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Discussion in 'UHall' started by Ezekiel Zane, Jan 19, 2010.
Wow! Just wow!
Test Center - New Client and Publish Available Today
19 Jan 2010 14:01:59
The following changes will be availble on TC1 today, additionally we have included client changes available to all players. We encourage you to log into Test Center to check out the changes and give us your feedback, have fun!
Edit 2:20PM EST - Accidentally posted the wrong notes, we apologize for this oversight. The correct notes are now below, thank you!
Item Insurance Update
All items have been evaluated based on their true value and these values will now be used to determine insurance costs.
· Scaling insurance cost
o New insurance costs will be between 10gp and 600gp.
o Magical items cost will be based on their worth in the Imbuing system.
§ All community collection items will remain 600gp.
o Non-magical item cost is based on a percentage of the items vendor price.
o Player will now be receiving 100% insurance value for player kills and factions players will receiving 50% insurance value for player kills.
· New improved interface added to the player context menu
o Displays all insurable items currently within the players backpack and equipped on paperdoll.
o Displays current insurance status for each item.
o Total insurance cost, the number of deaths payable, and the gold available are displayed for the player.
And now you know what Zeke is on about.
I didn't really think 600gp per item was that bad.
So this makes items cheaper to insure dependant upon the scale?
If this is the case I hardly see the point of the work.
LOL all my stuffs gunna be worth 600gp. dang!
600gp is still the max though. I wish they'd have increased it some for artifacts and such.
Hmm, If someone has spent several million on imbuing an item, They can clearly pay more than 600gp per death!
well i can tell its already broken my gargoyle necklas and earings are not showing in list
i think the point of this is to give the pvprs something for kills
I agree, very minor changes in all reality. Though this does mean faction fighting get a little more gold upon the kill now.
Maybe if the raised the #$@*(! price of insurance, it would be better. Clearly if they are going to change the mechanics, they could easily change the value of how much is charged. Artys for 10k? 50k? 100k? Makes more sense as in the real world, things cost more to insure when they have more value.....
maybe one day....
None of my gargoyle armor is showing up in the menu whether I'm wearing it or it's in the backpack. The toggle option is gone, so it appears there's no way to insure it.
you bet your ass i'd be holding a trible spear with a newbie suit like the old in days if every time i died i lost 1.5mil.
You think theres alot of stealthers now?
I filed a bug report on this i would suggest doing the same
if you have a suit of npc vendor bought junk, it won't cost crap to die. but if you have a suit of Artys and imbued max intensity things, you bet your ass it'll cost more.
I like it, a new char won't need alot of gold to keep insurance price up, and it takes more gold out of the banks of the wealthy.
No it's not taking more money from the wealthy it's taking less money from the people with nothing.
Honestly, 600 gold per item isn't bad they should have raised it.
Seriously I bet we're either going to see bragging about all 600 gold insurance suits or pancakes abouting having to pay 600 gold while "that guy" doesn't.
Thank God about time they lower Item Insurance cost for many items way to go Devs thanks.
well since imbuing will determine the cost of insurance on my magical item's it wont cost me much since I cant buy the damn SA expansion from their website, just had to get that off my chest I know 600gps is the max
It's kinda a bummer and shows that at some spot the devs are out of the loop. Decreasing insurance(if I have read this correctly) is pointless and any true increase would most likely not be reflective of true value(which is subjective).
To think that this is where resources are spent when daily there are pleas from the player base to fix age old bugs/exploits/speeding is sad and shocking.
no kidding no more 600gp to insure scissors
One of the reasons I've always protected my newbie scissors, sextants and daggers. Most of my characters have them.
do you really lose scissors that much? what is it? 11 gold to buy a new pair? why would you insure a pair?
I don't mine are newbie blessed. I hope it never screwed those items up.
So does PvM still take insurance out of your account if you die?
I like the idea of scaling it, but now we need a gold sink more than ever.
Mine too..... newbied scissors and daggers.
that was just a example i also insure my worthless earrings that my human wears just for looks ! and i dont like having to go replenish all my tools and such when i die simple as that!!
This will be a great change and a great help to newer players. Lets try to remember what it was like being new to this game all those years ago. Unless you had help from an experienced person from the start, you will understand what I am saying. Does anyone remember what it was like, killing low end monsters for rediculously small amounts of gold. Using that gold to insure next to worthless items that you spent weeks trying to aquire, then dying to a skeleton or something else. Do you remember running out of insurance, and not being able to retrieve your body before it decays? Keep in mind at 600 gp per item, each death costs 6k. 10 Deaths = 60k. Now honestly? When you were new, was it easy to get 60k?
