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[NEWS] Test Center has been Updated

Discussion in 'UHall' started by Larisa, Jun 30, 2008.

  1. Larisa

    Larisa Reporting Manager
    Editor Reporter Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Editor Fallen Lords

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    Test Center Has Been Updated
    Jeremy Dalberg
    30 Jun 2008
    15:29:08TC1
    has been updated with the following:

    Non-factioners can now do beneficial actions to factioners in Trammel rulesets
    Monsters will no longer cast the wrong sort of curse on players

    An issue was fixed with Ninja Shadow Jump not allowing you to perform any actions afterwards

    Turn-in house addon rewards now give a deed that allows you to choose the direction of the addon. Existing addons can be axed to create a deed with this functionality.
    Scout Armor now has the Mage Armor

    To see the full list, click here :)
    http://update.uo.com/design_593.html
     
  2. Ender

    Ender Crazed Zealot
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    Only reason I'm looking forward to this patch... :/
     
  3. JC the Builder

    JC the Builder Crazed Zealot
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    This is great. Now players will be able to go to Felucca and play Factions. Then when they are done they can go back to Trammel and do all their normal activities.
     
  4. Cogniac

    Cogniac Grand Inquisitor
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    I can't tell if this is sarcasm or not. But that's because I never played Factions to know if this really is a good thing.
     
  5. JC the Builder

    JC the Builder Crazed Zealot
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    I am not being sarcastic. This will let players who would like to try Factions be able to without having any negative side effects.
     
  6. Cogniac

    Cogniac Grand Inquisitor
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    Ahh, good. Carry on, then.
     
  7. Zeke

    Zeke Lore Keeper
    Governor Stratics Veteran Knights of Terra

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    Great!! This has been an issue for a LONG time...
     
  8. GAMBIT35

    GAMBIT35 Guest

    Wow, really realm changing and epic stuff.
     
  9. Cogniac

    Cogniac Grand Inquisitor
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    Now that has to be sarcasm. I knew I'd find some eventually.
     
  10. Traveller

    Traveller Guest

    I have to admit that I feel a little disappointed by this bug fix. While I do agree that this has been an issue for a long time, it is only one of three issues with shadowjump (that I am aware of), and the only issue for which it exist a clear and easy workaround enactable by players. This issue was really not much of a problem.

    Conversely the two ignored issues (i.e.: "shadow"jump actually visible to everybody on screen and impossibility to shadowjump on tiles in clear sight) have made impossible to use shadowjump effectively for a thief. Solving those two issues would actually make thieves playable again without touching any game mechanics. Instead they focus on the only issue fully solvable by the player (by opening your paperdoll right after shadowjump). Not saying that is not an issue, Just saying there were much bigger ones to solve before that.
     
  11. 60k for a damn hole for the mouse wow that's a bit steep..
     
  12. HeathBar

    HeathBar Guest


    YAY!!!! This has been on my wish list for a long time.

    :danceb:
     
  13. Olahorand

    Olahorand Slightly Crazed
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    Same for me, just recently brought up again.

    Although it would be nice on Siege rule shards, that the non beneficial acts clause would be limited to a char and his pet, as long as the char is in faction stat loss or just in the "heat of battle" in Siege/Felucca.

    *Salute*
    Olahorand
     
  14. Vesta

    Vesta Visitor

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    *smiles*

    Funny.
     
  15. Velvathos

    Velvathos Lore Keeper
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    I just tested something on myself today.. I was in Trammel and killed myself with explosions.. My character went into stat loss and it took away a point.. Is this a bug?
     
  16. Olahorand

    Olahorand Slightly Crazed
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    I remember the same experience from my lockpicker some years ago, as he managed to blow up himself with a NPC chest in Brit/Tram. Only 300 GP insurance per item, but faction stat loss.
     
  17. JC the Builder

    JC the Builder Crazed Zealot
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    That is intentional and not a bug.
     
  18. wrekognize

    wrekognize Guest

    This is the best patch ever. Now just lower the stat loss time to 10 minutes instead of 20.


    ...
     
  19. ki-rin

    ki-rin Guest

    :danceb::danceb::danceb:
     
  20. Traveller

    Traveller Guest

    I beg your pardon? Do you have any evidence to sustain that point?