UO has lost its edge. The edge was danger. Replaced by security and little risk. Argue with me or not. I am right. The game has strengths and therefore, I stay and others do. The strengths, custom building, persistant world (sandbox). I moved to being a mechant. We now have the High-Seas booster. What will happen? OK this.... Week one everyone gets a ship. Week one we get the rarest, newest stuff and sell it to those that dont have the expansion. Week one we enjoy the ships and complain of bugs. Week two: we run our ships to find all the new monsters and battle. Week three: bordem sets in because nothing is really random, the monsters are predictable and the news stuff saturates the market. Week four: We still like the cool ships and firing cannons but there is really nothing to do. The end. We now have ships that look cool and have a much easy cooler mode of transportation to hunt treasure chests. Which I think will be the secret boost in the expansion... SOS loot. Why write this? Just my opinion as the 30 other threads. Anyones opinion is right. UO really needs to add a purpose to exploring and visiting places beyond the static quest, spawn, and trival event. I noticed this didnt seem to be addressed in the Town Halls. What is so hard about making adventure part of the game (through the whole game) not JUST HIGH-SEAS ADVENTURE. Ive acquired so much. I am bitter. (not really) but you get the point.