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Nerfs that should be reverted...

Discussion in 'UHall' started by Arcades, Feb 10, 2009.

  1. Arcades

    Arcades Sage
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    1.) Toggling specials while casting:
    Completely castrated the hybrid mage templates, how many tank mages have you seen lately? A very fun template stacking specs with spells now useless. With all the changes to requiring multiple skills for spells/specs I think the Devs should reconsider this change to allow more playable templates again.

    2.) Fire and Forget
    Archery was the weakest weapon skill by far prior to all the new additions to bowcrafting. One of the things that many players disliked was the fact that as an archer, you would have to stay put to have any hope of your arrows landing, ie NOT fire n forget. So one of the many improvements to archery allowed for the same hit chance even if you moved after firing your shot. It was great at the time b/c archery became more viable but then bowcrafting and runic changes gave archers Balanced, HCI/DCI above 15%, Hit Velocity (on top of hit spells and area), beyond max SSI for melee weps with Ash enhanced/crafted bows, and Moving Shot (which was the only fix for Non Fire n Forget hci penalty). In summary I think the Pros definitely outweight the Cons for archery, so much so that Fire n Forget should be reverted. Some additional changes that if FnF cannot be reverted that I'd like to see implemented is a minimum range for archery, if you are within 2-tiles of an archer, their arrows will not hit. I love my bushido archer and momentum strike is wicked with max dci/HLA...something I dont think is intended b/c the Momentum Strike sound is that of blades clashing!

    3.) Nerve Strike
    Now hits for a range of dmg from 15-25 @ 120 Bushido, para is breakable and lasts about 1s (if that), cannot NS someone while they are casting, and the remaining dmg is dissmal for the actual wep hit <9 usually. Prior to the nerfs it was WAY overpowered, 2+s unbreakable para with guaranteed 25 dmg + wep dmg + hit spell, chainable as well. I'd like to see some sort of happy medium b/w the two, instead of such as drastic nerf to an otherwise interesting spec...I'd prefer 25 dmg @ 120 Bushido guaranteed, or the 2s unbreakable para again (not both).

    4.) Concussion Blow
    I like the new implementation of the drop in mana, but instead of these diminishing returns, why not make the concussion formula the inverse of what it is now? Right now the more concussions you land, the harder each one, instead make it a nice opening spec (max dmg when life/mana are max value) and as each drops, the max becomes less. Makes it less useful when chained together, solves the problem with a much simpler fix than diminishing returns (in a way that is exactly what it is)

    In conclusion, I'd just like someone on the Dev team to reconsider some of the old changes (be it bad or good) and think about reverting them instead of trying to solve the problem with more/new systems. I'm sure there are more changes out than the 4 I've posted, if anyone cares to contribute more, please keep it to the suggested title of the post please.

    Do our suggestions really go unheard/unanswered?!? I dont think they arent warranted, and I believe taking a look at past concerns and changing them back to the way things were is a very doable and even simple fix to problems instead of making and implementing totally new changes which may have further consequences.
     
  2. Smokin

    Smokin Guest

    Double strike should be looked back into they nerfed it right away when AoS came out and everyone was running around in crappy armor. So when it hit it was an instant kill, now when it hits your lucky to get 30 damage.
     
  3. Turdnugget

    Turdnugget Guest

    Only reason I don't play a hybrid mage anymore is due to not being able to keep specials toggled while casting. That was by far my most favorite template to play. I would LOVE to see this brought back.

    And yes, double strike sucks horribly. I can do more damage with an AI than I can with a double strike from a freakin 2handed axe... tell me how a leafblade can outdamage a big heavy hitting axe?

    I agree that these nerfs should be re-looked at and hopefully fixed. At least toggling specials while casting. I would play a hybrid mage again.
     
  4. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    1. Stealing containers.
    2. The removal of grey status for thieves.
    3. Looting bones in Trammel.

    ...la
     
  5. Turdnugget

    Turdnugget Guest

    Oh oh oh oh oh!

    Looting rights crap in Felucca. You should be able to loot/go grey if you loot something you didn't kill/help kill, instead of waiting for the timer if someone else killed it. If someone can't ninja loot then that's their problem =)

    And no, i've never used a script. I'm just a fast looter.
     
  6. Barry Gibb

    Barry Gibb Of Saintly Patience
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    Item ID got nerfed when AOS let us see the properties. I want Item ID to be useful once more.

    Stayin Alive,

    BG
     
  7. It Lives

    It Lives Lore Master
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    No tram on siege. No worries about bones.
     
  8. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    Who said these things had to directly affect the player posting them?...la
     
  9. Magic Reflection.

    This spell should do EXACTLY what it says. When you have it up, and someone casts on you...it should reflect the spell back on the caster.
     
