All right, no preamble, here's the plan. A) All gold is converted into a character or account specific statistic rather than a physical object. The devs have mused upon this before. It is important that all gold everywhere, in houses, on inactive accounts, everywhere, be converted at once. There must be no way to hoard unconverted gold. Let a script dump all house-stored gold onto the house owner's account. B) Currency is expressed as gold and platinum, with 100 gold equaling one plat. In other words 150 gold is displayed as 1p 50g. Psychologically it is VERY important that gold remains part of the system. We don't want people to FEEL like they now have 100 times less money. Heck you can have money display as gold only at first, and have players check a box to toggle on displaying in platinum. C) Platinum will become the standard means of expressing wealth. Saying you have a million gold will soon sound as odd as someone with a $50,000 salary saying he makes five million pennies per year. There will thus be fewer "millionaires" and "billionaires" and the overwhelming STICKER SHOCK that plagues the UO economy will be diminished. Sure this is all just psychological, but economics is always largely about psychology. D) There will be no limit on the amount of currency an account can store. E) Woops when we ran the conversion script it accidentally capped currency at... oh some arbitrary high number that no honest player has, but lots of goldseller storage accounts have. You know, some account has 500 billion gold, wham now it has 100 billion. Review logs of the conversion script and figure out the right level at which to start "accidentally" losing people's money. F) Suddenly the actual currency supply is diminished substantially as well. Readjust the loot monsters have to whatever it should now be.