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Next Dungeon Revamp Poll

Discussion in 'UHall' started by Pinco, Feb 3, 2012.

?

Choose which one you would like to see revamped?

  1. Covetous

    28 vote(s)
    27.2%
  2. Deceit

    28 vote(s)
    27.2%
  3. Despise

    13 vote(s)
    12.6%
  4. Destard

    12 vote(s)
    11.7%
  5. Hythloth

    22 vote(s)
    21.4%
  1. Pinco

    Pinco UOEC Modder
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    Since Jeff would like to know which dungeon we would like to see for the next dungeon to revamp... let's vote! :)
     
  2. Bazer

    Bazer Slightly Crazed
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    Hythloth could use some love :)
     
  3. CovenantX

    CovenantX Babbling Loonie
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    I think Destard should be next, but my reasons are...

    1) I'm Curious as to how Fel spawns are going to be after the dungeon re-vamp takes effect.

    2) I want to see how its going to effect tameable creatures (GDs,dragons & drakes) and if there might be new tameables.

    Destard is the only dungeon that has both, in the list on this poll. =]
     
  4. Mandrake of DF

    Mandrake of DF Lore Keeper
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    Could you put in Ice there too??

    I would love to have Ice next.... :pirate:
     
  5. yorky

    yorky Guest

    Has to be Deciet, it was the first dungeon I ever visited, ever!
     
  6. AirmidCecht

    AirmidCecht twitch.tv/airmid
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    Deceit, Deceit, Deceit :D

    Please don't add more muscles to my Covetous liches. We dance so well right now.

    Hythloth and Destard are already "advanced" so they should be set for awhile.

    Despise is still a new/returner player Haven for training. They need someplace to go.

    Those are my reasons :)
     
  7. Sir_Bolo

    Sir_Bolo Sage
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    Ice is outside the scope of the current revamp:

    http://vboards.stratics.com/uhall/260215-[uo-herald]-producers-letter.html

    Jeff stated in his Producer Letter that they want to revamp the 7 original Dungeons of Sins (also known as Anti-Virtue Dungeons).

    Hopefully they'll get to the other dungeons eventually after they complete the first round of revamps.
     
  8. hen

    hen Certifiable
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    Ice dungeon would be a good one to do next.

    Nice and small. Could rework White Wyrms to make them a more effective tameable. Could have a snow ele boss to make those slayers worth making.
    Could evict the ratmen and have a frost-troll fort downstairs, with maybe some spawning deco to pinch from them.

    I do think Fire and Ice should be worked into the revamp.
     
  9. Spawn DF

    Spawn DF Adventurer
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    Despise :fight:

    Even my worker can`t die there.
     
  10. Mapper

    Mapper Crazed Zealot
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    I say Deceit, I really like Despise how it is for some reason.. It's so.. Noobish.
     
  11. MalagAste

    MalagAste Belaern d'Zhaunil
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    Despise has always been where I take new characters to train... I seriously like it just the way it is. If it gets revised keep in mind this is one of the best places for "new" characters. So don't go making it so hard for the younger folk. Please.

    As for Deceit... I almost never go there. Good place to start.

    As for some of the other dungeons I think something could be done to make them more useful however they don't necessarily need to be "harder"... just more interesting and fun.
     
  12. Plant Elemental

    Plant Elemental Journeyman
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    Gotta be Deceit. You know it's pretty bad when the entrance has a couple zombies and skeletons....the same you'll find in Old Haven.

    More puzzles would be fun. Things like stepping on a random trapped tile and 3 mummies spawn around you. Good idea for the Remove Trap skill too.

    Maybe something like guarded treasure chests with the possibility of rare items inside them. Can't open the chest until the chest guardian is defeated and treasure can only be taken by the person with the looting rights.

    Change the brazier so that when you double click it, it spawns a new challenging undead monster that has like a 1% chance to spawn an awesome item.

    Just a couple ideas, but the point is I think deceit should be next.
     
