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Next patch ??

Discussion in 'UHall' started by Belmarduk, Feb 29, 2008.

  1. Belmarduk

    Belmarduk Guest

    Is there an ETA ?
    There should be patches on a atleast 14 day cycle basis now !
     
  2. Guest

    Guest Guest

    LOL!

    There has never be a reliable patch cycle in UO's history. What makes you think they would start now?
     
  3. Guest

    Guest Guest

    We're definitely NOT on a 14-day cycle, I can tell you that. We're still in the process of deciding whether we need to take extra time on some event stuff or break it up into two patches, but if we go with the latter option I believe we're about two weeks out from Test Center with this one.
     
  4. Belmarduk

    Belmarduk Guest

    Thx for answer

    Imho its necessary to get out patches really on a regular basis now.
    The improvements KR had over the last 9 month must in Future be on a 1-2 months basis or there wont be many left in a year or so to enjoy these improvements...

    Then it would probly be cheaper to just have the legacy client and do only events for a playerbase getting smaller and smaller because of the lack of new subscribers...

    The way the dev team is going atm is good ! , but there is no marign anymore for "slacks" of months of nothing happening, like it often happened.
    Greetings Belmarduk
     
  5. Setnaffa

    Setnaffa Certifiable
    Stratics Veteran

    Joined:
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    Regular patch cycle? Sorry no.

    The general creative process doesn't work well on a set schedule. Things get rushed out too soon or postponed to oblivion. It's better to patch when things are ready.
     
  6. Guest

    Guest Guest

    <blockquote><hr>

    We're definitely NOT on a 14-day cycle, I can tell you that. We're still in the process of deciding whether we need to take extra time on some event stuff or break it up into two patches, but if we go with the latter option I believe we're about two weeks out from Test Center with this one.

    [/ QUOTE ]

    Yay or Nay on Turn-Ins?
     
  7. Yewish News

    Yewish News Guest

    <blockquote><hr>

    Regular patch cycle? Sorry no.

    The general creative process doesn't work well on a set schedule. Things get rushed out too soon or postponed to oblivion. It's better to patch when things are ready.

    [/ QUOTE ]

    Sorry, yes.

    As a customer I expect new content on a regular basis not once in a blue moon. Creativity seems to come quite readily when the threat of job loss is on the table - which would undoubtedly follow if UO continues to haemorrhage customers.
     
  8. <blockquote><hr>

    We're definitely NOT on a 14-day cycle, I can tell you that. We're still in the process of deciding whether we need to take extra time on some event stuff or break it up into two patches, but if we go with the latter option I believe we're about two weeks out from Test Center with this one.

    [/ QUOTE ]

    If we get to vote on it, I say break it up into two patches. I know I would rather see more smaller patches more often, than one very big patch with several weeks (or months) in between.

    Multiple small patches are good because 1) We get to see new stuff, changes and updates more often, and I'm pretty sure EVERYONE likes getting updates, and 2) smaller patches are better to download, less wait time before playtime! [​IMG]

    If we don't put it to a vote, can we just say I made a command decsion and do things my way [​IMG]
     
  9. Sees Far

    Sees Far Guest

    We use a 14 day release cycle (soon to be 7 day). It is not a matter of rushing untested code out, but rather a way to allow things that are finished to get into production instead of waiting forever to be scheduled because a bigger project is blocking up the release cycle. It does require some change in mindset by coders, testers, and management, but the overall effect can be very rewarding.
     
  10. Stigmatas

    Stigmatas Babbling Loonie
    Stratics Veteran

    Joined:
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    0
    And........

    3) It breaks the commonly used cheat proggy, if even only for a few hours.

    [​IMG]


    4) It gives my modem something else to do.
     
  11. <blockquote><hr>


    If we get to vote on it, I say break it up into two patches. I know I would rather see more smaller patches more often, than one very big patch with several weeks (or months) in between.

