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[Imbuing] New Artificer Question

Discussion in 'UO Craftsman' started by Tomarke, Oct 28, 2013.

  1. Tomarke

    Tomarke Seasoned Veteran
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    Hello all,

    I have a question which is really meant to confirm my suspicions. As a returning player I am new to imbuing and have imbued a basic suit for my crafter but now I am working on a more complicated suit for my bard/tamer and I am customizing it to work with some arties I have equipped.

    Some background: Artificer is a human (will be changing to Gargoyle soon, I recently acquired a race change token) with 106.7 imbuing (used 120 powerscroll, still training up) and I do not have access to the queen's soulforge yet so I have to rely on the public one in Ter Mur.

    I will give you an example of one of the pieces I am working on:
    Barbed Leather Gorget
    Imbues: Phys resist +9 (crafted 6% imbued to 15%)
    MR +2
    LMC 7%
    Luck 100
    LRC 18%

    Everything goes fine until I get to my last imbue and with which I have a 0 percent chance at the lowest possible imbue. I know I have not reached the max intensity for the piece, are the reasons for this:

    a) My race
    b) My imbuing skill
    c) The soulforge I am using

    If I correct all of these (change to Gargoyle, increase skill to 120, and use the queen's soulforge) will I then have a chance to imbue the last property?

    I assume that I am attempting this suit too early in my imbuing career.

    Thanks
     
  2. RaistlinNowhere

    RaistlinNowhere Slightly Crazed
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    its simple, you need 120 imbuing for that piece. Once you hit 120 you can make it :)
     
    Storm likes this.
  3. Tomarke

    Tomarke Seasoned Veteran
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    That's what I assumed, thank you for confirming my suspicions.
     
  4. CorwinXX

    CorwinXX Babbling Loonie
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    A leather gorget has 2% physical resist. so it's not +9 but +13. And 4 exceptional points (from 2 base to 6 crafted) are wasted.
     
  5. Tomarke

    Tomarke Seasoned Veteran
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    Please excuse my ignorance but this is a part of crafting I am still learning. I don't understand what you mean when you say 4 points "wasted".

    base properties for a leather gorget are 2 4 3 3 3
    plus material bonuses would bring it to 4 5 5 6 7 (for barbed leather)
    after this exceptional and arms lore bonuses would be applied correct?

    I am GM Arms Lore but am still not completely familiar with how the bonus point are distributed among the individual resists during the crafting process. But because base and material bonuses push the phys resist to 4 is it safe to assume that it was crafted to 6% because of Arms Lore and Exceptional Bonuses? And if so, during the imbuing process, are those additional bonuses then wasted if I imbue this property, as you mentioned? If so, how do I take measures to avoid wasting these points? or is it even possible to do so?

    Just for reference, the original stats on this piece prior to imbuing and after material, exceptional and arms lore bonuses were:

    6 10 7 14 14

    Thank you for your help
     
  6. CorwinXX

    CorwinXX Babbling Loonie
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    base resists 2 4 3 3 3
    you can imbue max 3 + 15 = 18 energy res
    if you crafted 6 10 7 14 14 and imbue energy res to max you get 6 10 7 14 18 and 100 imbuing weight used

    exceptional and lore bonuses are random

    to don't waste exc/lore points you may craft a piece with 0 exc/lore points in res you want to imbue
    to don't waste material points you may craft from normal material and enhance after imbuing (you can lose a piece while enhancing if you don't use forged metal of artifacts)