  10. Heartseeker

    Heartseeker Guest

    Agreed.

    It was fun in the old days to see someone nail themselves with a high level spell.

    So can we have it back like it was?
     
  11. Lynk

    Lynk Grand Poobah
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    This is actually incorrect. You can now nerve strike someone if they are casting a spell, it disrupts them making them unfrozen and then does apply the para.

    I would like to see one of your other two suggestions implemented. Either give me constant damage at 120 bush or give me a 2 second para that is unbreakable.
     
  12. InTooDeep

    InTooDeep Guest

    1) AoS

    2) A lot of the ninjitsu nerfs. Now, even if you invest all of the points (Hiding 100, Stealth 120, Tracking 100), the offensive ninjitsu attacks are weaker than most weapon specials. The pvp benefits of the ninjitsu skill have almost been completely removed from the game imo. Smoke bombs, ninja stars/darts, and animal forms are nice for a stealther, but no other template can really benefit enough from ninjitsu to justify including it in a pvp template over other skills. IMO

    3) Toggling specials with spells (as stated by Turdnugget above)

    4) Pause for casting on wands.
     
  13. Arcades

    Arcades Sage
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    Actually I forgot all about that spell, but YES!!! 100% agree with you on this spell. Should be like a Spellweaving spell not a magery spell, Super high Mana cost, but fairly fast casting. Was great when you saw someone start to cast flamestrike, you could cast magic reflect in the time they casted it...was a big decision to waste your flamestrike casting and do a magic arrow or let it rip and hope they were bluffing :)

    The only problem I see is with all the FC/FCR, magic reflection wont be as effective as before.
     
  14. Fink

    Fink Guest

    Pet bonding, nerfed the pet market for the tamer who made a living from actual taming (as opposed to hunting).

    Lumberjack damage bonus was nerfed. I preferred when my swordsman had a day job.

    Passive detect hidden on elves, nerfed stealth

    *edit*

    Can't loot wandering healers now either? :sad4:
     
  15. Aboo

    Aboo Guest

    I hate to show my ignorance by asking, but what is a "hybrid mage"? :eek:
     
  16. Viper09

    Viper09 Grand Poobah
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    Yes on the magic reflect!
    I'm not even sure what it does now. All I know is that it tinkers with the resists some.

    I also want the perma-gray status back for thieves. Perma-gray status is a win win situation for all players. More freedom for players to attack thieves, and more fun for thieves :D
     
  17. Turdnugget

    Turdnugget Guest

    Hybrid mage = tank mage.

    Typically had a fighting skill along with magery.

    My very first mage back in 98 or 99 was a swords/mage. Cast Eb, precast explo, equip hally, hit, let explosion go + another eb.

    You used to be able to have a weapon special activated, like Armor Ignore, cast explosion/eb, then quickly run and hit the person. Now you have to cast explosion/eb and then toggle the weapon special. Making it a lot harder to play that kind of template. Which is already hard due to needing the right equipment/stats to make it effective. Uber fun to play.
     
  18. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Fixing looting bones in Tram wasn't a nerf, it was fixing an initial design flaw... correcting a mistake.
     
  19. Turdnugget

    Turdnugget Guest

    Perma-grey for thieves, to the person the stole from, they'd need to make something to where thieves would actually want to steal from other players.

    The only things I see thieves really wanting to steal nowadays is powerscrolls/replicas. Everything else is either insured or stays in Trammel.
     
  20. Viper09

    Viper09 Grand Poobah
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    Nah, you might be surprised what else thieves can and will steal just for fun ;)
    Yeah thieves want to steal powerscrolls and replicas, but it doesn't mean they don't steal anything else
     
  21. Turdnugget

    Turdnugget Guest

    Oh I know they don't just steal those...but to be honest, there just isn't that much for them to steal to provoke a player to attack them.

    Potions, bandages, apples...most everything else is insured =)
     
  22. Restroom Cowboy

    Restroom Cowboy Visitor

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    Because you posted about it...la.
     
  23. Recruit the Shard

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    They should fix remove curse apples....

    Those things are being abused like no tomorrow. Trammie pvpers chew them down like cotton candy, pretty much making them immune to any form of curse, thus making a mage useless.

    Also the remove curse spell should be looked at too. I was thinking maybe put a timer of 1 to 2 minutes for each remove curse.

    I hope the GH pot thing works, because quite frankly im sick of mages healing themselves from 10hps to 120hps purely by running in a straight line for a minute while they throw down pots like gatorade.

    While we're at it, maybe change bandaids a little bit, because let's face it bandaid runners enable skill-less morons to live skilled players, simply by running from 1 to 2 spells and not stopping until the aid has applied. So maybe tweak it to heal less the more steps you run away from your opponent? or maybe make your stamina drain when at 10-15 hps as opposed to like 0-1 that it currently is.
     