    Multiple small patches are good because 1) We get to see new stuff, changes and updates more often, and I'm pretty sure EVERYONE likes getting updates, and 2) smaller patches are better to download, less wait time before playtime! [​IMG]

    If we don't put it to a vote, can we just say I made a command decsion and do things my way [​IMG]

    [/ QUOTE ]

    Easy to &gt;Say&lt; how an "unknown" could/would be "easier"

    Just don't overlook that little detail of "effect"

    I'll go real old school
    horse
    cart
    tack
    [​IMG]

    somethings are stand alone ...
    some goals ARE intradependent on parts

    somethings need come as complete packages ...
    to achieve the DESIRED 'effect'

    just saying ...
    Easy to Say how an "unknown" could/would be "easier".
     
  12. Guest

    Guest Guest

    ...

    I'm not really worried about a schedule for the Publishes and Events, however I DO agree with Belmarduk that KR needs to be on a bi weekly patch schedule.

    There are still a lot of things that have been listed for the devs to fix, improve, rework, and so on with the KR client.
     
  13. <blockquote><hr>

    ...

    I'm not really worried about a schedule for the Publishes and Events, however I DO agree with Belmarduk that KR needs to be on a bi weekly patch schedule.

    There are still a lot of things that have been listed for the devs to fix, improve, rework, and so on with the KR client.

    [/ QUOTE ]

    uokr_win32_2-45-1-2.rtp ( 31,117,868 bytes )
    uokr_win32_2-45-1-5.rtp ( 39,974,730 bytes )
    uokr_win32_2-45-3-3.rtp ( 147,784,750 bytes )
    uokr_win32_2-45-3-10.rtp ( 287,425,495 bytes )
    uokr_win32_2-45-3-11.rtp ( 125,343 bytes )

    uokr_win32_2-45-3-13.rtp ( 392,952 bytes )
    uokr_win32_2-45-4-2.rtp ( 374,549,862 bytes )
    uokr_win32_2-45-4-3.rtp ( 8,516,010 bytes )
    uokr_win32_2-45-4-4.rtp ( 1,164,236 bytes )
    uokr_win32_2-45-5-4.rtp ( 173,910,725 bytes )

    uokr_win32_2-45-5-6.rtp ( 88,000 bytes )
    uokr_win32_2-45-6-3.rtp ( 42,909,408 bytes )
    uokr_win32_2-45-7-3.rtp ( 346,938,395 bytes )
    uokr_win32_2-46-0-3.rtp ( 219,512,023 bytes )
    uokr_win32_2-46-1-6.rtp ( 123,950,396 bytes )

    uokr_win32_2-46-1-9.rtp ( 1,309,826 bytes )
    uokr_win32_2-47-0-8.rtp ( 65,708,906 bytes )
    uokr_win32_2-47-1-6.rtp ( 45,424,004 bytes )
    uokr_win32_2-47-1-10.rtp ( 1,775,836 bytes )
    uokr_win32_2-48-0-3.rtp ( 105,453,947 bytes )
    uokr_win32_2-48-0-7.rtp ( 683,266 bytes )

    uokr_win32_2-50-0-3.rtp ( 813,259,975 bytes )


    uhhhh .... yeah ... okay ... the biggies are sorta "a problem"

    Just saying ... From release date (yep from day 1 beta download)
    to now ...(not a year yet... right?) say 10 months? for easy math ...
    (remember that little detail horse, cart, tack)

    whats the current average?
    total for 10 years for 2d ... ???


    Now what was "The Want"?
     
  14. <blockquote><hr>

    <blockquote><hr>


    If we get to vote on it, I say break it up into two patches. I know I would rather see more smaller patches more often, than one very big patch with several weeks (or months) in between.

