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Only one Barding Mastery at a time??

Discussion in 'UHall' started by Merion, Jun 1, 2010.

  1. Merion

    Merion Lore Master
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    I just came back from holidays and haven't tested it thoroughly yet, but when I saw the barding masteries are live, I was stoked. Then I heard, that if you have mastered several Barding skills - as a true bard would - you can only use the special ability of the one you did the quest for last.

    Is this true? If so, it would be a punch to the face for the true bard players! Do I really need to peace 5 mongbats every time I want to change from my disco ability to my Peacemaking mastery?

    If so, I think I'm gonna weep....
     
  2. Llewen

    Llewen Grand Inquisitor
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    It's true, you do have to specialize. If you love barding that much, I suggest you give birth to a couple more bards. :)
     
  3. Lord Chaos

    Lord Chaos Always Present
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    Yeah, basically barding is now about FOTM bards and not true bards. Just throw music + <music ability> + focus + LMC/MR + Meditation and you can keep your masteries up indefinite.

    If you're doing boss fights, just party a few FOTM bards near with their masteries running.

    Its absolutely a stupid way of doing things that the devs came up with, I hope they allow you to freely change soon.
     
  4. Merion

    Merion Lore Master
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    *weeps* :sad2:
     
  5. Kojak

    Kojak Lore Master
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    they're eventually gonna have to make it so that once you complete the quests to qualify to use the masteries, you can use any one you want - it's just gonna take a while for the ego monster to settle down and allow it - I figure posts like your will wear them down over time - because, let's face it, they're gonna see a veritable duplicate of this post every day from now until the end of eternity on the uhall until they change it

    it just takes time to wear down the ego monster and defeat stupidity - it just takes time (and alot of uhall whining :))
     
  6. Lord Frodo

    Lord Frodo Grand Poobah
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    If I have a 120 Bard does this lessen my provo/discord/peace or does it add an extra ability that I need to choose.
    IE I pick the special Discord but provo/peace is the same as before this change.
    IE I pick the special Peace but disco/provo is the same as before the change.

    If I lose nothing but I am able to pick up a special then the only problem I see is picking what supper bard skill I want and use the other 2 the way I have always been using them.

    Or is the big complaint is you can't have all 3 on the same char at the same time?
     
  7. That's not the point really. I have 3 bards and could master a different skill on each.

    The point is that situations can change in an instant, and you can't always know ahead of time which skill you will need. One moment you're fighting a spawn with a group and the peacemaking or provoke masteries make sense. Next moment you get raided and the discord mastery would useful...what are the chances your attackers will wait while you run off and discord 5 rabbits? Why can't bards use whatever masteries they qualify for?

    An archer can switch from a PvM bow to a PvP bow in about 2 seconds. Warrior same. Mages, Necromancers, Mystics don't need to change anything, they just need to cast some different spells. A tamer can say all kill and point to a monster or another player.

    Bards? Gotta plan way ahead to fight in a specific situation, and are useless when the situation changes. In addition to all the asinine limitations on the new masteries, bards are the only skill class forced to do some stupid quest over an over to utilize a skill that they qualify for.

    The real beauty of UO is that people can select whatever skills they want and put them together however they wish. If I want to be a bushido/ninjitsu/tamer/mage I can. But the developers seem to have some pre-conceived notion of what bards should be. Bards have always had zero effectiveness in PvP (the skills don't even work), and they are again trying to pigeon-hold bards into a style that the imagine, rather than allowing for the flexibility that every other class has.
     
  8. EricVT

    EricVT Adventurer
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    The only problem I have with the system is how ridiculous the quests are for switching masteries. If they insist on us only using one mastery at a time, why not at least allow us to only do the quest for each ONCE and then put a timer on switching the masteries or something instead of re-doing the quests (like 15 minutes or 30 minutes or whatever, something comparable to how long it would take to do the quests as they are now).

    When I want to switch and find that I have to go provoke some rabbits it makes me just want to quit playing for the day. It isn't exciting or even halfway engaging...it's just running around frustrated wondering why a 3x120 bard has to provoke rabbits.
     
  9. You make it sound like all bards lost some ability because they can't use all bard masterys at once, and they haven't. Bards have the same abilities now that they had before, but you can choose to have two more special abilities.

