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Parry mage shield

Discussion in 'UO Spellcaster' started by Herman, Dec 17, 2011.

  1. Herman

    Herman Seasoned Veteran
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    Found a cool Shield with dci 20 and reactive paralyze and no negative mods

    The Imbuing cap is 400 so can only add one more mod to it sc is the one i m going to imbue on it

    So

    1 Is parry mage any good now ?

    and

    2 Imbuing sc comes with fc -1 and the imbuing cap is 400 so i cant remove it
    Is reactive paralyze worth the fc -1 or should i go with another shield?

    ty
     
  2. icm420

    icm420 Seasoned Veteran
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    1. Yes parry mages are awesome, the downside is that they require high dex in order to parry effectively. 80 dex will put you at the maximum parry %. I like to use alchemy and/or max EP to help get my stats high enough. Also considering a weapon skill to mix with a parry mage is often a good idea due to the high dex requirment. My favorite is the macer parry mage, however it is a very hard template to do correctly. I've only been able to make it work in faction and no open hand means it's hard to use potions.

    For pvm a parry mage is not as practical, you will get hit less often but a mage isn't going to get hit the way they will in pvp. Often a summon or an invis will break the aggro and allow you to heal up.

    2. I have no idea what reactive paralyze does.. sorry! I generally dislike -1 penalty because that is a mod I have to counter instead of putting an extra mod on. For example your ring may have to have FC1 instead of 25EP. I would prefer to find a no negative shield and get my 25EP. If you are serious about a parry mage and do not have an old school HCI/DCI shield with no -1 (pretty rare these days I guess), I would go for the Light's Rampart shield. It has 20 DCI, no -1 and great resistance. However being that I know nothing about reactive paralyze.. I am not sure what to say.. hopefully someone else can answer that part. It maybe worth it.. but from what I remember it was a disappointment. I've not played since october however.. so my information is a little dated.

    Either way good luck and have fun!
     
  3. Herman

    Herman Seasoned Veteran
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    Thx u for reply

    Having hci is only if u want to go with wrestling? i was thinking eval anatomy so if i understand correct i dont need any hci


    This is what uo guide say about reactive paralyze

    Reactive Paralyze is an item property found on certain shields. If the wielder effectively parries an attacker's blow then there is a percentage chance to cast the magery spell paralyze on the attacker.

    Sounds good but it s the percentage i was wondering about and also if I freeze when it go off

    Guess i just have to try it out on a swordman first to see if i like it
     
  4. Lynk

    Lynk Grand Poobah
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    I got a pretty sick shield from Shame.

    Spell Channeling no casting penalty
    4 int
    25 soul charge
    20 dci
    reactive paralyze
    1 mr

    Brittle
    Cannot be repaired
    -100 luck

    Just wish I had gotten it on a different server where I have characters to use it!!
     
  5. icm420

    icm420 Seasoned Veteran
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    Like i said I havn't played in a few months, but last time I was playing Eval/ Anat didn't seem to work correctly. Wrestling was better. Eval/ Anat does save 20 points and for certain builds this is huge. As for a weapon skill it could be anything.. open hand is best for potions and why most people seem to use it now, but swords/macing/fencing should work also. The issue is in regards to pot chugging and from how and what I played potions were a big deal. I've realized that most people disarm often, so even with both hands full potions can still be reliable.. just more situational then a crutch. My all time favorite character was a macer parry mage, he was a dexxer that could cast spells, but this was before imbue, throwing and mysticism came out. I crutch on potions a lot and necro mages were destroying me with bloodoath so I ended up changing the temp. I don't suggest doing a parry *insert weapon skill* mage but it could be something fun to play. A 6x120 parry wrestle mage is effective due to the increased SDI. I was running that temp when I stopped playing. Honestly I think all mages are pretty even in regards to power right now.

    As for reactive paralyze.. I see good things and bad things. A key part of knowing if the shield/property is worthwhile will be if you are frozen when the para goes off. If you are.. then it's not a good idea in my opinion. If not then it could be awesome against no resist characters. If it's the same as a mage para then 120 resist will negate it.

    PS- have gargs been nerfed yet? Throwing and mysticism just bore me and have made me loose a lot of interest in uo. Until something changes with that my accounts will remain off. :/