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[News] The Revenge of the Scythians [Chapters 1 & 2]

Discussion in 'UO Baja' started by WarderDragon, Aug 5, 2009.

  1. WarderDragon

    WarderDragon Babbling Loonie
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    The Revenge of the Scythians Chapter 1: The Battle of Northern Dawn & Darkmor Keep

    On Saturday, July 25th, The King of Britannia summoned his subjects and loyal followers to witness the public beheading of Lady Aino Nystad, the disgraced former Captain of the Royal Guard and Commander of the Town Watch of the City of Britain.

    The actions of Aino Nystad are a capital offense. As such, her punishment will also be capital. With a heavy heart, I announce that less than a week from now, Aino Nystad – the shamed captain of the guards – will be executed.

    Once again, the unpopular foreign despot seemed poised to make an example out of one of our own. Casca would use the execution to strike fear and self-doubt into the hearts and minds of his detractors, both Britannian and Sosarian alike, while feeding into his own misguided paranoia.

    People like Aino Nystad must pay a heavy price for their actions. If there was ever another amongst us that had plans for similar machinations, then they would look back to this day and be discouraged.

    The citizens and representatives of a number of Britannian villages and Sosarian city-states arrived to watch in disgust and horror as someone whom they had come to respect and admire was being dragged unceremoniously through the mud to the executioners block, the spectators helpless to stop Lord Casca's evil charade or to do anything to help the beleagured woman. Or were they? Oriana, Lady Governess of Heaven's Forge, flung herself at one of the Royal Guardsmen, but was shoved back into the crowd. Also in attendance, standing in open defiance against the Britannian crown even on Britannian soil, was Lady Wildstar of Dawn and Lady Cymidei Fier of Wind, both warning Casca of the consequences of his actions, much to the elven monarchs chagrin.

    But were they so helpless to stop this paranoid scheme? Or was this defiant spectacle merely the precursor to something more? As the former captain was marched to the guillotine, several noticed in awe the strange dark dress that she wore. Although it was not unlike the simple but elegant dresses that she was known for wearing, the shadowy cloth was a sharp contrast to the bright colors that many were accustomed to seeing her wear. And to the sorcerers and thaumaturgists that stood in attendance, it seemed as though the mana was being sapped from the very air surrounding her, properties that belonged to only one substance: Blackrock.

    As she was forced down onto her knees before the chopping block, Aino smiled defiantly at the elven king. Casca asked her if she had any last words for him, to which her response was threefold: "Kal Ort Por." The anti-magus barrier that surrounded her shattered with a loud and deafening crack, and when the spectators regained their senses, Aino was gone. Operation Royal Flush had struck again.

    Casca howled in outrage, clawing at his elven shirt and shrieking that the War between Britannia and the Sosarians would end now. A flash erupted, briefly blinding the gathered audience. When the haze lifted from their eyes, Nosfentor the Shadowlord stood in Lord Casca's place. Without a moment of hesitation, the battle-hardened and well-trained Town Guards, who had suspected trouble, drew their weapons and lept into action, leading their brave friends and old rivals into battle. Dawnite Knights of the Blue Rose and Red Caps, Necromancers of the Dark Tower and Priests of the Holy Light, Spawners and Keepers of the Dark Moon, setting aside old rivalries to launch themselves at the Shadowlord, who summoned an army of warriors and controllers to her aid.

    When the dust had settled in the wake of the ensuing battle, those gathered realized with sudden and ominous horror that the execution itself had been a ruse, meant to draw them away from their homes and villages. The Independant Kingdoms themselves had been left unguarded and defenseless. Lady Wildstar shouted that Dawn had come under attack. The mages wasted little time, opening gates and magical doors to the Realm of the Blue Rose, leaving behind a smoking battlefield and the charred remains of countless mercenaries and a single fallen Shadowlord in their wake.

    The Battle of Northern Dawn, as it came to be known later that evening, raged for more than two hours. Tokuno mercenaries and Chaos dragoons flooded the Northern City and the Hordelands, while leaving Southern Dawn relatively unscathed. Although many near-deaths would occur that evening, the healers were quick to drag the injured to safety and revive the fallen.