  13. Zolt

    Zolt Guest

    I would like to see treasure chests and SOSs added to the new loot generator at some point.

    As a player that has returned after six years, I struggle with what is good, what is not and unravel many items without even trying to understand. It is just too difficult for me to understand what items can be imbued, reforged or even how to go about it to make 'good' items great.

    So, at some point, before reworking ALL the dungeons, I would like to see these reworked, which I would think would be a fraction of the time of a whole dungeon-rework.
     
  14. Carharrt

    Carharrt Guest

    I would prefer Ice Dungeon but since it ain`t on the list.:grrr:

    Destard.
     
  15. G.v.P

    G.v.P Stratics Legend
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    I think difficulty of a dungeon is the crux of the problem. A loot revamp is all we really needed, whereas difficult, bunched up mobs really prevent enjoyment for solo and even group play. What's the point, for example, of five-ten Wind Elementals in one little area, with a Diseased Blood Elemental? A group isn't going to take on that section of Shame when they can group-on a Crazed or Burning mage for better loot.

    I think EA missed the mark a bit. Instead of completely wiping a dungeon clean of old spawn they should have created mini-spawns. Kill enough Earth Elementals in Shame and then Dreglor the Shame Elemental pops out (a Stone Elemental, etc., etc.). Something familiar yet something alive. Gaining Shame crystals then manually spawning a boss isn't the same thrill as collecting "keys" (a handful of items rather than 30 crystal points) or working a spawn.
     
  16. Frarc

    Frarc Stratics Legend
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    Hythloth, i like to fight daemons. :)
     
  17. unified

    unified Guest

    I voted for Covetous. I am with MalagAste and GvP on this whole dungeon revamp thing. Making the creatures harder to kill does not make it more interesting, it just makes it harder for players to kill the creatures. I want fun and something along the line of quests and puzzles to solve, etc. Despise should never be touched. I also use it to train new characters.

    I would love to see them add some creatures to the dungeons. I was so hoping that they would return the Jukas to Wrong as part of that revamp since they now only spawn in Ilshenar. I miss them, but I have more desire to go to Fel than to deal with paragons in Ilshenar and not being able to recall.

    The Dungeon revamping sound good on the surface, but it is only really appealing to those who will only play when there is new content until they get tired of it. Then, the revamped dungeons will become the wasteland we used to call Doom.

    I really hope they don't touch Hythloth. It is the only safe place I know of to hunt imps when I am doing the Hag's Quest. :)
     
  18. cumberline

    cumberline Guest

    Covetous, but get rid of the harpies, and put the Juka warriors in there.

    I do think the developers have missed the mark in revamping the dungeons. The Trammel dungeons should be easier for new players and groups. Making the creatures harder is just crazy. Not everyone is a sampire or has a greater dragon.
     
  19. sablestorm

    sablestorm Certifiable
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    My criteria for my decision was this. It should be a dungeon that's abandoned by players. As others have mentioned, Despise is still used by new players as their first dungeon adventure. Ice, in addition to being a non-sin dungeon, still has many players hunting arctic ogre lords, ice wyrms, and ice fiends. I voted for Hythloth myself. I just don't see many players down there these days.
     
  20. Serine

    Serine Guest

    i would dont touch the PS dungens ... as it will affect the felucca/pvp dungens



    Btw i dont pvp or do champs/harrower anymore but some stuff should remain as they are for felucca
     
  21. Pinco

    Pinco UOEC Modder
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    the new creatures are not that hard on the first levels, and having uber creature at the last levels is a must :p

    If you try a new character shame is really balanced. First level is easy then will grow harder... You need sampires and gd only on the deep of it. The first 3 levels can be easily done with any kind of character.
    Obviously you can't wander around naked and killing monsters with your spit like is now on despise :D



    read the producer note, seems already confirmed that all the sins dungeons will be revamped :p
     
  22. Herman

    Herman Seasoned Veteran
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    Covetous and this time around plz make the levers on the wall do something i dont know how many time i flipped those and wonder if they have a use
     
  23. Lord Frodo

    Lord Frodo Grand Poobah
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    As a VET you are right. We already know what our Char needs to do when we go into Shame with a new Char.

