I keep reading all the posts re pvp vs non-pvp areas and it gets boring. It's the same old argument over and over. I got to thinking what would make me play pvp again. I think that if I went into a pvp area to pvm, mine, fish, lumberjack or other activity and got killed, it is the immediate after killing activities that turned me off. The cat-calling, the res killing, the whole ghost thing, running to get a res and getting back to the body... I could go on and on, but the point is what if? What if when you get killed, you auto resurrected back on the safe side of the moongate with all your stuff? Perhaps with the exception of unique fel items such as scrolls, but basically all the ingots, your pet, your lumber, jewels and such? I mean really, most people who kill you are not really interested in this stuff. They are mostly interested in ownership over you. Insurance has already taken away the looting aspect. All that is left is ownership of an area, of your feelings, and ownership of unique loot such as scrolls. With the autores to the safe side of the moongate, the killer would still get area ownership, superiority over you (you are greatly inconvienced), and your scrolls. The saved player would avoid the aggravation of having to listen to all the bragging, cat-calling, and etc. He would escape with some supplies, and would probably give it another try to see if he could get even more stuff before getting killed. It would be a challenge for both players. I think such a scenario would draw many people into pvp areas who do not want to pvp, but want the challenge of a little danger for a little reward. The people who want to dominate will get more people to pk. Both activities would not interfere with the pvp crowd who would continue to compete among themselves for domination of area, or bragging rights. Perhaps a gump when you die that lets you choose an auto-res on the safe side of the moongate vs normal res opportunities as now exist would be the tool that would get more people to fel.