    Pretty much you have to plan ahead whichever character you are playing, not just bards. Do you have the right slayer? All of my equipment repaired and going to last through the night? Do I have a charged bag of sending? I look at all of these with every character when I go out for more than a quick walk through.

    Sure, I agree that the quests are silly (stupid even) and monotonous. But my bard is far from useless.
     
  10. Lord Chaos

    Lord Chaos Always Present
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    Noone said they should be able to use all of the masteries at once, only that they should have them all available.

    Good point about the planning ahead, are you prevented from bringing more than one slayer? Do you have to go kill 5 rabbits to be able to use another slayer? Are you only able to repair once piece of your suit at a time and then have to go do a quest?

    Bards are not useless, but this gives rise to FOTM bards.
     
  11. Assuming you are correct on this point... So?
     
  12. Every character class has to do the things you mentioned, bards are no different in that sense. But bards are the only ones that need to perform anything like a quest to switch skills. Archers don't need to go kill 10 mongbats to figure out how to switch from using a bow to a crossbow. Mages don't need to slay 5 cows to figure out how to cast mysticism or necromancy spells after using magery spells for a while (assuming they have those skill points). It's not just the requirement of doing a quest, but also that the skill points dedicated to these skills are less effective because they cannot be utilized.

    No bards didn't lose anything with the addition of these masteries, but that's not the main issue underlying bard complaints. The fact is that since bards last got any attention (the addition of discord along with a HUGE nerf to provoke), every other class has gained incredible powers while bards have remained static.

    This has been covered so many times already, but compared to how things were:

    1) Archers & warriors now benefit from 180+ stamina, 50+ swing speed bonuses, stamina & mana leeching, bushdio specials, chivalry specials, weapons specials, loads of beneficial arties, imbuing (something else that benefitted everyone but bards). Compared to a 100 dexterity archer/warrior of the past, a sampire or ABC archer can do 20x (not an exaggeration with 250 point hits and insane swing rates) more damage over a given period of time.

    2) Mages now benefit from 200+ mana pools, 20+ Mana regen, LMC, LRC, FC, FCR, entire new schools of magic that can be combined to even greater power, mana leeching for non-stop spellcasting. Harken back to the last time bards received changes, and Mages could cast 3 maybe 4 7th circle spells before needing to stop to meditate. Now, they can cast faster, with less mana, and leech more than they can ever use; to say nothing of huge damage from slayers and SDI (bards to not get additional damage from slayers, nor do they benefit from DI or SDI). All while bards have received nothing.

    3) Tamers have pet bonding, not to mention a new set of pets every publish, from Greater Dragons & Dread Warhorses to rune beetles, raptors, bake kitsunes. And the key benefit of pet bonding is that tamers can always have a fully trained pet at their side. So, let's just estimate that a fully trained pet is about 5x more useful than a fresh tame, and a GD is at least 5x better than a normal dragon. 25x more powerful? At least.

    Bards never benefited from any improvements in swing speed, casting speed, huge pools of stamina & mana, elite artifact equipment, imbued equipment. None of it. So now that bards finally get something, why is it so severely limited?

    A sampire can benefit from a necromancy spell, along with chivalry spells, and at the same time use bushido spells, not to mention shield-free parry bonuses and weapons specials (tactics). They can master 6-7 different skills and employ them all fully all at the same time. But a bard cannot master more than one bard skill? What a load of [email protected]
     
  13. Konge

    Konge Lore Master
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    logic flaw number one, masteries don't prevent a bard from playing the way it did before, just adds a new flavor.

    OP

    Also the concept of a mastery, as implemented would be to specialize. Jack Of All Trades, master of none, never heard that?
     
  14. Babble

    Babble Guest

    *starts a petition where pvp is forbidden until a bard has had time to discord 5 rabbits and change masteries*
    :p


    BTW: Can you at least provoke on players again, or ist that still forbidden?
     
  15. Konge

    Konge Lore Master
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    The only thing added were bardic masteries. That's it, nothing was changed, like I said earlier.
     
  16. Lord Chaos

    Lord Chaos Always Present
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    No, it doesn't, but bards have been quite underpowered for quite a while.