this idea was for level 6 chests. Perhaps, to spruce up the game a little for t-hunters, to include (of course) new mini-arties from SA, but also this: an imbuing gem. An item that might always be in a level 6, or possibly only have a chance at being there. With the multitude of mods, they would be as diverse as powerscrolls and sots. What would/could make them desireable, is that an imbuing gem might have a mod on it in its' maximum intensity, ready for a crafter to use, or possibly even +5 or +10 over what is regularly considered a maximum intensity. This would spark a re-newed interest in t-hunters, I would think. People would really want these gems, crafters would really want these gems, and if people didn't want to train cart or learn the trade would be looking for t-hunters to hire again to get them. It would bring crafters and t-hunters into a mutually beneficial relationship. Even if the intensity was limited to its' maximum amount only, just to have that readily available would indeed be nice for the imbuing process. Can't readily see a downside to any of this, and submitted it for a 5 on friday question. Was curious what long-time t-hunters would think of it, and where it might run askew.