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Passive Mana Regen...

Discussion in 'UO Warrior' started by Prana, Apr 30, 2013.

  1. Prana

    Prana Adventurer
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    Is there a difference between Passive mana regen while wearing leather, studded leather, and plate?

    I'd love to take advantage of the LMC benefits of pub 81 but don't want it at a cost of my mana regen rate.
     
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  2. RazicGL

    RazicGL Seasoned Veteran
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    Here are some numbers to have a look at from a post by Phoenix _mythic ( a Dev) this is not my work but taken from his post. .

    1> Base Mana Regen Rate is 0.2 mana per second
    2> Focus Bonus is Focus / 200 mana per second
    3A> Let Meditation Bonus be 0.0075 * Meditation Skill + 0.0025 * Intelligence Attribute
    3B> If your Meditation Skill is GM or above, multiple Meditation Bonus by 1.1
    3C> If you are actively meditating, multiply Meditation Bonus by 2
    4A> Let Base Item Bonus be (Meditation Skill / 2 + Focus Skill / 4) / 90
    4B> Multiply Base Item Bonus by 0.65, then add 2.35
    4C> Let Intensity Bonus be the square root of the sum of your Mana Regen intensities, capped at 5.5 (30 total intensity).
    4D> Let Final Item Bonus be ((Base Item Bonus * Intensity Bonus) - (Base Item Bonus - 1)) / 10. This is mana per second.
    5> Add the Base Mana Regen Rate, Focus Bonus, and Item Bonus. Add your Meditation Bonus only if you're not wearing non-meddable armor. The result is your total mana regeneration per second.

    Here is an example:

    120 Med, 100 Focus, 110 Int, +25 Mana Regen from Items, wearing meddable armor.

    Base is 0.2
    Focus Bonus is 0.5
    Med Bonus is 0.9 from Skill + 0.275 from Int, multiplied by 1.1 from > GM Med = 1.2925 (or 2.585 if actively meditating)
    Base Item Bonus is 2.35 + 0.65 * (85 / 90) = 2.964
    Intensity Bonus is the square root of 25 = 5
    Item Bonus is ((5 * 2.964) - (2.964 - 1)) / 10 = 1.2856

    So my total regen rates are:
    1> Meddable armor, not meditating: 0.2 + 0.5 + 1.2925 + 1.2856 = 3.2781 per second
    2> Meddable armor, meditating: 0.2 + 0.5 + 2.585 + 1.2856 = 4.5706
    3> Non-meddable armor: 0.2 + 0.5 + 1.2856 = 1.9856


    Hope this helps you out, there is a good calculator on the "knuckleheads" site that will give you accurate figures.

    In short, unless you have meditation or the focus skill there shouldn't be any difference. Punch in your numbers into the calculator I mentioned to get a accurate response.

    Take care,
    Raz
     
    #2 RazicGL, May 1, 2013
    Last edited: May 1, 2013
  3. Prana

    Prana Adventurer
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    Great info, thx a ton. Is it possible for you to provide a link to the "knuckleheads" site?
     
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  4. RazicGL

    RazicGL Seasoned Veteran
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    www.knuckleheads.dk,
    There is an impressive imbuing calculator on there too.
     
  5. Skelf

    Skelf Journeyman
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    Guys...hold up here. I have been bitten enough times by inaccurate information from both players and Mythic representatives to be cautious. As a starting point, I decided to try and answer the original question which was "Is there a difference between Passive mana regen while wearing leather, studded leather, and plate?"

    To do this, I ran effectively a small pilot trial to see if there was an issue to be addressed.

    I took a mage:
    Human
    Int 125
    Med 120
    No equipped MR wearing arcane clothing to power the spells to waste mana.

    I blew off mana until below 25 then timed how long it took to passively regenerate to 125 mana when 1. Naked. Then wearing wearing five pieces of 2.Leather 3. Studded 4. Plate

    The results were as follows:
    1. Naked - 47.97 secs = 2.08 mana/sec
    2. Leather - 47.91 secs = 2.07 mana/sec
    3. Studded - 125.98 secs = 0.79 mana/sec
    4. Plate - 126.03 secs = 0.79 mana/sec

    For good measure I timed the same recovery process when naked and actively meditating: 29.58 secs = 3.33 mana/sec

    As expected, there was no significant difference between Naked and Leather nor between Studded and Plate. So we therefore have 3 mana regeneration rates to consider:

    Passive regeneration in Non-Med armour - 0.79 mana/sec
    Passive regeneration in Medable armour - 2.07 mana/sec
    Active regeneration in Medable armour/naked - 3.33 mana/sec

    I have had a look at the knuckleheads mana regen calculator and the one at http://www.uoguide.com/Mana_Regeneration . Neither are accurate although the uoguide one is closer. The rates they suggest we should expect in the above scenario are:

    Knuckheads:
    Passive regeneration in Non-Med armour - 0.1181 mana/sec
    Passive regeneration in Medable armour - 1.4518 mana/sec
    Active regeneration in Medable armour/naked - 2.7856 mana/sec

    uoguide.com:
    Passive regeneration in Non-Med armour - 0.3000 mana/sec
    Passive regeneration in Medable armour - 1.6338 mana/sec
    Active regeneration in Medable armour/naked - 2.9675 mana/sec

    So, or the specific instance described, actual in game mana regeneration rates and calculated rates are widely different. I can come to only 2 immediate conclusions:

    1. Non-med armour currently DOES reduce pave mana regeneration significantly whether it was intended to or not.
    2. The whole area of mana regeneration deserves detailed re-examination

    Enjoy..;p
     
  6. Skelf

    Skelf Journeyman
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    Quick addition:

    1. I should point out that I measured the time it to regenerate from 25 mana to 125 mana on each test. I didn't make that clear.
    2. The difference between the calculated mana regeneration values for the knuckleheads calculator and the uoguide calculator is a constant 0.1819 mana/sec in favour of uoguide. Clearly this is due to a difference in the way that the formula has been implemented.
     
  7. Aragoni

    Aragoni Journeyman
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  8. Skelf

    Skelf Journeyman
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    Bingo! I have seen this site before and meant to track it down again but was just on my way out to work when I posted.

    This site provides predicted values that MATCH my test runs making this the only calculator worth using.

    uostratics.com prediction / my test result

    Passive regeneration in non Med armour - 0.30 / 0.3000
    Passive regeneration in Med armour - 1.63 / 1.6338
    Active Meditation in Med armour - 2.97 / 2.9675

    And yes, non med armour kills passive regeneration.

    Many thanks Aragoni.
     
    #8 Skelf, May 3, 2013
    Last edited: May 3, 2013
  9. Skelf

    Skelf Journeyman
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    Scratch the above reply. I was looking at the wrong numbers for my test results. The uostratics and uoguide calculators match each other, not my test results. I would advise testing mana regeneration in game for your character and template since non of the available calculators seem to be accurate.