For years I have been among the people who felt that UO was in dire need of gold sinks to repair the economy. After seeing the billions and billions of gold being poured into the New Magincia lottery, it has become obvious that even the largest gold sinks won't make a dent in the gold supply by themselves. The lottery has truly been a massive gold sink, yet the gold sellers still have plenty more available at under $1 per million. I applaud the dev team for their creative lottery idea, but it won't be long before scripters have replenished that gold and more. Unless the source of the gold is addressed, a one-time gold sink will have almost zero impact on the long-term economy. So what else can be done? 1. Reduce all gold pieces and checks by a multiple of 10 (or any other number). I know this has been suggested before, but what is the downside? Everyone would maintain the same relative wealth to each other, but it would be significantly less intimidating for new players. 2. Reduce monster loot. This is at the heart of reducing the source of the gold. At the current spawning rates, nothing will reduce inflation without reducing the amount of gold that people get from monsters. This could possibly be scaled so that lower-level monsters are not decreased as much, once again so that new players stand a chance. 3. Create new continuous gold sinks. New Magincia is a good one-time sink, but we need continuous sinks in order to prevent the economy from being constantly flooded with new gold. This may need to come at the expense of some UOgamecodes sales. If the most frequently-purchased item was instead placed on an NPC vendor for a high gold price, that would serve as a continuous gold sink. I don't think I have stated anything that hasn't been suggested before, but I just had this on my mind as I watch the New Magincia lottery unfold. New Magincia is a good start, but its impact will quickly dissipate if nothing else is done. Hopefully we will see more of a long-term gold-control strategy at some point in the future.