I think if this game is to continue to thrive, or regain some of it's former glory, perhaps we should be at least slightly more concerned with the underdog? If we are all so very concerned with with there being too much gold circulating, and items costing so much, perhaps a change to the vendor system will help. Maybe something that determines a maximum item value and will not allow a higher price to be posted? Of course that is a Utopian concept and I am sure it will never come to pass.
Anyways, Good Job Guys!
In PVP, you already got 100% of the insurance payout. This is actually a nerf for PVP.
You got 100% of 50%.
Lower insurance, and a more user-friendly interface... looks like they want to help out the newbies a bit. Nothing wrong with that
And nice that they have the counter with how many deaths your insurance money will last.
They should make the impressive arty / Imbued to the Hilit PvP suits cost ALOT more in insurance & then make it so that amount is SPLIT by the number of people flagged on you at death!
-Attacks JOE the PvPer..
*to guildmates... HE's MINE I SAY!!! I want that 50k to myself!*
-9 other guildmates decided to attack also...
-Joe the PvPer gets instant ganked...
*Well... 5k Each isn't bad.. but it sure isn't 50k lol
This has to be the biggest trammy patch in the existence of Ultima Online. My god, you guys complain about paying 6k per death? Holy ****!
When you all are ready to grow up and play UO how it should be played, come visit me on Siege Perilous.
I run a 4milion GP suit UNINSURED, which is equivalent to 40mill on your prodo shards...
Flippen pathetic I tell ya!
oh and wtf are you blessing scissors and tailoring kits for? seriously....wtf?
I did not realize that! good to know!
wonder what this will do to the price of bless deeds?
funny post. a high brow seige guy speaketh. what i wondered about your post was that you run a 4mln gold suit there and i looked at ur avatar and it says anchorage alaska. how are u pinging. made me wonder where the seige server is located in relation to alaska is all...
Haha yeah it sucks. 3.5 years stationed on Elmendorf AFB has sucked for playing UO. Siege is an east coast server and I ping between 80-109...most of the time just under 100. Its been doable though. I've learned to adapt and what odds I can take on and what I cannot. Leaving soon though, I'll be in Maryland in two weeks. Friends there are pinging around 10-20
wow I am in Oregon and its 150 for me ! I need a new isp it seems! comcast here
I agree with you. They are tailoring to newbies on many of there changes to help out in pvm and pvp from imbuing to easier changes to lowering market prices, making things easier, and these insurance changes.
There is just one big flaw to that equation...........
..........There arent any newbies.
I conducted a ping test the other month and whats funny is, in White Horse, canada I wold ping 30-40 to the siege server. pretty much the same distance away.
well if prodo gets a cut, why dont we on siege get a lil break too, faction artys cost too much, we dont get to insure are suits, (but thats the way we like it) it just blows because it cost 3x more than prodo shards and we only have once char slot, so we cant just jump on a tamer and whatch my big stupid self healing dragon farm silver for me, it kills the pvp cause no one is rich enuff to die
No you only got 50% of the cost, for pvp. Unless they changed it long ago. So for each item you were rewarded 300gp. So yes this is a gift to Pvpers.
Its 5x the silver cost. Not 3
We aren't blessing scissors, lol they are from long ago when newbie items were blessed so they stay with you no matter what. I have tons of them clothing and everything. Heck use to make chars on different shards and trade with other people for blessed regs.
*Dreams of ping below 100 anywhere!*
Oh I hear ya. There was a post up there where someone said they insured their Scissors. I should have used the word insured vice blessed.
I can't believe they DECREASED it when the amount of gold since AOS has drastically increased.
I understand making noobs items cost less, but cmon, they couldve bumped artifacts to 2k per death.
Look, not all players sit on billions in gold. The casual player doesn't buy their gold, they get it when they can.
Hell, just be happy their showing an interest in doing things for, or that they can.
I don't like this system. If I pick something up or get a drop I might need to insure it quickly and flicking through pages of items isn't quick, and probably gives more chance of you accidentally uninsuring something via a checkbox.
The cost changes don't matter to me.
I like this new system, though I think it would have a bigger effect if the maximum insurance cost was significantly higher. Then there really would be incentive for me to try killing someone in much better gear rather than simply thinking "stuff this" and avoiding them. With potential, (if the price was beefed up) to make folks think twice about using their uber PvP suit or carrying an entire armoury around all the time.
But I'm happy, my insurance costs will certainly drop and it'll be good for newer players to afford insurance more easily.