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No Remove Trap in KR?

Discussion in 'UHall' started by Joyous2K, Jun 15, 2008.

  1. Joyous2K

    Joyous2K Guest

    SO I got my Remove Trap Alacrity scroll.. always a crowd pleaser, I thought I would make a Lockpcik guy with Remove Trap to Kick in the Retro Old Skool manner, but my New Skool client does not seem to have Remove Trap?

    I am not looking correctly? I looked through all the skills and checked twice on the "Thief" list, and I cannot find it??
     
  2. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran 4H

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    Look for "Disarm" skill.
     
  3. Joyous2K

    Joyous2K Guest

    LOL... nice! Back in business!! I thought that had something to do with PvP and disarming opponents.

    Look out world!! One GM remove trapper in about 2 years!!
     
  4. Vesta

    Vesta Visitor

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    **whispers* that skill is useless now. I hope he did not hear.*

    *also whispers that the KR client is the dead client*
     
  5. Magnus

    Magnus Journeyman
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    Negative, aren't we?
     
  6. Vesta

    Vesta Visitor

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    who me? What is negative about the truth?
     
  7. Poo

    Poo The Grandest of the PooBah’s
    Professional Stratics Veteran Alumni Stratics Legend Campaign Benefactor 4H

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    dead skill????

    let me guess.... you live in tram?

    if your in factions a trap remover is worth their weight in gold.

    and 2 years may be a little long.
    if you know how to do it you can GM remove trap in about 2 days.
    (50 hours)
     
  8. BartofCats

    BartofCats Guest

    the KR client may be dead (your opinion) but it lets me start a new char with 120 skills instead of 100, and if i so choose, i can start with 50 spellweaving so i dont have to sit there on the arcane circle and skill it up from scratch. So it does have its advantages.

    now if it would stop crashing, i could use it more
     
  9. Landicine

    Landicine Seasoned Veteran
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    Remove trap is currently problematic. It is difficult to gain; only certain town chests seem to raise the skill for me (the bugged ones with 3 traps on them). It doesn't seem to work on many treasure chests last I checked; I tried a level 2 map chest on test center a bit ago with 100 skill and died to the trap. It was more useful before lower reagent since my lockpicker could open town and dungeon chests without using the telekinesis spell or walking 5 tiles away, but point for point, magery is worth more unless you are doing factions.