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[NEWS] Publish 64 Live at Maintenance

Discussion in 'UHall' started by Petra Fyde, Feb 10, 2010.

  1. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

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    Already on Japanese and European shards. Here's a reminder of what's in it.
    Checking your insurance menu is highly recommended.
    Publish 64 Notes
    Valentine’s Gifts

    • Login on Test Center and find out what we have for you to love!
    New Gardening Resources

    • Flax Seed produces cotton bales (used on spinning wheels to make spools of thread)
    • Cypress seeds produce bark fragments (these can only be used by cooks to make wood pulp)
    • Sugar Cane seed produces bags of sugar
    Encounter Improvements

    • Navrey, Medusa, Stygian Dragon and the Slasher of Veils have been revamped:
      • New Rewards- Night Eyes ( Glasses), Tangler (Half Apron), Venom (Bracelet), and Slither (Talisman), Lavaliere (necklace) , Mangler (Broadsword)
      • Scrolls of Transcendence have been added
      • Some of their stats and resists have been adjusted
      • New attack added to Slasher of Veils
    Seed Trading Box

    • If you have seeds that will not stack, take them to the flower garden behind the Nujel’m Palace and place them in the Gardener’s Toolbox. This will allow an exchange of unstackable to stackable seeds. The box will accept single seeds or containers filled with seeds. Please be warned that the player can’t carry the seed container and it will drop to the player’s feet. Double click the box for instructions if needed.
    Mysticism Changes

    • Imbuing is not the only skill associated with Mysticism now. Players can use EITHER their Focus skill or Imbuing skill. Evaluate Intelligence no longer has any effect on a Mystic’s spell power
    Housing Teleporter Changes

    • If two House Teleporters are not linked with each other, it is now possible to form a link between the two. To do this:
      1. Have both House Teleporters in your backpack.
      2. Double-click on one House Teleporter.
      3. When the targeting cursor appears, target the other House Teleporter.
      4. The two House Teleporters will then be linked and can be used for teleporting between each location when locked down in a house.
    • This is an exclusive link. Old link associations will be broken when the new link is formed.
    • Faction players will no longer be able to use these while carrying a sigil
    Please Note: If you have teleporters placed you do not have to relink them. If one happens to become unlinked for any reason, you will be notified by the teleporter becoming dark grey.
    Item Insurance Update
    · All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
    Scaling insurance cost

    • New insurance costs will be between 10gp and 800gp.
    • Magical items cost will be based on their worth in the Imbuing system. Please note: Item property weighted values subject to change.
      • All community collection items will remain 600gp.
      • All faction armor/weapons will be 800gp.
      • Insurable armor set pieces will remain 600gp.
    • Players will now be receiving 100% of the insurance value for player kills and faction players will receive 50% of the insurance value insurance value for player kills.
    • Non-magical item cost is based on a percentage of the items vendor price.
    New improved interface added to the player context menu

    • Displays all insurable items currently within the players backpack and equipped on paperdoll.
    • Displays current insurance status for each item.
    • Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.
    Bug Fixes

    • House add-on deeds will remain blessed when they are redeeded
    • Glowing runes will animate in the Legacy Client
    • Player’s last corpse is teleported out of the Underworld puzzle room if the key expires
    • Snakes which are attacked while under the influence of a snake charmer will no longer remain uncharmable.
    • Gregorio the Bandit will no longer turn blue when attacked.
    • Fixed an issue with Tinkers not being able to make trapped boxes. This was caused when the tool was used up upon a failed attempt.
    • Pets should be able to follow their owners down the stairs from Underworld into the Abyss
    • Fixed an issue with re-deeding heritage token ladders decaying when redeeded and replaced.
    • Maple and Snows trees will no longer display bare in Felucca
    • The Crystal Vortex now has a new corpse animation
    • Young players can now say “cross” to use the ferry in Skara
    • Players will no longer be able to cast Rising Colossus inside houses
    • The 20 skill points from humans’ “Jack of all Trades” will no longer apply to the skill points required for the mana discount on special moves. If players do not have 200 or more modified points in various combat skills (Swordsmanship, Mace Fighting, Fencing, Archery, Throwing, Parry, Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost

    Patch Notes
    Patch 4.0.5.0 (Enhanced Client)

    • Players from Global Chat can now be added to the Ignore List. Click on the “Add from Chat” button when adding players to ignore.
    • “Filter Obscenity” and “Ignore Players” options are now turned on by default.
    Hotbar Updates

    • With Legacy Targeting turned off, target type is indicated by the color of the outline around each slot.
    • Hotkey assignments on the hotbar are now more visible.
    • All hotbar slots now properly highlight on mouseover.
    Added new actions

    • Equip Last Weapon: swaps between the currently equipped weapon and last equipped weapon.
    • Bandage Self: searches for the first available bandage in the backpack and uses it on yourself.
    • Bandage Selected Target: searches for the first available bandage in the backpack and uses it on your current target.
    • Quit Game: exits the client (key binding is also available).
    Updates to the “Equip Item” action:

