i came across this post of adventures by some guy from 10 years ago who had just become a murderer for the first time. i quote his experience as flws: quote: Today's adventure is special, not because of an especially interesting fight, but because I became: "The Murderer name witheld" The actual event was not so interesting. I watched a mage work his monster for a while, and then attacked and killed him. I think what makes this episode interesting is that everything is now different for me. 1. Guards kill Murderers on sight. 2. A Bounty is generated when you become a Murderer. 3. Vendors will charge Murderers 5 times more for their service (murderers have to pay them to be "dirty"). 4. Every time a Murderer dies he will suffer stat loss (str/int/dex and skills) exponentially based on his Murder Count. Keep in mind that a murderer's death does not reset the penalty. So if you die and lose 10% and die again immediately, you'll lose another 10%. Also, stat loss is cumulative with any other stat loss. Thus Resurrecting with Penalties will result in both stat loss from the Resurrection and stat loss for being a Murderer. 5. Murderers cannot insta-log from houses. If you have never been a murderer, let me tell you, it ain't easy. This is not a complaint, it's just a fact. Everyone you see will either attack or run away. Rarely will someone stop to just chat with you. So if you want to be a murderer, be ready for all the consequences that go along with it. Life just got a whole lot tougher for me, but if one wants to be a murderer, learn the ways and be prepared for anything! unquote. I didnt play ''back in the day'' but it seems that the consequences of ones' actions were a heck of a lot greater back than. Compared with the above a red today really has no consequences... discuss.