  24. WarUltima

    WarUltima Babbling Loonie
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    I will 2nd the special toggle nerf.
    Requiring to have both weapon skill and tactics to do specials on mages is limiting enough, the auto untoggle isn't that necessary. Espeically dexers are no longer the weakest link(its pure mages now) it will free up a lot more playing styles. The hybrid mage template was uber fun and mage had the ability to burst like dexers. Now that mages have been reduced to xheal/fielding bot and basically have to stick to a ganking group providing assistance why not giving some of the burst capabilities back to mages? Archers are a prime example of bursting template 2 hit kill ect but they also sustain the dmg better.

    I won't comment on archers advantages here as most reasonable people already know. There are just too many archers around to be able to comment on fixes on them in a civil fashion.

    Anyways give us back the special toggling thru casting as it helps dexers too. Its a win win situation and will provide the game once again a great deal of fun.
     
  25. Budweiser

    Budweiser Guest

    Tone down dreadmares in pvp.......

    bring back damage to DS.. why have ninja?? to go into form??? does anyone even have 120 ninja now???

    the dissmount dreadmare thing used in pvp is ********...fix it.
     
  26. dukarlo

    dukarlo Seasoned Veteran
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    Revert stealth to Pre Samurai Empire. Hiding and stealth are ridiculously over abused by archers and under powered for thieves. It should be easy to stealth up to someone however it should be difficult to use while trying to escape.
     
  27. Karthcove

    Karthcove Guest

    De-nurf my blue beetle!
     
  28. GhostGL

    GhostGL Guest

    Trapped chests
     
  29. Nystul

    Nystul Lore Master
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    Agree. It wasen't overpowered at all.

    Didn't play an archer then.

    Nervestrike is broke on my character. My bokuto has 50% fireball and it does not break my nervestrikes. It started happening since the change that made it so you cannot nerve strike someone while casting or some BS.

    Concussion was fine with the exception of crossbows IMO they just hit way too hard. Easily able to two **** w/ lightning/velocity/conc which isn't rare these days.


    I also think double strike needs some love. It was overpowered only when peopel ran around with axe of heavens when AOS was new. The ONLY reason it was overpowered is because all 70's suits were completely unheard of which is why it hurt so bad.
     
  30. Bombastic Fail

    Bombastic Fail Certifiable
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    How about adding the 'Tactics skill needed' back to bolas? :)
     
  31. Turdnugget

    Turdnugget Guest

    I'm glad there's not just a couple people in the casting w/special toggle =)

    Concussion w/xbow is nucking futts. I got hit for about 60+ dmg yesterday with an all 70's suit... I've never gotten near that damage with any other concussion weapon. Not to mention these balanced xbows, the user can chug right on through, along with EP.

    The only way to counter this mass damage special (used with a xbow) is with disarm, which I'm not a big fan of.

    Revert housing rules so that we can run into someone's house if the door is open or they have no doors, unless doors are set to private. Cut down on the house hiding and ability to just pop around a corner and shoot at someone. That and I hate rubber-banding off of someone's steps.

    Those were fun times in Yew. Someone attacking you from inside the house, the door is sitting open, run in, kill them, run out.
     
  32. Farsight

    Farsight Crazed Zealot
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    Things that should be reverted:
    Leaving an area when overloaded ~or~ bags of sending (at least so far as resources are concerned). It's a real pain in the tail to only be able to lumberjack for a couple of minutes before my pack beetle is full and I need to return to town or my house for unloading. It's also a pain to load up on leather after only a couple minutes of dragon hunting. I can't even take the pack beetle for that (need the 3 extra slots for my ogre lord "bait").
     
  33. Aboo

    Aboo Guest

    I knew what a "tank mage" was but I guess I've never heard it called a "hybrid mage" before. Thank you for the reply.
     
  34. Turdnugget

    Turdnugget Guest

    Hybrid mage is what the oldschool radical people refer to it as =)
     
  35. Widow Maker

    Widow Maker Slightly Crazed
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    That would be incorrect. "We" referred to ourselves as "Tank Mages". The noobs who came later came up with "Hybrid Mage".
     
  36. I agree Hybrid Mage is the new stuff, it used to always be Tank Mage.
     
  37. Turdnugget

    Turdnugget Guest

    I always said hybrid. Since 98/99 :lick:

    Tank mage to me is more dexer than mage.
     
  38. ColterDC

    ColterDC Visitor

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    QFT

    As someone else said the Tactics requirement for performing specials was enough.
     
  39. Nestorius

    Nestorius Guest

    Golems.... didn't they used to be like Greater Dragons for Tinkers?