    As a NEW PLAYER who does not know all the ins and outs Shame is a death trap.

    DESPISE needs to remain as is until UO builds a dungeon for NEW PLAYERS to train in.
     
  24. Pinco

    Pinco UOEC Modder
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    I've tested shame with a new character and I don't see any death trap...
    you can easily create a new character, press warrior and go to shame.
    Obviously you could die, but the death is part of the game. There is no fun at all without a bit of challenge...
     
  25. Uvtha

    Uvtha Grand Poobah
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    The Hyth! I always thought of hythloth as the high end dungeon back in the day. Would be nice to see it jumpin agian.

    *Fondly remembers the days of group EVing at the balron wall*
     
  26. Lord Frodo

    Lord Frodo Grand Poobah
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    DID YOU NOT SEE THE PART ABOUT A VET KNOWING THE INS AND OUTS? YOU ARE A VET

    NEW PLAYERS (non-VETS MAKING A NEW CHAR) WILL NOT HAVE A PLACE TO TRAIN IF THEY REDO DESPISE.

    IS THAT BETTER? PLEASES REREAD MY OP AS YOU ARE NOT A NEW PLAYER.
     
  27. Pinco

    Pinco UOEC Modder
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    This because you think I go in and out :D
    There is no retreat, victory or death :p
    That's why I do new characters sometimes, just to go fighting without thinking too much :p
     
  28. Picus at the office

    Picus at the office Certifiable
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    The issue I see with either Destard, Deciet or Despise is what happens to the current Fel based champ spawns? While I'd love to see a revamp of these if uber hard stuff was added in droves it would be a real killer, unless new drops came along side.

    I'd vote Hyth or Cov for the large space and range of stuff that could be added.
     
  29. unified

    unified Guest

    Lord Frodo is right that a Vet player may not have problems in Shame.

    Keep in mind that I have played for 11 years, and I feel like a newbie. PvM is actually new to me since I originally PvP and grew plants, crafted, etc.

    I don't own good suits, have millions of gold, or have the best weapons. So, yes, Shame can be a death trap. In fact, Wrong is definitely a death trap since you can't recall out of there.

    Also, keep in mind that we ARE all different. What is easy for you may be hard for me and vice versa. I think you seem to forget that fact, although it is repeatedly told to you in many threads.
     
  30. Spawn DF

    Spawn DF Adventurer
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    I dont think so. The creatures have much HPs but they are not hard to fight. Thats the reason why most fights are long and boring. No real challenge. There is no problem for me with my MystMage or Bard (i have no sampire and with GD its a boring long kill) and if you are with a group they go down like flies. <- Shame Lvl5. If the creatures to hard, than go one Lvl up until you are ready. ;)
     
  31. Rupert Avery

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    I voted deceit, because it hasn't been used the same since bone wall days
     
  32. CovenantX

    CovenantX Babbling Loonie
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    Not to be taken lightly...

    The Purified Blood Elementals in Ilshenar's Blood Dungeon have a pretty good level of challenge with them, Good stuff.
     
  33. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Deceit's good (for the next revamp).

    They could also re-vamp Khaldun and put it in Trammel as well.

    I think, though, that the point was to focus on the Anti-Virtue Dungeons/Dungeons of Sin.

    I like Deceit (for the next revamp).

    But I'd rather them hold off on planning for a bit until we get more into the scenario and until people have explored more of Wrong! To my knowledge, no one's even killed either the demonic jailer (can he even be killed?) or the ogre chef yet.

    The Producer's stated intent is to do 1 every other Publish. I'd be ok with every third as well, for my part.

    -Galen's player
     
  34. SugarSmacks

    SugarSmacks Guest

    Change Despise level 1 and the price of Spined leather will skyrocket.