    But just as they thought they finally had the upper hand, yet another Shadowlord emerged in their midsts. Astaroth, the Shadowlord of Hatred. This time though, it did not catch the defenders off-guard. Xel the Wanderer and Nicholas the Old launched themselves towards the creature, armed with the same volatile substance that had saved Aino earlier that day.

    "Vas Kal An Mani In Corp Hur Tym!"

    The resulting explosions sent shockwaves through the northern hills, leveling trees and small buildings on the Rouvale Peninsula as the Old Priest and the Lord of the Ivory Throne destroyed the Shadowlord's magical defenses, leaving the Dark One bare and vulnerable to the defenders who quickly swarmed around it, using every ounce of their magical prowess to fell the ancient evil. The mercenary army fell soon after the defeat of the Shadowlord and their Captain.

    The defenders, bruised, battered, and beaten, had thought they had won the day, but at what cost? The Duchess of Dawn and the Mistress of the Dark Tower were no where to be seen, leading some to worry that the two Scythian leaders might have fallen in battle.

    They had only just begun to collect their weapons and inspect the bodies of the fallen for clues of Casca's plans, when the very air began to crackle to life in the midsts, revealing another magical blue portal. From it a sorcerer emerged, announcing in a hurried voice that the Barony of Darkmor had nearly fallen to Casca's mercenary horde.

    Worn and exhausted from the previous clash, the defenders forced still found the strength to limp through the gates provided for them, completely unprepared for the sudden onslaught that would await them there. Countless mercenaries swarmed around them as they emerged in from the portals, cutting down man and woman indiscriminately as they stepped into the Covian Woods. But after minutes of intense fighting, the defenders managed to push the Zentoese soldiers back to their own dark portal.

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    The defenders - Knights of the Royal Flush and members of the Scythian Covenant, the Cartel, the Spawners, and many others - engaged the mercenary captain, a powerful foe that seemed to be impervious to most attacks, and capable of hurling spheres of pure elemental energy at the defenders. Only by cutting off the head of the army could they ever hope to crush the army that swelled through the dark portal into the Covian Woods.

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    The Captain and his hordes used a noxious gas to choke the defenders, causing many unsuspecting souls to fall to the strange and choking poison. Only the quick thinking of several healers prevented a full-scale retreat from Baron Darkmor's hold.

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    He would shout to the defenders, taunting them by name, as though he knew them personally.

    But healers from the previous battle arrived through the gates, and began tending to the fallen warriors at the steps of Baron Darkmor's Keep. Over time, even the Mercenary Captain found his strength failing him, and when he showed the first signs of weakness, the defenders struck hard and fast. By the time he had fallen, the arrows that riddled the mans corpse, if he could be called a man, left him nearly unrecognizable.

    When the dust once again had settled, the defenders expected another attack, but the sorcerers discovered that the four remaining realms had been left untouched and unharmed. The Town Guards quickly returned to Britain in secret, while the Knights of the Blue Rose and the Order of the Crimson Staff returned to Dawn to re-enforce its holdings. The Captains remains were hung from the walls of Darkmor Keep, a warning to any who might strike at the Barons lands.

    All knew that, should another strike of that magnitude land again, no one would have the manpower to push it back. Only by stopping these attacks before they could be launched could the Independent kingdoms be saved. It was determined that a counter-attack must occur, and that is when the King of Thieves knew it was time to throw his support behind Operation Royal Flush, and end the War of Many Nations once and for all.
     
  2. WarderDragon

    WarderDragon Babbling Loonie
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    The Revenge of the Scythians Chapter 2: Operation Royal Flush Strikes Back

    After a series of climactic sieges that left parts of Northern Dawn in flames and the Barony of Darkmor covered ankle deep in the blood of Zentoese mercenaries, it became abundantly clear to both the surviving members of Operation Royal Flush and the Scythian Delegation that they could no longer simply repel the attacks against their sovereign states if they hoped to overcome Britannia and win this gruesome war of attrition.