    • Now properly equips between two-handed weapons and one-handed weapon/shield combinations. (*)
    • Added an “Add Equipped” button when editing the action that adds all currently equipped items to the action.
    • The same item can no longer be added to the action infinite times.
    Additional Changes

    • Updated the placeholder icons for many of the macro action.
    • Added item and weight count tooltips to the player backpack. (*)
    • Empty containers no longer open with an empty view.
    • Reduced the duration of the earthquake shake and synced it up with the sound effect.
    • Chat Color option for “Custom” has been relabeled to “Chat (Global)”.
    Bug Fixes

    • Players are no longer able to open multiple NPC vendor gumps simultaneously.
    • NPCs and players will no longer appear to ghost on edge of screen when player is zoomed out to max.
    • A correction was applied to the spam filter to avoid it incorrectly triggering short burst of speech.
    • Fixed an issue where items placed on the ground are occasionally invisible without any particularly identifiable reason.
    • Gaman no longer sound like songbirds
    Please Note: Requires Publish 64 to be fully operational.

    Patch 7.0.5.0 (Classic Client)

    • Players from Global Chat can now be added to the Ignore List. A list of selectable names will appear when adding targets to the Ignore List
    • Added the “Chat Channel Message Color” customization option.
    • Players can now run more than one Classic Client at a time, but are given a warning dialog during startup
    Bug Fixes

    • Gaman no longer sound like songbirds
    • Fixed overlapping issues with overhead text
     
  2. Aurelius

    Aurelius Babbling Loonie
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    Still not there. They really must be sure there are absolutely no bugs remotely associated with these, since they are not letting anyone test them.....
     
  3. Walkerboh77

    Walkerboh77 Guest

    woot! i was hoping this would go live before v-day!
     
  4. Symma

    Symma Certifiable
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    I'm glad for the Seed change. Got a ton of old seeds that I didn't want to throw out but are taking up alot of storage. Should cut down considerable on my storage demands.
     
  5. siyeng0

    siyeng0 Guest

    Dammit.
     
  6. Phaen Grey

    Phaen Grey Lore Master
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    Did this actually go live today? I just logged in and nothing showed up in the way of gifts... :eyes:
     
  7. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    It's not Valentine's day yet. I would imagine the gifts won't be turned on till the day. The rest of the publish is in for those shards that have gone through their daily maintenance.
     
  8. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    With this patch, the method of crafting Relic Fragments with relatively little effort goes bye-bye.

    Many players will complain about that, but to my opinion it was a necessary change, as Relics are only needed for the most desirable attributes on items (HCI, DCI, Regeneration, SSI) and are meant to be difficult to get. Relics have been flooding the market lately, which is no good thing. At least not to those players, who still want to play a game that offers a challenge or two.
     
  9. canary

    canary Guest

    As always, great job regarding communication from the UO team that the publish hit. :thumbdown:
     
  10. kulder

    kulder Lore Keeper
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    Just checked all my chars on my home shard,
    I know for a fact that all of them had auto insure on but at least three to five items were no longer insured on four of them and every piece was an imbued item that wasn't insured the other three are crafters and nothing other than odds and ends are insured,
    So people do check your insurance just to be safe may have something to do with imbued items

    (edit) I had to reinstal UO both clients after the last patch so it may have well been my instal that was borked
     
  11. Phaen Grey

    Phaen Grey Lore Master
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    Thank you Petra, I hadn't considered that. I logged in and out and got the insurance window to become available.
     
  12. I don't see where it says anything about changing imbuing.
     
  13. hawkeye_pike

    hawkeye_pike Babbling Loonie
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    It doesn't
     
  14. Fink

    Fink Guest

    If it's anything like the other 3 (4?) Imbuing nerfs since SA went live, they won't have announced it. But it's great to know that the expansion was thoroughly beta tested and ready for launch before people actually paid for it. rolleyes:
     
  15. canary

    canary Guest

    Fink, totally OT, but re: your quote under your sig...

    Mammals (female ones at least, lol) do technically have eggs.
     
  16. Trebr Drab

    Trebr Drab Guest

    Equipping between right, left, and two handed weapons is messed up.

    Ya know, it seems like a typical way of thinking by software developers. Not to be offensive, it's just something I've noticed over years.
    If it were me, my thinking is that you have:
    -equip weapon (set hot key, as many as you want.)

    There. That's it. Whatever hand it goes in it goes in. If anything is already being held, it replaces it.

    Why even mess with "equip last weapon"? Just let us bind hot keys to individual weapons and use them as we want.
     
  17. Mitzlplik_SP

    Mitzlplik_SP Guest

    And the platypus does lay egss! :mf_prop:
     
  18. Picus of Napa

    Picus of Napa Slightly Crazed
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    Seems to me that imbuing weights are messed up. I'll have to check again but...
     
  19. Bman

    Bman Seasoned Veteran
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    anyone know what the properties are on the new rewards that are dropping?
     
  20. canary

    canary Guest

    With the Mysticism changes, I popped on 120 Focus and Mysticism, stoned Meditation and Eval Int. If you don't mind losing your bless, curse, and damage spells its a pretty good deal, especially as the damage spells in Mysticism are pretty much the same. I can drop a demon with 3-4 Bombards.