Aside from never really bothering with the Virtues due to my perception of their difficulty in gaining and maintaining I have an idea that might be the BomB or simply SuXxZorzz. First: Stop or severely reduce Virtue decay. Logic: A virtue does not decay if not used, it decays if a counter-virtue act occurs. Kind of simplistic but not so much if you apply critical thought to the process. Second: Make Virtues buyable by amounts. Seriously, why not? Think of it in the manner of Reputation Management campaigns that you are exposed to daily. One current example is BP and the oil spill in the Gulf of Mexico. With all the commercials and marginally lowered prices BP is attempting to buy their way back to a place of, if not of Virtue, at least uncriminalness (yes, that is a made up word – why not? You know what it means and language is about communication…) So why not? A character can go buy up a virtue, the value of which decays slowly over time. If the Virtue in question is gained through game play mechanics it decays at an EXTREMELY minor rate. Something like 10% over a year if not used. Another way to think of it is via the current free-to-play business model being embraced by leading on-line game systems. You can adventure for the ultimate Sword of Kill All or buy it from the On-Line Store. In this instance it is an easy way to get rid of the Billions of extra gold many players profess to have. (I don’t have billions, just millions…) Ask yourself this; Would I pay 1,000,000 gold to max Compassion and be willing to see it degrade 10% over a year? If the answer is yes we have a creative solution for Virtue advancement and gold reduction. What is your assessment or how would you modify this proposal?