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[Patch Notes] Patch Notes for Retribution 1.2

Discussion in 'EVE News' started by EVE News, May 5, 2013.

  1. EVE News

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    Apr 12, 2011
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    DUST 514
    • The DUST 514 Uprising build is deployed to Tranquility! Head on over to this forum post for more information!

    User Interface
    • The repeating Buy button in the LP Store expanded Amount menu has been changed to Accept and made consistent in appearance with the Buy button.
    • Holding down the Shift key while Caps lock is enabled will now correctly produce lower case characters instead of being ignored.
    • The Missile type in the Smart filters Item filter window has been removed. This group was non functional.
    • The single turret slot has been removed from the Phoenix.
    • The following content has received the V3 treatment, making it much prettier:
    • Capital ships and Capital wrecks.
    • Drones.
    • Rogue Drones.
    • Ship Hangars.

    • Users can no longer loot items in space after entering warp.
    User Interface
    • Fixed an issue where upgraded Factional Warfare systems would sometimes not display their upgraded status.
    • Fixed an issue where the cargo capacity of Fleet hangars was not updating correctly after moving items out of it.
    • Custom color settings now persist for the session change loading bar through a client restart.
    • The active click area for the HUD buttons in space has been cleaned up so that it corresponds exactly with the size of the buttons.
    • The highlight in the Divide Stack window is now correctly removed when a new value is entered.
    • Fixed an issue where clicking or moving the chat channel window in certain situations would result in a blank nonfunctional chat window.
    • A ships cargo contents will now update correctly after sharing it with someone else who moved the items into a Player Owned Structure.
    • An icon issue with the Fanfest Quafe YC115 T-Shirts has been fixed.
    Graphics Classic
    • Destruction explosions are now visible on more probe varieties.
    • Fixed an issue where bomb detonation VFX was sometimes displayed before effect radius.
    • Wormhole collapse animations have returned.
    Graphics General
    • Resolved a rare occurence of client freeze during gameplay
    • Visual effects on the ORE Rorqual are now working as intended.
    • The Aeon no longer has any geometry issues at lowest graphical settings.
    • Drones show correct VFX on attack.
    • Fixed an issue where you could sometimes see your missiles spawn from a nearby ship.
    Market & Contracts
    • Market start up times after a server restart have been improved significantly.

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