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New Patch on Test

Discussion in 'UO Great Lakes' started by `Lynk, Mar 19, 2008.

  1. `Lynk

    `Lynk Guest

    - Arch Cure now cures poison at the same difficulty as the regular cure spell.

    At 120 magery:
    Level 1: 100% chance to cure
    Level 2: 100% chance to cure
    Level 3: 97% chance to cure
    Level 4: 66% chance to cure
    Level 5: 35% chance to cure

    ___

    As if the lethal poisoners needed another bump.

    Haha. I'm starting to like my templates even more.
     
  2. temu

    temu Lore Keeper
    Stratics Veteran Stratics Legend

    Joined:
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    <blockquote><hr>

    As if the lethal poisoners needed another bump.

    [/ QUOTE ]

    No kidding, wth?
     
  3. It is well known i play a lp dexxer and im saying WTF!!!!
    Mages better start carrying cure pots!!!!
     
  4. Guest

    Guest Guest

    I just got another incentive to start making an LP dexer...
     
  5. DeathByMe

    DeathByMe Guest

    Uhhh.. what are you guys talking about? I'll admit, 35% chance at 120 magery is downright dumb. It should be more like 50-70ish, BUT..

    There shouldn't be all these damn ways to avoid poison. You have petals, forms, pots.. probably some other stuff that I'm forgetting. The point is, right now nox is a ***** of a skill to train, and yet it sucks. It is cured far too easily. The thing I don't like about this change is that mages will now be forced to use petals, pots, etc instead of spells.
     
  6. Guest

    Guest Guest

    <blockquote><hr>

    It is well known i play a lp dexxer and im saying WTF!!!!
    Mages better start carrying cure pots!!!!

    [/ QUOTE ]

    better start? i've been using pots for as long as i can remember.
     
  7. `Lynk

    `Lynk Guest

    <blockquote><hr>

    Uhhh.. what are you guys talking about? I'll admit, 35% chance at 120 magery is downright dumb. It should be more like 50-70ish, BUT..

    There shouldn't be all these damn ways to avoid poison. You have petals, forms, pots.. probably some other stuff that I'm forgetting. The point is, right now nox is a ***** of a skill to train, and yet it sucks. It is cured far too easily. The thing I don't like about this change is that mages will now be forced to use petals, pots, etc instead of spells.

    [/ QUOTE ]

    Petals don't cure level 5 poison. Vamp embrace form doesn't cure level 5 poison. The only way, right now, to cure it is pots, chiv, and magery.

    *Edit* And to be honest, I think nox is relatively easy to train. It just requires time and a lot of pots. Not like its difficult, just time consuming.
     
  8. Nfusion

    Nfusion Journeyman
    Stratics Veteran

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    Yay, lets all start playing Nox dexxers!!! We can all join FHP!!!
    What a joke the devs are, do they even play the game?
     
  9. <blockquote><hr>

    Yay, lets all start playing Nox dexxers!!! We can all join FHP!!!
    What a joke the devs are, do they even play the game?

    [/ QUOTE ]

    *laughs* They probably did 7 years ago [​IMG]
     
  10. Nope, you still can't join.

    *starts making extra dp kegs for all my favorite mages*
     
  11. BlackBetty

    BlackBetty Guest

    Hahahahahahahaha

    And people were more concerned about friggin' pet summon balls?

    Maybe the concerns should be about getting back to the basics of what made this a great game to begin with instead of finding ways to screw it up more the way the devs before them did. Holy hell.

    *Rolls eyes*
     
  12. `Lynk

    `Lynk Guest

    <blockquote><hr>

    Nope, you still can't join.

    *starts making extra dp kegs for all my favorite mages*

    [/ QUOTE ]

    *starts making extra cure potion kegs..*

    oh wait I already have 30.
     
  13. Malador

    Malador Guest

    <blockquote><hr>

    Yay, lets all start playing Nox dexxers!!! We can all join FHP!!!
    What a joke the devs are, do they even play the game?

    [/ QUOTE ]

    Not for years
     
  14. <blockquote><hr>

    Hahahahahahahaha

    And people were more concerned about friggin' pet summon balls?

    Maybe the concerns should be about getting back to the basics of what made this a great game to begin with instead of finding ways to screw it up more the way the devs before them did. Holy hell.

    *Rolls eyes*


    [/ QUOTE ]


    Amen!

    *edit* I just wish for one damn week they would make the "pure mage" the template of the month at EA. I would love to see all the soulstone addicts turn into a whirlwind of macroing scribe, eval, wrestling, magery, med, and resisting spells.

    When the kids that make a pure mage would get handled by all the other real mages on the shard they would just wonder, wow, mabey it wasn't as easy as I thought.
     
  15. Wow why can't they just make cure pots that affective and leave arch cure alone. Arch cure isnt over powered like a potion is.
     
  16. Guest

    Guest Guest

    amen to that!!! Very nice philosophy. Pots should be weaker compared to arch cure. Like you said, reverse it...pots=regular cure. Arch cure= any poison.
     
  17. `Lynk

    `Lynk Guest

    <blockquote><hr>

    amen to that!!! Very nice philosophy. Pots should be weaker compared to arch cure. Like you said, reverse it...pots=regular cure. Arch cure= any poison.

    [/ QUOTE ]

    They already have regular cure pots. They also have lesser cures...
     
  18. It's easy enough to fizzle an arch cure with a feeble mind or even magic arrow and harm but its impossible to fizzle a cure potion. Maybe if they put on a timer so chugging isn't instant it would be more fair so while someone chugs you have enough time to cast another poison but there isnt a 100% chance of resisting it unless they dont have resist which is their own fault.

    p.s. Sorry for the late post, was gone for Easter. [​IMG]
     
  19. Guest

    Guest Guest

    A timer like they have for heal pots would be sufficient.
     
  20. I wouldnt be against a timer for cure pots if they increased the amount of mana it took to do infecting strike &amp; running shot.
     
  21. `Lynk

    `Lynk Guest

    <blockquote><hr>

    I wouldnt be against a timer for cure pots if they increased the amount of mana it took to do infecting strike &amp; running shot.

    [/ QUOTE ]

    I concur. I don't think cure pots are a problem, especially since people can spam it. I think the way it is now its balanced enough. Not to mention Kahlan, you are lucky that 80% of GL doesn't even use pots.
     
  22. Guest

    Guest Guest

    I dont mind cure pots, I have enough mana to do 4 or 5 ais in a row if i want to. If they have a bunch of cure pots I can just bleed, then finish em off. So carry em if you want.
     
  23. <blockquote><hr>

    I have enough mana to do 4 or 5 ais in a row if i want to

    [/ QUOTE ]

    That alone deserves some attention from the test shard :/

    Not because it's you, but because it's almost every dexxer on the shard.

    Mabey potions in general need a shot in the arm, so the dex and str pots are not

    as powerful. I'm not sure how to balance it. I just wish that my specials

    worked when I healed myself [​IMG] that would at least make me a little bit

    happy.... for a minute.