    The constant incursions into their lands had left realms such as Dawn and Scythe dangerously taxed. And to add to their growing list of troubles, the Britannian armada would soon be returning from Tokuno. Although the sieges had managed to briefly unite old enemies and long-time rivals into two separate, powerful coalitions not seen since the days of Juo'nar and the Grand Alliance of Britannia, a battle of that scale waged against the combined forces of the Britannian army and the Zentoese condoterri they had already been forced to fight was not a possibility that either the Scythians or Operation Royal Flush wished to entertain.

    If that was not enough to convince them of the necessity of action, The Shadowlords had once again made their prescence known to the world. Although the Dark Ones were no longer seen as impervious to assault, one having been had its barrier stripped away by Xel the Wanderer in the Siege of Northern Dawn, only the most skilled of warriors and powerful of draconians could hope to stand toe-to-toe with these mighty revenants and wak away intact. And the blackrock used to defeat the shadowy terrors was growing scarce, the known veins having gone dry.

    But the worst news of all came with the revelation of a secret pact between the two enemies of the coalitions. The Dark Tower's suspicions had been confirmed with the appearance of Nosfentor in Yew and Astaroth in Dawn. Casca was in league with the Shadowlords. Of that, there could be little doubt.

    It was during these most ominous of times that a rumor began spreading. A rumor designed to reach the ears of those few Independents who might strike back against the elven despot and the Shadowlords themselves. The Legendary King of Thieves, who had previously aided the brief alliance of independent merchants and traders against Gideon, was not prepared to offer his services to the Sosarians. On Sunday, he would reveal the way to the mercenaries secret lair. Operation Royal Flush prepared their weapons, gathered what remaining blackrock they could find, and readied themselves for a fight that would determine the fare of all, for better or for worse.

    The Scythians spread the word to their own warriors. On Sunday, the hammer would drop. The ******* elf wouldn't know what hit him.

    As the sun reached its noon-day peak in the cerulean skies above, members of the Cartel, the Spawning Companies, Operation Royal Flush, and the Scythians gathered around the moongate of Old Trinsic, where the password to the Feluccian lair was revealed to them.

    "CascatheGreat," they mouthed with contempt and hatred in their voice. One by one, the defenders were wisked away to the secret underground lair of Casca's mercenary horde.

    And that is when all hell broke loose.

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    As darkness fell over the eyes of the Sosarians, a cacophony of noise and the screams of the dying filled the invaders ears. Was it the mercenaries? No. In the confusion, the Sosarians realized that they were not being attacked by a legion of angry mercenary guards, but by their own companions. A traitor was in their midst. The Cartel.

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    The fighting intensified for several long minutes as the band of perverse thrill seekers and uncouth ruffians clashed with the Spawners and the Scythian Lords, leaving some to question who was truly on whose side. Was it betrayal? Or was it some curse of the Shadowlords like the one that had plagued the cities last Winter? Old Rivalries, perhaps? Or simply the desire for personal fame and vain glory? Whatever the reason, it became abundantly clear to the Operation that the Cartel was not on their side.

    The mercenaries themselves wasted no time, gathering their weapons and launching themselves at the divided armada. The Sosarians did not realize how close they had come to defeat until defeat was almost upon them.

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    While the fighting raged around them, three solitary individuals used the distraction to their advantage. They knew their purpose, and no amount of betrayal or infighting would prevent them from saving the Independents from certain doom.

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    Shadow, the Sphinx of the Britain Town Guard, and Lady Cymidei Fier of Wind split from the main battle, each rushing into the depths of the mercenaries lair, seeking the rooms that contained the black portals. The Sphinx melded with the shadows, creeping around the blackrock engineers and their clockwork creations until she discovered the Black Portal that led to Darkmor's Keep. Quickly, she took to the controls, and activated the mechanism that would lead to the gates destruction. Shadow did the same, discovering the gate to Avalon hidden in a similar room. Cymidei Fier on the other hand chose a different tactic, cutting down any who stood in her way as she and her followers entered the third room, setting the strange advanced mechanism to self-destruct.

