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Non-stackable quest items

Discussion in 'UHall' started by Lil' Lucien, Oct 11, 2009.

  1. Lil' Lucien

    Lil' Lucien Guest

    Heya there devs!!,
    What are the chances we could get a bag for non-stackable (and stackable) quest items? Similar to the salvage and unravel bags perhaps. Just a thought.
     
  2. Endrik

    Endrik Sage
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    I would love it if they simply made these stackable. In fact... making items stackable should be the standard, not the exception... especially when they are always the exact same and do not have individual properties, like the slug acid and fire and goo.
     
  3. Lil' Lucien

    Lil' Lucien Guest

    I was thinking a bag because i craft in containers a lot to either keep it all contained separately or to quickly dispose of when crafting for skill gain. Would be super nice for the heartwood crafting quests and it would help a ton if it worked for filling bods too. Put ingots in bag, craft the desired amount, click the combine with bod button and target the bag. I guess I'm trying to eliminate as much mouse clicking as possible.
     
  4. Sarsmi

    Sarsmi Grand Poobah
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    The graphic for those tattered remnants and pottery shards are so tiny and hard to target. I'd love either of these ideas!
     
  5. Endrik

    Endrik Sage
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    Ya I think stacking would be best for the quest items as it would massivly save on storage and you would still only have to click 1 item (the stack) to toggle it as your quest item... But I would LOVE to have a bag for BODS. I have been thinking the same thing for a while now, well almost. My idea was that they simply give us an option on the bod to click... "Make Needed".
    Just like they have the "make max" or "make quest item" options in the crafting gump. Let us open a Bod, and click the button, and your crafter will make the items needed and they go automatically into the bod as they are made. That would save a TON of clicking.

    So if you have a "20 Exceptional Leather Tunic" BOD... you simply open it and click make needed... it will then open your crafting tool and start pumping out lether tunics... everytime you make an exceptional item it goes directly into the BOD, if you only make a normal item it goes into your pack. Easy and effective.
     
  6. Lil' Lucien

    Lil' Lucien Guest

    I mention the bag for several reasons though. Because bows and such will never stack. Put the wood in the bag, make the desired amount of bows, click toggle quest item (maybe this part is option from single clicking the bag), target bag and..... Viola! Turn in for reward. Streamlined.....:thumbsup:
     
  7. Endrik

    Endrik Sage
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    They have actually already designed in an option that is even easier then a bag. When you open your fletching tool gump, in the bottom right corner there is a toggle button where you can set it to "Make Quest Item" Once your tool is set to that everything you make is automatically toggled as a quest item as its made. So you simply accept the quest, make 10 items, then claim reward... No more individual clicking anymore!!! Its WONDERFUL!!!
     
  8. Sarsmi

    Sarsmi Grand Poobah
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    I'm really excited about this, I haven't tried it out yet but I plan on sometime this week going to heartwood to see how it works. The endless quest item clicking was a huge nuisance before. I still hate doing it for bods, I wish there was a "mark as a bod" button, but of course the mechanism for putting items in a bod is much different than how you do quest items.
     
  9. Lil' Lucien

    Lil' Lucien Guest

    Ooooooooh! I never noticed that! Thanks for pointin that out!
    *still likes the bag idea though*