Why does this topic come up with every skill? It came with Necro, Ninja, Mysticism etc. All those skills had some fun and useful skill till a few people cried nerf. Every pvp skill now is vanilla. Mysticism is most likely next on the chopping block. A few pvp'ers can't adapt or only want straight tactics so the skills become plain and hardly worth the skill points in them. It was fun before when mages had their spells reflect back at them; which blood oath was kind of like. Of course they made blood oath useless, and strangle was next. Dexer's love to run up and shoot or chop you, but heaven forbid if you have a spell or skill that gives you the upper hand for two secs. A few don't like cleansing winds because it is op they say. The spell takes forever to cast, so give me a break. Beside running off screen it can't be cast in a fight. Spell plague is another asking for nerf; why is that mortal or bleed are not? This game caters to dexers, and never mind what it does to pvm. The idea of the different spells are good at the beginning, but after enough belly aching they all go back to being hum drum and not unique. I long for days where every play style is supported, and skills that are unique and fun, are left alone. There is no balance in pvp and never will be, with so many different temps. But that is the way it was designed; some are better to use vs other temps.