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Old info

Discussion in 'UO Chesapeake' started by Lord Gareth, Jan 17, 2010.

  1. Lord Gareth

    Lord Gareth UO Content Editor | UO Chesapeake & Rares News
    Reporter Professional Wiki Moderator Stratics Veteran

    Joined:
    Dec 17, 2006
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    DIRECTIONS


    [​IMG]
    The Savage sponsored hunt is run by Niva The Savage of the Tonkaweya
    Tribe. Hunting location is picked once everyone is gathered.


    [​IMG]
    The Iron Bandit Inn hosts the "All Shards Tavern Night" On Tuesdays at
    8:20pm EST. The tavern is located on the Tokuno Islands, Homare-Jima.


    [​IMG]
    The Blue Light Tavern offers the community adventures to Doom, Peerless,
    Tram Champ Spawns and the Underworld Peerless. (Homare-Jima Island)


    [​IMG]
    SHE Auction. Serving the Chesapeake Community for 5 years. Gates from
    Luna starting at 6:45pm est Lotto/ Door Prizes. (West of Umbra)




    Torchwood

    (No Picture yet)

    Leaders:
    Gunga Din and Dualis Aex

    Buildings:
    3

    Location:
    SE of Ter Mur Royal City and Moongate.
    Between a waterway and mountain range.

    Coordinates:
    Unknown

    Allegiance:
    To No One!!!!

    Information:
    Contact: Gunga ICQ#70507976

    Settlement of Tel'Ruin

    (No Picture yet)

    Information
    The Settlement of Tel'Ruin has henceforth been approved by the high Dragoni
    Church, from this day the settlement shall be organized and officiated over by
    a civilian government, advised by the Church.

    Contact:

    By Order Tel'Ruin shall appoint the following positions from within the citizenship:

    Praetor - N/A
    (Civilian Head of State, to goven the settlement and to liase with the Emissary on matters as and when required.)
    Magistrate - N/A
    (Judge & jury, to ensure justice is upheld and punishment fitting for the crimes)
    Watch Commander - N/A
    (. to protect the ideals of law, order and justice within Tel'Ruin)
    Flamen - N/A
    (High Priest, to advise the Civil Government and Commander of the Templari)
    Guild Senator - N/A
    (Home Minister, to assist the Praetor with governing the settlement & to minister the Guilds)

    It should be noted that the Emissary is the Gods voice while she is within this land. Her words are to be taken as words of the gods, as such those whom mock or disobey are to be treated as heretics.

    We have several different sub-groups within the guild, these are detailed here:

    Dragoni Church
    The Religious Leaders of Tel'Ruin, residing within the church and caring for the spiritual welfare of the settlement

    Dragoni Templars
    The Warriors of Gods, these are the military might of the settlement and the last thing heretics ever see...

    Govenment
    Praetor, Magistrate and Guild Senator come under this banner as do the Clerks of the Settlement

    Town Watch
    The Law of the land is guarded and upheald by these men in black and red.

    The Blue Goblin Inn
    Need a drink? Then visit Tel'Ruin's own Blue Goblin Inn. Just becareful of the barfights.

    Crafters Guild
    Only Crafters within the Crafters Guild can sell thier wares on the streets of Tel'Ruin.

    Thieves Guild
    The underworld begins with the Thieves Guild. Not exactly accepted by the Govenment but more ignored for they have thier uses.

    Seamstress Guild
    Many a cold night a warrior seeks the warmth of the female form. Only those within the Seamstress Guild is permitted to offer thier bodies for gold.

    Town folk
    The ruck and rabble of the Town, anyone not within the other sub-groups are in here!

    Villian
    Those whom break the law are hunted and punished. Those whom are yet to be caught or have a record longer than your arm are the villians in Tel'ruin


    It is accepted that the full Dragoni Law is not viable currently thus While within this land, the secular Dragoni Law is as follows:

    Codex of Holy Law

    General Laws
    - The Dragoni Emissary shall be referred to as 'Mistress' or 'Emissary'
    - The Praetor of Tel'Ruin shall be addressed as "Sir" at all times.
    - All Folk bow when greeting the Emissary.
    - Templars and Officals always wear thier colours with pride.
    - Templars & Town Watch are to salute superiors, and properly address them.
    - Templars must equip thier Dress weapon while on home soil.
    - Town Watch are forbidden to drink while on duty.
    - Tithes are to be paid yearly

    Ethics Laws
    - Folk should treat Templars & Officals with decency and respect. Failure will result in punishment depending on the level of disrespect shown.
    - Folk should be wary that an assault on Priests & Officals is punishable by either being sent to the workshops or, in some cases, death.
    - Wytchcraft is not tolerated and wytches shall be dealt with by the Church.
    - All members of the Crafter's, Thieves & Seamstress's Guilds are to be registered with the applicable Guild Leader.
    - Any attack made upon the Emissary is considered Heresy in its highest form and is punishable by death without trial.
    - Theft is punishable by a severe fine.
    - The covering of heads by men, wearing cloaks by women or anyone weilding arms within the Temple (Except Templars) is punishable by a public flogging.
    - Public disagreement of the ethics, laws, faith or Emissary is punishable as heresy towards the faith.

