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[NEWS] Publish 59 on TC1

Discussion in 'UO Siege Perilous' started by IanJames, Jul 7, 2009.

  1. IanJames

    IanJames Certifiable
    Stratics Veteran Alumni

    May 19, 2008
    Likes Received:
    TC1 has been published with the following notes:
    Bug Fixes

    Fixed the missing effects from Lightning Arrow special attack
    Players will receive an error message when trying to create multiple gates at one location
    Ferrets will now spawn in the Felucca Prism of Light healer room
    Exceptional crafted food will now display the maker’s mark
    Camp fires will no longer block house placement
    Fixed an issue with the Crystalline Ring removing 20 modified skill points
    Criminals are unable to stable their pets
    Criminals will now get an error message when trying to open bank boxes
    Issue with vendor penalty was fixed, should vanish after 25 hours and/or removed by the owner
    Thomas O’Neerlan has been leashed to his spawn area so he won’t run off
    The purchase message when buying a repair service contract deed has been fixed
    Passage from Trinsic to Delucia has been fixed
    Murderers can now use the Help/Stuck feature
    Pets will no longer disappear if standing in a house that decays
    Fixed the ability to repair the following: Earrings, Arcane boots, Elven boots, bracelets, necklaces and talismans
    Fixed an issue with the Norton the Fisher Quest

    Champ Spawns and Ghost Cam Fixes

    Altar will no longer remain stuck when boss despawns or disappears instead of being killed
    Players can no longer log out without repercussions in Champ Spawn regions

    • Players that log out in a champ spawn region will get teleported to a shrine
    • If a player logs out in a champ spawn area all the non equipped “cursed” items on them will drop to the ground
    • This will only affect players who log out beyond the 10 minute grace period; accidental disconnections will not be punished

    Ghosts without corpses cannot enter Champ Spawn regions or log in to them
    Ghosts without corpses will be automatically exorcised periodically

    Shadowlord Finale Event Plan

    Key Plot Lines:

    Distracting Decisions

    • The Shadowlords mislead the people of Britannia to fight monsters and hunt treasure in Tokuno while they comb the world for their sought after Artifact. The monsters have the treasure, of course, because the Shadowlords are providing the distraction.

    Strangers Bearing Gifts

    • Grey robed strangers appear at Empath Abbey, the Lycaeum, and Serpent’s Hold called “Seers.” Unlike the event manager versions, these NPCs foretell the future, and offer players a way to convert the Cloaks of Corruption into the Cloaks of Life, Death, or Power.
    • Cloaks of Command also become available in faction strongholds


    • Manifestations of the Shadowlords appear in Tokuno, searching for the Artifact after exhausting the other facets. They spawn at halfday intervals in three locations. Once dead, they drop Cloaks of Corruption to the top three attackers, and give ToT minor artifacts to all.

    Dawn of Hope

    • Dawn returns to the land, vowing to save Britannia
    • Cloaks of Silence will be available from the EMs


    • The location of the Artifact is revealed. The Crimson Dragons are prepared for a great battle with the Platinums for dominion over Britannia, as the Shadowlords make their move. The outcome of this fight (which the players can assist in) will determine if the Chaos aligned factions (Shadowlords, Minax) receive benefits after the event arc, or whether Order does. This battle is the prelude to the finale.
    • The final battle with the Shadowlords. Rewards include three “Shards of the Gem of Immortality” (one per Shadowlord), and major artifacts.

    Treasures of Tokuno, Minor Artifacts

    Major Doom Artifacts

    Cloak of Life

    • HP Bonus: 2
    • HP Regen: 1

    Cloak of Death

    • HCI: 1
    • DCI: 1
    • SDI: 1

    Cloak of Power

    • Str Bonus: 1
    • Dex Bonus: 1
    • Int Bonus: 1

    Cloak of Silence

    • Stealth: +10

    Cloak of Command

    • Faction item, no rank requirement
    • Can only be used in Felucca
    • Can be used once a day to summon a faction monster
    • Minax: Ogre Lord
    • CoM: Wisp
    • TB: Silver Serpent
    • SL: Daemon
    • Summoned monster will last for one hour
    • Displays lifetime remaining on item properties
    • Cloak must be worn in order to be used

    Summoned monsters act the same as monsters/animals from the "Summon Creatures" command with the following details:

    • Requires one control slot
    • Cannot friend/unfriend or transfer
    • Summoning requires the same base requirements as the "Summon Creatures" spell (mana/skill, chance of success), but doesn't consume reagents
    • The Ogre Lord's summoned version, however, is *much* weaker than its wild counterpart

    “Shard of the Gem of Immortality”

    • An exceptionally rare item that responds to the user’s karma to play upon the fate in the worlds within
  2. kelmo

    kelmo Old and in the way
    Professional Premium Stratics Veteran Supporter Alumni Dread Lord

    May 12, 2008
    Likes Received:
    Thanks for the news post Ian! Some folks don't venture over to UHall often. I know I don't. *winks*
  3. Bruin

    Bruin Guest

    Wow, you mean after 6 years after complaining about champ spawn ghost cams they finally fix it?!?! Sweet!!! That means we can look forward to a faction artifact fix in 2014!! To bad ghost cams aren't as much of a problem anymore, at least here on Siege.
  4. yep more stinky poop, is all I smell.