1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Nightmares need Pack Instincts

Discussion in 'UHall' started by Eric Ravenwind, Sep 6, 2014.

  1. Eric Ravenwind

    Stratics Veteran Gilfane

    Joined:
    Oct 12, 2011
    Messages:
    669
    Likes Received:
    286
    The Fire Steeds have pack instincts of "Demon", and "Equine" - Both of which Nightmares have in common, but the Nightmares don't have them.

    This would be a nice bonus for tamers. Not to overpowered, but fun. This would also make some classic pets more playable again. this would be super fun to hunt with!
     
    Mandrake of DF, kRUXCg7 and Endrik like this.
  2. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,979
    Likes Received:
    5,465
    Agreed. I often enjoy my Firesteed pack.
     
  3. Tomarke

    Tomarke Seasoned Veteran
    Stratics Veteran D^A

    Joined:
    Oct 22, 2011
    Messages:
    373
    Likes Received:
    182
    agreed
     
    kRUXCg7 likes this.
  4. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    New Firesteeds can die to mummies :/. Crappiest hard to tame tameables ever (in post AOS world).

    Remember when people used to use 3D client to take advantage of the timer exploit at Deceit? Haha fun times.
     
  5. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
    Stratics Veteran Stratics Legend 4H

    Joined:
    Aug 28, 2004
    Messages:
    1,166
    Likes Received:
    504
    2 fire steeds use to be a wrecking ball against those ancient lich lords down in Khaldun.
     
  6. sablestorm

    sablestorm Certifiable
    Stratics Veteran

    Joined:
    Aug 23, 2008
    Messages:
    1,951
    Likes Received:
    317
    While we're talking pack instinct, I would love for my pack of slimes to have pack instinct too. Or better yet, give them a special ability where they go all Voltron and combine together to form a plague beast sized slime that kicks butt! :D

    Obviously I'm being a bit silly here but I do enjoy creating oddball tamers with all the lesser used creatures out there. I'd love to see them get some sort of boost. My previous suggestion was give them resist boosts as they train their resist spells up similar to how players get a base resist from resist spells. It would improve their chance of survival in combat.
     
    drcossack and kRUXCg7 like this.
  7. PlayerSkillFTW

    PlayerSkillFTW Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,020
    Likes Received:
    430
    Against fire weak opponents that don't have a ****ton of Wrest, 2 trained Firesteeds can out damage a trained Greater Dragon. They're still glass cannons though.

    While we're on the subject of pets, i'd love to see Reptalons given Necromancy spells, or at least given the Vampiric ability (like Vampire Bats have, allowing them to leech health on damage dealt), to make them more competetive with the Cu Sidhe.
    Skrees need to be buffed too. While they're the only pet in game that can use Mysticism spells, their melee capability is absolute garbage, and they don't have a large enough Mana pool/Mana regeneration to compensate for it. Not to mention they take 4 Control Slots...
     
    #7 PlayerSkillFTW, Sep 6, 2014
    Last edited: Sep 6, 2014
    kRUXCg7 and MalagAste like this.
  8. Eric Ravenwind

    Stratics Veteran Gilfane

    Joined:
    Oct 12, 2011
    Messages:
    669
    Likes Received:
    286
    A pair of Nightmares would be SOOO fun to fight with if they had pack instincts! They have a bit more survivability than fire steeds. They cast spells, shoot fire breath, and hit kinda hard for melee.

    Please Developers, give Nightmares pack instinct!
     
    kRUXCg7 likes this.
  9. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    According to Mesanna @ Chesapeake shard visit, they still plan to do a pet revamp which will include tameable tigers (but doubtful they will be mountable, according to Mesanna).

    I tried my hand at a pet revamp thread awhile ago...four years ago, actually, on Sept. 14...
    http://stratics.com/community/threads/pet-rebalance-idea.222257/

    then I tried to stir it back up two years ago... ;P
    http://stratics.com/community/threa...ew-tameable-ideas-champ-spawn-balance.285759/

    I figure one day they might get to it...:)
     
    kRUXCg7 likes this.
  10. kRUXCg7

    kRUXCg7 Sage

    Joined:
    Oct 21, 2010
    Messages:
    620
    Likes Received:
    227
    I don't need no funny tiger to be honest. Not that I really care, but... that tiger will take away too much development time for real game changes other than deco. But I am sure everyone needs (wants) stronger pets. Pack instinct - good idea! Stronger skrees - I am all for it! Give us some buffs! If the mages or fighters complain - give them some buffs, too!
    With patch 2.10 a lot of builds in Diablo III got some nice buffs. Damage, skills, legendary items, gold (and lots of gold). And it's a lot of fun to be buffed.
    Last two major "buffs" in UO I remember were:
    1. Imbuing
    2. Bard masteries

    Both mean lots of fun for everyone. New playstyles, not overly complicated (like refining and runic reforging). Less tediousness, more fun, highly needed!
     
    G.v.P and BeaIank like this.
  11. Lord Taliesin

    Lord Taliesin Seasoned Veteran

    Joined:
    Apr 29, 2014
    Messages:
    373
    Likes Received:
    275
    I got really excited about this. If I recall correctly they talked about fixing some of the problems with pets acting like idiots (ie pathfinding) as well as some new tamables and pet colors. Hopefully things we can look forward to after publish 86!
     
  12. Faeryl

    Faeryl Babbling Loonie
    Stratics Veteran Alumni

    Joined:
    May 23, 2008
    Messages:
    2,059
    Likes Received:
    476
    Maybe we're supposed to be too distracted by the utter cute factor to notice the Skree attempting to gnaw through our ankles? *snickers*

    I do agree though. I love my Skree, and wish he were a little stronger :(
     
  13. sablestorm

    sablestorm Certifiable
    Stratics Veteran

    Joined:
    Aug 23, 2008
    Messages:
    1,951
    Likes Received:
    317
    I was always hoping that when a skree maxed out it's abilities it would then cast rising colossus to help it fight. :)
     
    kRUXCg7 likes this.
  14. PlayerSkillFTW

    PlayerSkillFTW Lore Master
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    1,020
    Likes Received:
    430
    Thing is though, you can't tell what a Skree's Mysticism or Focus skill is on the Animal Lore menu, even though they do indeed have and gain those skills.
     
    Viquire, MalagAste and kRUXCg7 like this.
  15. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,979
    Likes Received:
    5,465
    Mesanna spoke about and has plans to do a pet revamp. So keep idea's like this in mind and keep on giving them because hopefully it will happen.
     
  16. sablestorm

    sablestorm Certifiable
    Stratics Veteran

    Joined:
    Aug 23, 2008
    Messages:
    1,951
    Likes Received:
    317
    I'm aware of that, but I always thought the mysticism and focus could be based on their magery score. I am getting old and forgetful though. Are there any other monsters out there that cast rising colossus against players?