    Multiple small patches are good because 1) We get to see new stuff, changes and updates more often, and I'm pretty sure EVERYONE likes getting updates, and 2) smaller patches are better to download, less wait time before playtime! [​IMG]

    If we don't put it to a vote, can we just say I made a command decsion and do things my way [​IMG]

    [/ QUOTE ]

    Easy to &gt;Say&lt; how an "unknown" could/would be "easier"

    Just don't overlook that little detail of "effect"

    I'll go real old school
    horse
    cart
    tack
    [​IMG]

    somethings are stand alone ...
    some goals ARE intradependent on parts

    somethings need come as complete packages ...
    to achieve the DESIRED 'effect'

    just saying ...
    Easy to Say how an "unknown" could/would be "easier".

    [/ QUOTE ]

    Oh I never meant to imply I thought more smaller patches would be easier (except maybe on the ol' dial up modulators/demodulators)... mostly I just want some (all of it) now

    Heck i'd be hapy with a patch/publish that only fixes/adds one thing at a time, as long as we got one every week (preferably early thursday)

    as for 'effect' (and it's cause) I realize that some things have to come in order or maybe grouped.... I just want a little something in the between times
     
  15. Guest

    Guest Guest

    <blockquote><hr>


    Sorry, yes.

    As a customer I expect new content on a regular basis not once in a blue moon. Creativity seems to come quite readily when the threat of job loss is on the table - which would undoubtedly follow if UO continues to haemorrhage customers.

    [/ QUOTE ]

    I make custom cabinets and furniture for a living and have earned most of my business by taking the time to make sure the job is done right the first time, so I or my customer dosnt have to pay to my employees the cost of doing it right the 2nd time. like all patches/fixes,addons,publishes we get I expect them to take the time to have them done right the first time.
     
  16. Guest

    Guest Guest

    why do you people want KR?


    I doesnt see a need for improvement, I really like the regular classic client
     
  17. Belmarduk

    Belmarduk Guest

    <blockquote><hr>

    why do you people want KR?
    I doesnt see a need for improvement, I really like the regular classic client


    [/ QUOTE ]

    And my Opinion is close 2D yesterday instead of tommorow - it is an old outdated,buggy,horrible looking weight which is holding the development on a new client back.

    If KR went I would be gone immediantley - without old 3D I would have NO playable client.
     
  18. Gilthas0130

    Gilthas0130 Guest

    why not....WoW does!.
    ohh thats right, Not enough players to even care about.
    If they had 10mil player, They was actully give a d@%M
    enough said.
     
  19. Guest

    Guest Guest

    ...

    I doesnt see a need for improvement, I really like the regular classic client

    We DO want improvement.

    I LIKE having a client that looks a bit more graphically up to date than Final Fantasy 6 or Ultima 8 (which while good in their time graphically, are VERY limited now).

    I LIKE having a client that can scale to the monitor resolution I use without having a tiny game window or UI elements.

    I LIKE being able to put all of my stacked resources into a single secure container WITHOUT the need for sub containers AND being able to keep them nicely organized (PLUS not having to overlap them in any way).

    I LIKE having a UI that's expandable in form and function both by the devs and OUTSIDE the patch schedule by intrepid players willing to work with the xml/lua files.

    I LIKE the functionality of the hotbars.

    I LIKE the effects in the KR client that bring life to the world.

    We WANT KR because we see it as one of the steps necessary to keep UO viable (NOT the only step, but a step nonetheless).

    Why do SOME PEOPLE NOT want the rest of us to have KR?
     
  20. Redxpanda

    Redxpanda Lore Keeper
    Stratics Veteran

    Joined:
    Dec 6, 2007
    Messages:
    986
    Likes Received:
    116
    I hope this next event includes another invasion. I hear the orcs are sick and tired of being outcasts and living in the wilderness and wants a town to call their own.
     
  21. Babble

    Babble Guest

    <blockquote><hr>

    I hope this next event includes another invasion. I hear the orcs are sick and tired of being outcasts and living in the wilderness and wants a town to call their own.

    [/ QUOTE ]

    Give them yew and cove.
    Cove is one they should have overrun years ago.

    And yew for fun.
     
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