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old letter, almost forgotten, kinda cool

Discussion in 'UHall' started by Mar Scyth, Apr 5, 2010.

  1. Mar Scyth

    Mar Scyth Guest

    Well, since I am a packrat and keep EVERYTHING, here is something old and cool, the letter LB sent us as Beta Testers just before UO went live. Thought it might bring back some memories for you old school players....


    Ultima Online Public Beta Tester (September 23, 1997)

    Dear Beta testers, fellow Origin development team members, and fellow citizens of the first ever true virtual world, Britannia:
    Tomorrow, the world as you know it comes to an end. We are closing the public beta test after the event planned for tomorrow.

    You have just been part of something wondrous. Imagine now what you will be a part of in the future.

    Consider what Ultima Online has been thus far. It has been over two years in the making: by far the largest, grandest, most complete virtual world there has ever been. Since the pre-alpha test that many of you participated in over a year ago, we have come so very far. At that time we tested a concept with some early art and some UNIX code running on a couple of servers to see if the virtual world concept could work at all. Now here we are, many months of hard work later, and the future looks bright indeed.

    We have three worlds, three "shards of reality," running on server farms scattered across the United States. Each is a testament to the future of online gaming. Each shard holds thousands of Earth-based players, many times more thousands of creatures, and tens of thousands of adventures.

    "But is it fun?" you ask.

    Oh yes, it is. Over the past few days I have spent many, many hours traveling Britannia, sometimes openly in your company, and sometimes discreetly following and observing. What I have seen amazes me.

    I have witnessed brave adventurers delve deep into deadly dungeons in search of danger. I have watched businesses and whole industries spring up to supply the needs of these adventurers. I have seen the blacksmiths auctioning off their wares in crowded squares, hiring miners with guard escorts to bring them metal to forge, hiring bards to calm the inevitable arguments and fights that break out in the fever of competition. I have seen intrepid crews take to the open ocean to seek new islands, only to be surprised by other crews on pirate ships armed with magic, ready to steal the contents of their cargo holds. I have seen people master the arcane and difficult arts of magic, and become powerful mages capable of transforming their shape and walking down city streets, terrifying the populace.

    I have seen a group of artists hold auditions for their play. I have seen a wrestling pit marked off in the dirt, and crowds calling out bets from the sidelines. I have watched as scholars walked into moongates over and over, building tables of destinations, to try to unlock the patterns behind them. I have read the research into unknown magic, and waited for players to discover the hints left for them. Newspapers have sprung up, and great libraries have been founded to gather the books of the world in one place.

    I have seen people build lives here. Build houses and businesses. Tame animals, and cry when they die. Bring old friends with them. Make new ones.

    Found cities--shiny new ones like Mystery City, which organized its own town militia, and shanty-towns made of crates and abandoned furniture. Use whatever words you choose: people have made HOMES here. They have settled a new frontier, with all that implies--the joy of breaking new ground, and the lack of conveniences it offers. The frustration of meeting new, unknown obstacles, and the thrill of conquering them.
    This game--no, this WORLD--has already become much more than any of us could have envisioned. Yet it is only now about to really begin.

    We--all of us, game makers and game players alike--are walking down a new road together. What is this that we have made together? Is it an Ultima, with a finite plot? Is it like other multiplayer games, with a clear goal to reach for? Is it just a huge medieval theme chat zone?

    No, Ultima Online is far more than any one of these, it is more than all of these put together. It is an Ultima, with an epic plot as yet largely unrevealed. It is a world. It is now our second home. A living, breathing, changing place, that will provide constantly varying experiences.

    Just like the real world, the virtual economy and ecology will change--even fail in places--as players either exploit or care for it. As developers, we will be challenged by keeping up with the "holes" in the "laws" of economy that players discover, just as a government must continue to pass laws to keep the economy and ecology of the real world on an even keel.

    There is so much in the world of Britannia that you have seen... and you are about to see much more. Many of the updates that we have made have not been part of the public beta test process. You have yet to see Britannia swept by rain and thunderstorms, or snow falling gently during the winter. You have not seen a crystal blink to let you know your friend is calling you with his own attuned crystal from across the world. You have not seen other things yet to come--the gatherings of necromancers building dread towers in clearings in the wilderness, the wonder of a magic carpet soaring high over the mountains, or the pride of being accorded the title "Dragonslayer" by all who meet you, your deeds known and published to bulletin boards in the local taverns across the land. It will not be long before we see the first wedding, the first day that a couple who met in Britannia send news to us of their child born somewhere here in our world, perhaps in Illinois, or Alaska, or Germany. These and many other things will be adding to the world of Britannia for months and even years to come, providing you with excitement and challenges. We have not "finished" Ultima Online. Finishing implies reaching an end. How does a world reach an end? It grows over time. It lives, it changes. It evolves. It becomes a community.

    Come, join the development team, the gamemasters, Lord Blackthorn, and I, as we discover together where that evolution will lead. The world where the future of role-playing resides. The place where we have all found another home...

    Come live with us in the world of Britannia in Ultima Online!

    -Lord British
  2. Mairut

    Mairut Guest

    Wow!!! Very cool. Thank you very much for sharing it :)
  3. Mar Scyth

    Mar Scyth Guest

    very glad you enjoyed reading it.
  4. Zodia

    Zodia Guest

    still waiting for my magic carpet... :lick:
  5. Mar Scyth

    Mar Scyth Guest

    LOL! So am I!! Maybe next patch. *Grins*:lol:
  6. Mar Scyth

    Mar Scyth Guest

    Everyone read it?
  7. Coldren

    Coldren Sage
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Fantastic letter. Thanks for posting it.

    Ah.. Unrealized visions.. Such a shame so many would never come to pass, or end abruptly. Wonder if Garriott looks back on this letter he sent, the hope and plans, and doesn't feel a small pang, just a little, inside.
  8. Llewen

    Llewen Grand Inquisitor
    Professional Stratics Veteran Stratics Legend Campaign Supporter

    Mar 3, 2006
    Likes Received:
    In my opinion all he should feel is pride. Sure he didn't get to do everything he hoped, but who does? He helped usher in a new era of gaming, and really he was a small part of that massive revolution that has forever changed the world we live in, the internet. I don't see any room for regret in that.
  9. BeefSupreme

    BeefSupreme Guest

  10. five oclock

    five oclock Guest

  11. shulginist

    shulginist Guest

    Very cool, thanks for sharing =)

    On a side note someone should give this man a castle on pacific.
  12. Mar Scyth

    Mar Scyth Guest

    That's right!!
  13. shulginist

    shulginist Guest

    With a strong emphasis on FREE.

    Thank you in advance!

    Yes YOU!
  14. Thank you for posting this. I had almost forgotten about these emails from back in the beta! (I was on Prodigy at the time LOL!!)

    So much has changed, not just in UO, but the world. It made me smile to read this. I am going to have to go up into my attic and see if I can dig out my old Charter Box and stuff...

    ...talk about nostalgia!
  15. Coldren

    Coldren Sage
    Stratics Veteran

    May 13, 2008
    Likes Received:
    What he HAS done has always been, in my mind, exemplary.

    However, I have known few successful people who, no matter how great their achievements, don't stop and ponder the things they didn't get right, the things they didn't complete, and don't feel a slight pang.

    Regret, for all it's negative side effects, can also be a powerful motivator. If you never regret anything you didn't do just right, just the way you wanted, or wanted something to better... How or why would you ever improve yourself?

    He should feel pride in what he has done, and I'd never say otherwise. But a man with no regrets, with no shortcomings, is a man who never improves or is dead.