I got my house built... I've got 5 characters mostly trained up... My fisherman (archery, tactics, anatomy, healing, chivalry, resisting spells, fishing) is pretty much complete, skill-wise. Only work left is healing and resist, both in the 90s. My treasure hunter (cartography, lockpicking, magery, mining, taming, veterinary, animal lore) is fairly complete with lockpicking in the 90s and taming in the mid 80s (my gosh, what a horrid skill to raise...) My thief - this guy was my main go-to guy before I left... He is the most decked out I have in terms of gear, giving him 840-870 skill points depending on what he is actively using... 110 stealing (120 with talisman), 100 fencing (120 with Dread's Revenge), 100 hiding, 100 magery, 100 snooping, 92 ninjitsu (will GM, it's just sloooooow), 80 poisoning, 80 stealth, 40-60 necromancy (unless I gm poisoning for kicks). Obviously my gear adds a lot to what I have here. I just don't know what to do with him now. I also have two mules, but those are just mules. Anyhoo! I have a guild only for myself and a friend, but she isn't into big time hunting... But I miss it! So, I wonder... Are there shard hunts like their used to be? Dungeon crawls? Peerless hootenannies? Champ spawn spectaculars? Event extraordinaires? If so, do I have characters that would even work in those or should I make a dedicated hunter? If so, what works best and/or is fairly fool proof? I just find myself wondering what to do with myself beyond MIBs, fisher quests, BODs, and training taming and imbuing (good lord, that sucks too)! Each of which can get a little boring.