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New craftable

Discussion in 'UHall' started by cazador, Nov 10, 2012.

  1. cazador

    cazador Crazed Zealot
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    Tailoring -

    Satchel - uses cloak armor slot
    Can hold an additional 50 items on top of 125 in backpack

    10% weight reduction

    Insurable (not able to bless)

    Minimum 120 tailoring

    Ingredients - 250 leather / 50 yarn
     
  2. DarkWolf

    DarkWolf Seasoned Veteran
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    I like!

    Going along the same lines of your suggestion, a tool belt would be cool for crafters. Maybe a limit of 20 items.
     
    Tjalle, Mentiras and Lady Tia like this.
  3. Warpig Inc

    Warpig Inc Babbling Loonie
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    The tool belt would work like the dart belt. Just load up with like 15 tools and not be slowed as much by tools wearing out. Maybe have imbuer runic stacking code where one tool type uses can be stacked into the belt. Just need to fix my GM tinker with 25%/29%Tink tally bonus from making tools with less then 30 uses. Self made tools shouldn't have NPC suck grade tools. Noone builds their own shelves at Walmart guality. My hall shelves double as a ladder for getting into the attic.

    Satchel would also have to add in no trade window interaction. And to make it only hold items that stack would be more along the working ideal. Leather gathers types can carry out a little more. Now if the satchel only is insured and not the contents. Wouldn't want to have the magic reagent holding ability. Or miners in fel that die at no risk of loss. Would hurt the sales of bandage summoning tally if fighter can aid up after rez. Shard transfers not made while Satchel is worn for the known reasons.
     
  4. cazador

    cazador Crazed Zealot
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    Yes I agree it would need a bunch of restriction it should only hold resources no reagents..ingots/leather/wood and a tool belt would be great..u can put 15 of the same tools that stack uses
     
  5. MalagAste

    MalagAste Belaern d'Zhaunil
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    I like it...

    Need a reagent pouch as well.
     
  6. Gantry

    Gantry Adventurer
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    Some great ideas!

    I would really like a blessed book bag that you can only put blessed rune and spell books in it that allows them to still work. You can put them all in a bag now but you can't use the spell books and with the rune books they fall back into main pack when you die. Would be nice for some of us that carry a lot of spell or rune books around :)
     
  7. cazador

    cazador Crazed Zealot
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    What about a spell book enhance like gem spots..u can actually merge 2 spell books together..

    There needs to be a runebook box carry up to 4 runebooks or at least a bigger runebook that holds more runes maybe 30?
     
  8. lucitus

    lucitus UOEC Modder
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    Good idea not imbalanced very nice to implement!
     
  9. Lythos-

    Lythos- Lore Keeper
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    Love the idea!!

    Instead of a generic satchel maybe it could be a quite a few different ones. One for ingots,one for wood, one for feathers, one for regs.

    As for the tool bag, i think that should take the half apron spot and resemble a real tool belt i believe.
     
  10. weins201

    weins201 Certifiable
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    Uh is you all get over the Classic Client and start using the Enhanced Client, you will have to sometime in the future, you will be able to see everything in your 125 count bag.

    But if you still refuse to come to the dark side just putting more bags in your bag and opening them on your screen allows you to see them all at once.

    You have the ability to name your bags easy enough.

    To any one working on the game who sees this please use your resources in much more useful ways.

    If you didn't get the gist, I don't like the idea at all complete waste of resources.
     
  11. Warpig Inc

    Warpig Inc Babbling Loonie
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    Their problem is they can't see much in that little bag. Small pouch full of books frees up viewable space. Lets call it a Book Bag as a new container. A container that only holds no cursed books but the container (Book Bag) can be insured. A container that can be insured will stop the book collection dump in the backpack at death.

    The other thoughts on regs not being left on corpse at death. NEVER GONNA HAPPEN. The LRC cap from the start should of been 75% to keep the arcane crafters in biz. Also classic need to gather/lose regs.

    Have to agree on the "come to the darkside" Sure if the city still had pooper scoopers there would be horse and buggy travel going on for the hardheaded.
     
  12. cazador

    cazador Crazed Zealot
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    The idea of a satchel has nothing to do with the lack of visibility or whatever you're rambling on about...it was a suggestion and an idea..so since you're so quick to shoot down an idea what do you suggest is something the team should spend instead of this crucial 2-3 hour(s) coding..oh and try to not mention anything Messana has already said is in the works or on the table for next publishes...oh and let's not try to turn this into a pvp discussion either..I'm just curious what the skele team should focus on that is so great in your opinionated eyes?!

    More MOBS?
    More Pixel Crack?
    Higher Drop rates?

    Which is it?
     
  13. Lord Frodo

    Lord Frodo Grand Poobah
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    Some nice ideas to assist the players.

    All but this one that is and if you don't know the DEVs already said the CC ain't going nowhere LOL. But good try.
     
    Vor likes this.
  14. Vor

    Vor Grand Inquisitor
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    Good idea. Wouldn't use it myself on most chars, but on crafters and the like it sounds good!



    The day the EC is the only client is the day I finally quit UO for good.
     
    Lord Frodo and cazador like this.
  15. LordDrago

    LordDrago Certifiable
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    Still is...not sure if I wsould call them hardheaded though...
    200px-Lancaster_County_Amish_03.jpg :)
     
    #15 LordDrago, Nov 11, 2012
    Last edited: Nov 11, 2012
  16. Warpig Inc

    Warpig Inc Babbling Loonie
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    Now I know what UOA stands for


    Ultim Online Ammish

    Sure they have my old fav game that used 4d 6d 8d 10d 12d and 20d. There was sometimes 2d called a coin toss.
     
    #16 Warpig Inc, Nov 11, 2012
    Last edited: Nov 11, 2012