1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Publish 97 is currently on TC1! They are currently focusing on the pet customization aspect of the pet revamp. Head to TC1 and send in your feedback or discuss here!
    Dismiss Notice
  5. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  6. A new State of Stratics is up. Check it out here!
    Dismiss Notice

Passive Reveal

Discussion in 'UO Spiels N Rants' started by Credinus, Mar 27, 2009.

  1. Credinus

    Credinus Guest

    Needs to be toned down. When 90 tracking/detect can't reveal a person with 200 points of hiding/stealth with an active detect, there's no reason passive reveal should be a near-guarantee of revealing with no points in tracking/detect. And yes, you can always shadow jump to avoid it, but that's kind of a silly argument to defend a bad mechanic.

    End of rant.
  2. eolsunder

    eolsunder Guest

    Well we've asked for this change ever since they changed it in the first place, but not a single reply.

    Everyone knows that passive reveal should have NO chance to reveal a GM hider/stealther if your tracking/detect isn't high enough in the first place.

    Someone with 50/50 track/detect should NEVER passive reveal a 100/100 hider stealther.

    Someone with 75/75 should have a very very slim chance. Even with 100 track/100 detect, passive reveal should be slim, you should be revealing them with active detection which should work more, while passive, even at 100/100 should be a low chance against a Gm hider/stealther. Simply for the fact you aren't even using a skill actively.