    Change Destard and the price of Barbed leather will skyrocket.

    Change Hythloth and you are screwing reds ability to get down to the abyssal infernal when blues can easily step through trammy land to get there and much MUCH easier spawn.

    Change Deceit and you obviously are screwing up a dungeon that is currently being used for the champ spawn. The point is to make dungeons more appealing to go to, this would be fixing a not broke dungeon.

    This is where Covetous really sticks out to me, no one cares about Covetous, much like no one cared of Wrong or Shame.
     
  35. AirmidCecht

    AirmidCecht twitch.tv/airmid
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    Hey my favorite pk hangs in Covetous. My favorite because he gives me my stuff back even though he chases me down to the flippin ENDS OF THE EARTH before doing so :)
     
  36. aarons6

    aarons6 Certifiable
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    they need to stay away from dungeons with champ spawns.. as im sure they will find a way to screw those up..
     
  37. Pinco

    Pinco UOEC Modder
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    If pvm chars have also to do pvp to survive, then is right to force pvp chars to do pvm to survive :p
    And this will be par condicio for everyone :D
     
  38. Storm

    Storm UO Forum Moderator
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    The whole idea here is to bring the original dungeons back to life! breath
    NEW life into them! I think all of them should be changed eventually!
     
  39. Zyon Rockler

    Zyon Rockler Guest

    I like the dungeon revamp so far. They should add another floor, new rooms and definitely add an extreme boss at the end that is in the bottom of these dungeons. Something that needs several people, like a mage to freeze it, an archer to hit it between the eyes, a vampire to suck its' life, some type of combination.

    The loot system seems to be a bit off but I think it's a major improvement of what we had, going from worthless loot to at least being hopeful to finding something you can use.

    I'm sure new players will find the armour and weapons to be adequite rewards.

    But I feel the dungeons are missing something, some type of goal, for example: the relic fragments. This is something that will keep me going back but I feel there should be more goals like this. For example: the gold, you will notice that people will pick up the gold and pick up the relic item. If you could add more types, such as resource, I think the revamp would be better.

    I was thinking, for example: the minor arty, major arty and the drops you get in Virtue Dungeons could get some kind of rework. One of the things I was thinking for Doom that would trump current loot, would be, complete suits.

    This type of goal would keep you working until you had the complete suit. So, I was thinking maybe, for the dungeons, they could do something similar. That would be another reason to hunt in those dungeons.

    For example: Shame could get its' own suit and weapons. Its' suit could be tailored for a certain skill type. Something that is similar to the random drop system we have now but deals more with skill and template type for MODs.

    For example: Let's say Shames' suit was an Archer/Pally, we'll name the suit, The Paladin Suit of Archery.

    Now, each piece of this suit would drop with random properties, like a minor arty. It would have static properties. The helm would always have a plus archery skill or a plus paladin skill and you could have either a plus 5 up to a rare plus 20 and then have the resistances random as well.

    So, each dungeon would have more reason to hunt in them and have more of a theme, plus the system could be expanded into NPCs and Doom as well as Ilshnar drops, which to me the suits are way to far and in between. The suits should be obtainable, not some kind of end game promise that never happens and they should also be useful not something you sell to a rare collector because it has dust on it.
     
  40. Pinco

    Pinco UOEC Modder
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    well about the big boss, they just have to make the monsters summoned with the keys to be one of them so there will be 3 boss for 3 different levels... maybe adding a key on each of the 3 bosses that allow to summon the final uber vet eater boss :D

    also would be nice to have some kind of dungeon related reward, but not equipments (since every artifact became useless in few months), just special deco items!
    There are a LOT of cute deco items around the world that cannot be obtained at all, would be enough to use them as a reward...
     
  41. hen

    hen Certifiable
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    Please make lizardmen in Wrong drop spined not normal leather and please change 'hungry ogre' to 'a hungry ogre'.
    The dungeon changes so far are very freeshardy. Please THINK, before implementing.
     