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    Meanwhile, The Cartel realized that it was long past time that they ended this troublesome siege upon their sacred isle. A small contingent of the band of pirates and ruffians broke away from the main fighting, and hacked their way into the western room, discovering none other than the gate to Cartel Island.

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    A moment later, an explosion caught the attension of the fighting groups, knocking everyone from their feet. The Gate to Horseshoe Island was destroyed.

    While the Black Gates had been shattered and their mission was complete, Casca's mercenaries were far from defeated. They regrouped after having initially been pushed back, and now under the command of an awakened mercenary commander, they launched themselves at the divided attackers. Still, the various factions continued to focus on killing one another, even while the mercenaries assailed their flanks.

    The Spawners regained control of the entrance for a short while, allowing Operation Royal Flush to engage the Commander. But it would not be long before the Cartel would regroup and take the entrance. They wanted the Commanders head, and were willing to slaughter any who stood in their way.

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    The Commander revealed himself to be a deadly foe, nearly impervious to most forms of assault. While he looked in every way like a man, the monster devoured the bodies of the fallen in gluttonous rage, replenishing his own life by cannibalizing the remains of others. This made him a nearly unstoppable foe.

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    The battle raged for several hours, control frequently being traded back and fourth between the Spawners, the Cartel, and the Mercenary armada. The injured dragged themselves through a magical door that had been prepared by one of the Sosarians, leading them to a hospital and makeshift aid station in the City of Moonglow.

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    But even that was not to last, as Knights dressed in the colors of the True Britannian faction arrived. To everyones suprise, they began to hack down those who had emerged from the gate seeking healing, and executing the few clerics and sorcerers who had chosen to remain in Moonglow to tend to the wounded. Had the faithful servants of Cantabrigian British fallen into brigandry and darkness as well?

    The battle did not end for many hours. It is believed that the Spawners, having briefly secured the entrance from the Cartel, managed to defeat the mercenaries and the commander. But it wouldn't be long before the Cartel would return yet again. As the survivors retreated through the gate into Moonglow, the clash resumed, quickly taken to the streets as members of the various orders began to seek revenge upon one another.

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    While countless many had fallen in battle, and their loyalties to one another were now uncertain, one thing remained clear: The Black Gates had been destroyed. Casca's forces in Felucca had been defeated, and he could no longer use the Dark Portals to bypass the defenses of the Independents and enter directly into the heart of the Independent Kingdoms.
     
  3. SuperKen

    SuperKen Slightly Crazed
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    I suppose it's abundantly clear to both Lord Casca and everyone else: don't cross us.

    Good write-up!
     
  4. WarderDragon

    WarderDragon Babbling Loonie
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    I made a little mistake in the write up about who defeated the mercenary commander. It is fixed now.
     
  5. DB of Cartel

    DB of Cartel Guest

    Some may have called us, the Cartel, traitors. Some may have called us many things, but know this; we fight for the glory of the battle. Not your glory, not the king's glory, but our own. Call it what you will, we've been deemed worse am sure.

    Excellent write up btw.

    (and woot, finally got registered, first post!)
     
  6. Sara Of Baja

    Sara Of Baja Certifiable
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    Following that battle, I received the following account regarding the Felucca Black Gate Finale from a member of Cartel:



    Please note, other than one occasion below, I refer to everyone but Cartel, as Baja. This is not to disrespect any single person or their affiliation. It is simply much easier to say that than it is to repeat every guild that was present today.


    Here is how i saw it go down in my lil mind...

    People of all guilds were gathered around at the Trinsic gate, waiting for the beginning of what was sure to be a very long battle. With each group co-existing very well, we patiently waited for someone that knew what to do, to do it.

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    Once everyone knew the “password” to enter, the masses began pouring in. It was clear that being on reds we were certainly not going to be able to fight along side the others so we (Cartel), made haste for the western most room. With several baddies in the room with us, we did what we always do and covered the room with fields to better help our efforts against the spawn.

