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Parry Mage Question.

Discussion in 'UO Spellcaster' started by KalVasTENKI, Apr 10, 2012.

  1. KalVasTENKI

    KalVasTENKI Babbling Loonie
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    Hello everybody,

    I am trying to create an effective parry mage template. If I have the following template (see below), a mage weapon, and 70% defense chance increase; would parry give me a significant aid against dexxers? I have a hard time fighting against dexxers with just a mage weapon and 70% defense chance increase. Suggestions are welcome.

    [Template]:

    120 Magery
    120 Eval
    120 Resist
    100 Poison
    100 Inscribe
    100 Meditation
    90 Parry
     
  2. Hex_Europa

    Hex_Europa Sage
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    It's always hard to build a parry mage due to the skill points needed AND the high Dexterity requirement needed to maximise benefits.
    If you have max DCI AND Parry this will give you a significant advantage over your average dexxer.

    Now i'm sure your aware to get the most out of parry you'll need a minimum of 80 DEX, so take this into account (after a curse for example)
    Currently you would have a 22% chance of parrying with 90 Parry, by bumping this up to 100 you'll have a 30% chance.
    My advice would be if you have no skill points left bump Parry up to 100 and drop Med to 90 and get some more MR on your suit to compensate.

    My advice to all when experimenting with templates is to try them out on test shard first that way you won't be wasting time and possibly gold with a template you don't like. Basically get a dexxer with max HCI to hit away and see what happens.
     
  3. I run an oldschool parry mage template that has NO problem with dexxers.

    120 Wrestle
    120 Parry
    120 Magery
    120 Eval
    120 Med
    !20 Resist

    Like Hex said, keeping Dex at 80+ is imperative. Poison, imo, isn't a good mix with a parry mage. The majority of dexers chug, or/and aid, or have resist, and mostly have poison themselves... so it really wont aid you much in combat. For mage duels it might help, but if your a parry mage you should probably steer clear of those :) This wont be your strong point.

    Wrestle is the key here, since almost all dexers disarm spam mages. Normally i'll just stand toe to toe with someone and harm spam them to oblivion. You can disarm and parablow them, and pull out some decent combos.
    My favorite thing to do against dexers, is just poison them repeatedly until theyve burnt through 30 cure pots, and run crying all the way to their house.

    Anyways, this temp doesnt have any killer offensive power, but I honestly am not scared of ANY dexer on my shard, and thats including all these throwers with hit fireball and mortal spam and crap, and I dont even chug pots whatsoever, and im also not even that great of a mage. Normally the really big dawg dexers on my shard give up cuz they cant kill me, and i cant kill them through all their chugging; or they run out of puts and then run away. Normally the latter. They always come back do some LOL PARRY MAGE crap or something, but Rarely attack you again, cuz they dont like it when mages dont run like a chicken when theyre dismounted and disarmed.
     
  4. Sir Morder

    Sir Morder Certifiable
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    I could be wrong but dont you need tactics to use disarm and para from wrestling?
     
  5. Driven Insane

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    Nope. Just like you don't need tactics for Infectious Strike.
     
  6. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Well, first problem is, you listed a total of 750 skill points, when the cap is 720. What items are you using to boost your skills? You can drop Poisoning down to 80, since you only need a combination of 200+ between Magery+Poisoning for DP.
    You could run with 100/50/105 naturally, then reforge +5 DEX onto 6 pieces of armor, and get the 80 DEX needed for Parry that way. Or simply chugging a Greater Agility Potion with +50% EP works for awhile (old +50% EP Ecru Citrine Rings work great for this).
    The new Hephaestus shield could bring you up to GM Parry.
    But like said before, the problem with using a Mage Wep, is that Warriors are going to Disarm and eat you. Wrest is the only real defense against it.
     
  7. Sir Morder

    Sir Morder Certifiable
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    Why are older EP rings different?
     
  8. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Ecru Citrine Rings can no longer be crafted with 50% EP, unfortunately. So the older ones which do have 50% EP are much better to quickly swap on and off for a Greater Strength/Agility pot chug.
     
  9. Risso

    Risso Babbling Loonie
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    Since when?
     
  10. Sir Morder

    Sir Morder Certifiable
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    I would also like to know since when? I'll admit i havent tried to craft one in the last year or so, but i've read no changes as to crafting the 50 ep rings. I know there was a change made to not be able to imbue over weight ep 50 rings, but nothing about crafting them.
     
  11. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    I made about 15-20 Ecru Citrine Rings about 2 months ago, and not a single one had above 20% EP.
     
  12. RawHeadRex

    RawHeadRex Slightly Crazed
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    i make them still