Why Unicorns? - I like the aesthetic looks... - Unicorns are immune (?) to Poison Elemental's nox? - I was gonna run Unicorns with 64-65 poison resist and 60+physical resist for Poison Elemental's melee, little worried about the spell damage against Unicorn with 30-35 fire resist and 30-35 energy resist. - I can hop on the Unicorn for a cure if I'm below 40% health and poisoned (but I only need one Unicorn for this). - I cycle through Malas Unicorn spawn as fast as I desire by turning in weak Unicorns to Moonglow Zoo and it is great for gains (I'm in GM+ ROT on Siege). Concerns - That it will be a bear (no tamer pun intended) to keep Unicorns alive against Poison Elementals and/or other spawn in the are because of low hit points/resistances. Possibilities - Ride Unicorn as needed to keep it alive and pair it up with a Rune Beetle. - Realize this is a lost cause and just tame one to ride when I feel like having a Unicorn mount for appearances. - Another use for a single Unicorn or pair of Unicorns (albeit with different resists) that I'm not seeing. Background - Fairly new to taming, so I have no clue whether this would work at all. - I have a stealth mage tamer but I would maybe stone 100 Hide+ 80 Stealth for 90 Resisting Spells + 90 Meditation since I need to be exposed to vet and I think I will need Greater Heal to boost Vet. heals (115 Lore/115 Vet with enhanced bandages). - This is on Siege so I'm not gonna be running an awesome suit of armor. - I would possibly have an axer paladin along with Elemental Slayer Geoffrey's Axe (think Shame dungeon) with max poison resist and high/max physical resist. Thanks for any input or advice about if this is reasonable or barking up the wrong tree because Unicorns just ain't gonna handle it.