  42. old gypsy

    old gypsy Grand Poobah
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    Please leave Despise alone. New or unskilled players need some place to train, after all.
     
  43. Raptor85

    Raptor85 Certifiable
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    How about none, as "revamp" to the current devteam, as with previous ones, seems to mean dipping some monsters in a dye tub and setting their HP and damage to levels designed to be tanked by a greater dragon for at least 10 minutes, then packing them so tightly there's no respite :/ I agree with the above also, that the changes to the dungeons feel very unprofessional, the monster placement is seemingly random and not thought through, and they simply reused existing art recoloring it.

    I would have preferred a loot revamp and maybe buffing a few of the mobs that were supposed to be harder, as is now shame is utterly ridiculous and crowded as hell even on level 1 (though i suppose it wouldn't be so bad if they cut the mobs down to like....a third of what they are now, and make at least the ones on level 1 so that they're not retardedly hard to kill on newer or non-combat based characters).
     
  44. Pinco

    Pinco UOEC Modder
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    the very problem of magic characters is that there is no source of reagents... even if you can easily find lrc, there is no way to keep fighting without going in and out constantly to restock your reagents until you don't get a full equip... :/
     
  45. puni666

    puni666 Slightly Crazed
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    Why not doom? I want more artifacts! :(
     
  46. puni666

    puni666 Slightly Crazed
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    And if you want to talk about revamp... you should really talk about the physical characteristics of the dungeons also.

    The MOST buggy dungeon was the first to get "revamped", but did anything physically get fixed about the wrong dungeon choke points? Like where you come in from the gate and are immediately blocked in when you teleport down at the gate? Nope, and it's a huge advantage for defending harrowers. Or were any line of sight issues fixed? Nope. Same dungeon, different crap inhabiting it.


    Name it dungeon LOOT revamp.
     
  47. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Regarding the champ spawn issue, 1: On Twitter, Jeff has said he wants to revamp champ spawns too.

    Regarding the champ spawn issue, 2: Could always make the revamp Trammel only and simply bump up the normal non-champ spawn spawn up a notch. (So for example, Deceit would have Rotting Corpses and Lich Lords on the way down to the spawn.)

    Regarding Doom: Someone wanted to revamp Doom. I think they want to revamp the oldest dungeons first. I also think that this is quite likely the right approach.

    -Galen's player
     
  48. Zyon Rockler

    Zyon Rockler Guest

    I like the way the dungeons are but I think for longevity they should have themes that are item based. Like, if you were to fight an evil mage, you could find regeants, a good chance of mage rings and bracelets. The mage might wear a robe that rarely drops, has properties on it, mana regeneration, a mage skill bonus. The same thing with his sandals.

    This way people are hunting, looking for something that is particular but also random so they can continue to look for one that is better.

    If you had a minor artifact system that was geared towards skill bonuses, you could slowly add to it, improving it over time. You could have a general drop where the arty would drop anywhere and then the rest would be specific areas, like Shame items would have a Shame tag. So, Shame arties, as well as all of the general arties would drop in Shame.

    Then, if you added a suit and stayed with the theme magery and produced random properties on it, it would be a change that would never decay in value. People would always try for something better and anyone who is a mage would feel the necessity to hunt there.

    So, the themes could be more skill based. It would only add to the other themes. For example: You could allow different minor arties to drop in other dungeons as well, just by placing the same tag. Maybe they could break it down into skill type to promote those even in the normal loot system we have now in Shame.

    So, you could imagine killing a mage. You see an Evil Mage, The Evil Mage casts an EV, then freezes you, explodes and you counter with a heal. So, it would be a very mage like environment and the items you receive from loot, like the items he wears and uses against you, the chance of an arty mage suit piece along with the chance of maybe greater potions or rare regeants and lower regeant cost items.

    So, then the tags could be placed. For example: Wind could be marked as, Mage and General Drop, where other dungeons might be tagged as, Warrior or Tamer and built up slowly to include other types of loot and arties, including complete suits for those template types.