want fire and poison resists?

    Step 1, gm+ tailor with gm armslore craft armour until you get x-5-x-18-x (2 to 3 points off is acceptable if you start feeling dizzy).

    2. pof the bugger

    3. imbue max fire resist

    4. Imbue the other 4 properties.


    General experience, even if you enhance after pof to squeeze out the max performance from your suit, you will need at least 10 imbues devoted to resists (spread out among 6 pieces of armour) to get full 70s without overcapping. 12 imbues to overcap fire and phys.