1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[NEWS]FoF: Summer Summer Summer Time

Discussion in 'UO Baja' started by Oriana, Jun 26, 2009.

  1. Oriana

    Oriana Babbling Loonie
    Stratics Veteran Alumni

    Joined:
    Jun 24, 2003
    Messages:
    2,172
    Likes Received:
    4
    [​IMG]

    [SIZE=+1]FoF: Summer Summer Summer Time [/SIZE]

    Chrissay Zeeman


    June 26, 2009


    In this week's Five on Friday we have questions about Pigments of Tokuno, Black Rock, and Throwing.

    Will a weapon that has been dyed with a Pigments of Tokuno or has been written on with a Weapon engraving tool be able to be imbued or unraveled?

    I don’t see why not! We may need to add a warning for those two cases when attempting to mass-unravel a bag of items, however. We wouldn’t want you accidentally destroying a precious gift you’ve received from someone you care about.
    -Draconi

    --

    I'm curious why tokono is dropping blackrock?

    Blackrock is an extraordinary reagent – an unparalleled amplifier of magical energy that has been used even in attempts to cast Armageddon by mere mortals. Indeed, players who invoke the spell words for Armageddon while holding blackrock often find themselves caught up in an explosion of power… for good or ill. Even the forces of darkness are not immune from its effect, and it has been known to penetrate magical barriers where other methods have all but failed.
    -Draconi

    --

    Throwing is listed as a Garg only ability, and Gargs won't be able to use Archery. That seems lame any possibility that will change? Or perhaps throwing weapons have UBWS?

    Just as archery is restricted to elves and humans, throwing is only planned for gargoyle players. Don’t expect to see any thrown weapons with the Use Best Weapon Skill property; thrown weapons will have the same Use Best Weapon Skill restrictions as bows and crossbows.
    -Misk

    --

    It's been mentioned that Gargoyles will be able to fly as fast as a mounted person running....will they be able to dismount a person on mount...and still fly at mounted speed? If so, that will lead to a HUGE disadvantage to any non gargoyle race. How's this going to work out? can you shed some light please.

    Gargoyle players will have access to nearly all dismounting abilities and weapon styles that are presently in game. They will also experience the same limitations that the other races have. A gargoyle that attempts to dismount another player must land first and will require the same delay before being able to take flight again. In return, gargoyles may be knocked out of flight just as humans and elves may be dismounted.
    -Misk


    --

    Why is it that formerly high-level creatures, like reapers and gargoyles are no longer a challenge to a high-level mage, when before they were considerably challeinging?

    Since UO was launched, the overall power of the average player has increased compared to the original monsters. We've talked about rebalancing all monsters to match the current state of UO, but one downside to that would be that it would change many player's favorite hunting spots. That could be perceived as a nerf, so it is something we would have to think about beforehand. Do you think that the older monsters and creatures should be buffed up to make them more challenging? We'd like to hear why or why not.
    -Wilki

    --


    Announcements:

    We sent out our second round of Beta Invitations on Wednesday night. Make sure to check your email and spam folders.

    --

    You can do it submit your Five on Friday questions here.
     
  2. SuperKen

    SuperKen Slightly Crazed
    Stratics Veteran Alumni

    Joined:
    May 22, 2008
    Messages:
    1,486
    Likes Received:
    33
    I think they should take out a lot of those weak monsters. They don't do anything, no one bothers to stop and kill them, and most of them are not even worth farming; there are better spots to do farming at.

    Just completely take them out. Outside of RP possibilities, who is going to sit and kill a spawn of spiders? Who is going to farm at a Brigand camp? There hasn't been people at the reaper spawn since better methods to gain the Resist skill were discovered; why bother pumping it up now?

    The only thing those types of weaker monster spawns do, right now, is become obstacles I can't walk/run through in Fel. They serve no other purpose. Sort of like blue healers in Fel. Pointless and a waste of server space.

    I'd rather run through relatively more barren landscapes in exchange for faster server speed, less lag, and less memory usage.