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Discussion in 'UO Fishing and Treasure Hunting' started by Frarc, Jul 21, 2011.
My first new bait!
I fear that, because of the new rewards, the chance to get a powerscroll, especially the 115 and 120s, has been further diluted making it even more difficult to get them.........
Our request on the dredging hook has been granted, the new one is red. I've updated the fishing quest page to show it. The order I delivered to get one was a very small one, 2 lines only
Thats possible but its much to early to confirm or deny that. But the new fishing stuff give more reasons to keep fishing.
Here is one of the new items i fished up with the lava hook.
Eh, true, I just wished I was not looted my entire stock of deep sea fish and be able to try out the new changes in fish monger quests....... I knew I was going to have much less time to play and so I anticipated my scarcity of playing time by building up my stock for future times. Did not help me out much it seems....
Unfortunately, I am stuck with hardly any time to fish them back up and no stock saved up to try out the new rewards.... I guess I will read on Stratics about what is new.
I just got a Dredging Hook off of a 1 line:
10 Yellowfin Tuna Dredging Hook
How do hooks work though, do they break upon use or what? Is it a one-time hook? (one charge)
Hmm nm read other thread on Test says 50 charges hm but the hook doesnt say 50 outright...
Okay so I'm trying it out, the Dredging Hook is a small red hook graphic and when applied it turns your Fishing Pole red too. Says:
Special Hook: Dredging Hook
Hook Condition: New
*Requires High Seas Booster
Yes every hook is 50 charges . When the charges are gone the fishing poles return back to normal.
The hook conditions changes after about every 10 cast.
"As the magic of the hook fades, it transforms to a normal fishhook. The fishing pole returns to normal."
1 Big Fish (Old Green, 76 stones)
13 Regular Fish
14 Failed Attempts
20 Special Items
1 Special Fish (Old)
1 Deep Sea Serpent (T-Map)
1 Sea Serpent (MIB)
1 Shoes (regular)
52 in total (because the Deep Sea Serpent came up even though I caught a fish, and the Sea Serpent came as I failed to fish anything). Therefore failures count toward the 50 casts.
The Gloves have random magical mods, the Skullcap had no mods. The Shells do not have "Barnacle" in their name, the rest of the items say something like "Barnacle Covered Skullcap."
I pulled a 120 scroll yesterday on my fifth order. Was a 6 line, 100 point order.
just got a 120 scroll 3rd quest of the day,
15 apple crab
20 bluegill sunfish
15 demon trout
20 infernal tuna
all i gotta say is: its about dammmm time
I like the new changes but the hooks should have more charges. On Siege the charges should last as long as the rod lasts and on all other shards they should add a toogle which allows to remove the hook (toss away) and apply a different one.
Once the hype is over all the dev time will be wasted because barely anyone will do the quests. I can only speak for myself but i know that once i have my 120 scroll i will never ever again do a stupid quests which involves crabbing ...
It was said, that hooks stack. So it should be possible to have more than one on your pole.
I dont play on Siege, but hooks should have the ability to fill up the charges/uses of your fishing pole to the number of uses of your hook. It doesnt sound fair, if you apply a hook and loose it, only becourse your fishing pole has run out of uses. (But maybe Siege players are more smarter than those of the other shards and be aware of this smaller problem.)
The new sea monster might need at least someone to do those quests for the special bait. Not to mention the usefullness/strength of the new mysterious weapons from lava fishing.
This was brought up, and solved, while the publish was on Test. If the fishing pole you want to attach the hook to has less charges than the hook, it won't allow you to attach it.
It is great that they stack and I'm well aware of the uses on fishing poles, but that wasn't the point of my post.
The point is that the charges are way too few compared to the time it takes to get a hook. Currently i can fish a couple house and fill the quests until i get 1 Junk Proof Hook. That hook will last 10 minutes. Great ... now i can fish 10 minutes without getting boots. The rest of the time until i get the next hook i will fish 1246234 of boots again.
Add a zero to the amount of charges on the hooks is all i want ... which means for siege that the hook will last as long as the pole lasts.
One worrying thing about the Dredging Hook ... it only seems to pull Gargoyle items? I got 6 items from my first hook and every one was for a Gargoyle alas. Also the lava hook doesn't work in all lava; I tried the lava pool by the Ancient Wyrm in Destard and although you could place traps there, the Fish do not bite still.
I think the dredging hook is mostly for the decorative stuff. I got a gargoyle shield and a repeating crossbow from the only one I've used. Neither item was of particular interest.
I've not tried the Destard lava, but you can use lava poles/hooks in Fire.
is it just smelly bait or is there other kinds? what do you do with the bait?
Not entirely sure yet. I got some 'extra smelly bait' earlier today. You use it exactly the same as the normal bait, double click, target pole - or in the case of the extra smelly stone crab bait I got, target lobster trap. With a tub of 22 baits I caught 2 stone crabs
I got told, that the smelly baits have a higher success chance than the normal ones. But I dont have exact numbers.
those are good poles you're getting, mine don't have anywhere near 500 uses
If you make the hook last as long as the pole you'll make my cabinboy redundant! Disposing of footwear is his task. He eats them.
It's a lot to ask of any cabin boy that his pole lasts for 500 uses. I suggest you let him have his footwear at least, irrespective of increasing Hook technology...
my cabinboy is a bonded goat
A bit back to topic ... *G*
I just got an 'Extra Smelly Giant Koi Bait'. Now I have three different types of giant koi bait: the normal one, the smelly one and the extra smelly one. Luckily those smelly baits are not rewarded very often or they would eat up lockdowns really fast.
Is this bait supposed to get used up in one cast? Each time I add a bait to my pole, the pole goes back to normal after one cast...even with a 2000 charge bait.
yes, I'm afraid so, it has to be re-applied for each cast. It is possible to make a macro though, in either EC or UOA.
Well, if that is the case...I don't think things work as directed. I tested out the baits I had set aside (10), all in their respective locations...each bait 1000+ on each. At 120 fishing, 30% of what was caught were shoes...70% reg fish.
something fishy goin on.
Appears to have been fixed.
Got this one (Extra Smelly) :
I don't remember what it was from. I just looked at the op's post and thought something was different about one of the new baits I had received. I haven't tried it out. I fish gravewater lake for freshwater quest stock just for the off chance of a zombie or holy mackerel. So I have 1200 holy mackerel steaks as it is.