    [​IMG]

    This is where it gets interesting…J

    Now please keep in mind that I really have no idea who dealt the first blow. Once the first chant came over the com in vent letting us know that they were being attacked by SI, it was a short transition for us to switch our efforts from the spawn, to Spawners Inc. (and the rest of Baja)

    [​IMG]

    Although the beginning efforts by Baja were good, the surrounding spawn played no favorites, red or otherwise and began delivering damaging blows to all in the vicinity. At that point, it came down to survival mode and those that heal and cross-heal the best were sure to survive.

    There were two very challenging aspects to this fight. During the fight we found our opposing faction guilds showing up in an attempt to put us in stat loss, all the while working with Baja, something not seen in the past. Our next big set back was the installment of the ‘BLUE HEALER’. This granted them an easy resurrection and a very short delay to get back into the fight. The opposing faction guilds were successful on several occasions but fortunately, we were able to push them out dead as well. For anyone that has not played factions, stat loss accounts for about a 40% loss of every skill your character has gained.

    On their 3rd or 4th push against us, they ALL came in. This time there was no chance for survival on our behalf. Baja came in with such force, we were all dead in what seemed like a mere a matter of seconds.

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    In all of our efforts, and the time spent without anyone in to fight, we were really unable to affect the Commander, we were simply too few with pets. We had several discussions in vent as to how we should approach the situation. After some deliberation we decided to let those that know how to kill spawn take care of it. After all, with the absence of a red healer we were all dead so what else to do other than leave and prepare for our next move.

    During our death robe retreat, we decide to keep one of our perished inside boasting a watchful eye on the Commanders hit points. Once the word was finally given that the Commander was nearly dead, we made what would result in our final push. This time it appeared they were not ready for us, similar to the last push they had just made to eliminate us. L

    [​IMG]

    Once we entered we found complete chaos. This generally works to the advantage of a seasoned pvp guild.

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    While we were pushing the northern most room, Baja had indeed killed the Commander. Fortunately, our timing was impeccable as we were able to break their defenses before the corpse had been even partially looted. While we continued our battle for middle Baja, one of our lone-stars was able to break away to loot the corpse. With great pride, he found both an entitled dagger, and the long sought after sash.

    [​IMG]

    Once we were in possession of the Sash and Dagger and eliminated all enemy inside, we knew there was an astounding number outside awaiting our departure. Everyone that we had just endured a 2 hour long fight with, was now waiting outside to have the final word. What was left other than give them their final fight, outside the dungeon. It looks like we should have just stayed the night inside. L

    At the end of the day, we were able to make our way home, to Horseshoe,,,,errr, I mean Cartel Island. With both the dagger and sash locked down in our guild house, they will be kept with great pride and dignity for years to come.

    [​IMG]

    In closing, and on behalf of Cartel, I would like to thank everyone that participated in today’s event. I know I collected as many death robes as the next and had a smile the whole time. No matter what the happenings or the outcome, we saw Baja come together as a community and put forth a great showing at the event. I wish to extend a big “job well done” to everyone that participated.

    Thanks,
    Give’r The Onion of Cartel
     
  7. Zyron

    Zyron Guest

    i was away on vacation DARNNNNNNNNN missed the august 2nd battle
     
  8. Sara Of Baja

    Sara Of Baja Certifiable
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    Jinx [SI] was kind enough to let me get screenshots of the various event items from the Black Gate Finale before he put them on display at his Luna house. (The items are also on display at the EM Museum & Award House.)

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    Jinx also gave Mesanna's Cream Pies to some of us that were not able to be at the Trammel Finale. Thanks, Jinx!
     
  9. Sara,

    Thank you so much for your write up. And the same to you WarderDragon, it was a very good dealling of how the game evolved.

    Also,
    I would like to thank everyone that participated that day, it was indeed the most enjoyable battle I have had in months. I miss the old field fights we used to have with that many people.

    Good Day,
    Give'R The Onion, The Cartel
     
  10. WarderDragon

    WarderDragon Babbling Loonie
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    Thanks. *smiles*

    I apologize if there were a couple inaccuracies in the original report. I missed a good chunk of the event, so I've had to piece together the story as best as possible.

    Anyways, on to Part 3!