    Home Soil Laws
    Offensive Language - 100 Gold
    Offensive Language to a Priest - 150 Gold
    Being Naked in public - 200 Gold
    Very Offensive Language - 250 Gold
    Theft/Mugging - 500 Gold
    Bearing Arms - 500 Gold
    Disturbing The Peace - 500 Gold
    Bribing An Offical - 1000 Gold
    Heresy towards the Emissary - Trial & Execution

    Heresy Laws
    Cursing The Temple or the Holy Family - 1000 Gold
    Cursing an Official - 1000 Gold
    Assault Upon Temple Priest - 1000 Gold & Jail 20 mins
    Use of forbidden magiks - Public Flogging
    Assault Upon an Official - Jail & Temple Trial
    Act Of Heresy towards the faith - Jail & Temple Trial
    Wytchcraft - Temple Trial

    Law of Sanctuary
    Any soul can seek sanctuary as long as they are not from a forbidden kin.
    Any soul seeking sanctuary must have thier sins forgiven by the act of dedication.
    Any soul seeking sanctuary must serve the church for a period of not less than one year per sin forgiven.
    Any failure to adhere to the law of Sanctuary will result in the execution of the failee
    Upon the completion of thier dedication, the soul is free to leave and lead a wholesome life.

    Boundry Laws
    Town Watch & Templari are permitted to uphold the Dragoni law upon the home soil of Tel'Ruin.
    Home soil of the Dragoni relates to all buildings and visual range of the front steps and 8 squares around each Tel'Ruin Building.
    Templars & the Town Watch will invoke the right of persuit if a crime is committed upon home soil and shall chase the criminal over others lands.

    The Following races are forbidden from entering Tel'Ruin's home soils: Orcs, Undead or beastmen. Those that trespass shall be executed without warning.

    OOC Stuff:

    Folk of Tel'ruin [FoTR] is a RP guild whose origins are from the Europa Shard. While our rules are not as strict as CoRE on Europa we do still have a set series of guidlines which can be found below:

    Code of Conduct

    - Stay in character whenever role-playing or in a role play area. Keep OOC talk to party/guildchat.

    - Guild tags must be visible at all times.

    - No OOC profanity or insulting of other players.

    - If there is any complaint, grievance, or other issue with a player then speak to a senior member of [FoTR].

    - Only steal from YELLOW bags or a max of 500 gold/Bandies. Other exceptions apply when the item is a IC Quest item. Such items are normally named.

    - Senior Members of the Guild have the option to boot anyone within the guild for not following these guidelines or in the majority view are causing grief to other players. We are a friendly guild whom wishes to expand the community, not destroy it.

    Rules of Engagement – PVP specific rules

    - If knocked unconscious or killed, do not continue to fight or otherwise take part in any ongoing battles (eg healing others) for 10 minutes, during which time a deathrobe must be worn.* RPing injured (walking and talking) is permitted.

    - Do not force players to PvP, always give alternative options (running away, being taken prisoner, etc). In all cases, ensure players are not AFK or disconnected before attacking.

    If you wish to join the Guild then we will welcome you with open arms! However that being said and as noted above we are community minded. We will often run various community events (House Drops, Auctions etc) and becuase of this we sometimes ask for some help. This could be as liitle as a couple of items or up to helping organise and promote our events. If this is for you then please by all means speak to a member of the Guild whom will point you towards a senior member. All you need to join is have a character with a sensible name (A character called LEETzor isnt acceptable lol) have a small write up about your character and have an idea what direction you'ld like your character to go. If you have never RP'd before (Roleplayed) thats fine also! We will encourage you to learn and help you in anyway we can!

    The Guild of Goats

    Leader:
    Lord Goat

    Contact Information:
    Icq# 599-410-637

    Description:
    Location/Map: Orc Valley, Trammel (south-east of Yew) A little about TGOG:
    The Guild of Goats is exactly what it sounds like. It is a guild of “role played”
    goats NOT orcs... Goats. We act as goats do *chews boot he found outside*.
    We are energetic and excitable creatures who’s’ bravery is only beaten by
    our appetites. Goats are enemies of wolves, foxes, wild dogs, etc. A wolf in
    close proximity to a goat is a dead wolf! The goats are allied with Kijsutsu
    Anei and often found there, playing with savages or killing wolves and foxes.​

    Garb:
    [​IMG]

    Head:
    Orc helm seems to be the way to go when you want to look like a goat.

    Body:
    Leather armor of your choice (preferably dyed a hue you could see a goat being) doesn’t have to be mono colored but NO purple goats! If you don’t want to wear leather armor...fine. You be the goat with a massive "Orc helm head" popping out of a fancy shirt. The armor makes the shoulders broader complimenting the head size... that’s all I’m saying.

    Feet:
    Goats do NOT wear footwear! We've already gone as far as assuming they have hands and opposable thumbs to grip held items with. Buh as far as they're feet go...for the sake of rp TGOG claims them to be hooves, which do not quite fit a shoe.

    Etiquette: Act like a goat. Just try to *chew* on as many things that interest you as possible. I enjoy chewing other people’s robes or cloaks. Be crude from time to time bite your fleas or eat something off the ground in front of others. When greeting other players’ head-butts may replace all “Hellos” and “Goodbyes” but the traditional “Haaaail” works too. *Hop* if you’re happy. And always remember that goats are the best at everything.

    Members and Ranks:
    So far guild titles have been based on the characters skills but there’s really no set system. TGOG simply asks for no dumb titles. (Rule: If you think it might be dumb… there’s a good chance it is.)

    Not all TGOG members are goats. All but wolves are welcome.





    Township Chambers

    The Wednesday Township/Crown summit meetings start at 8:30pm EST (twas a
    compromise after the vote) and will commence in March on the 1st and 3rd
    Wednesdays of each month.

    In the meantime there will be a February meeting on Wednesday February 17th,
    EM to post a reminder on approx the 15th.

    [​IMG]