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Discussion in 'UO Siege Perilous' started by Lorddog, Dec 6, 2010.
Yay only 64 million, 222 thousand, and 846 bytes, that
I get to dwld twice, on my 2 computers... if they patch correctly to begin with, on my win XP on pokey better color, dial up and Win 7 big screen new laptop puter, on speedier connection, which I am still figuring out how to get the color as nice as the old puter's color .... still.
At GM Lumberjacking players will have a 5% chance for a Lumberjacking damage bonus of 100% from base weapon damage
I mean are the trees that my wee Miranda [GM Lumberjacker], lumberjacks upon gonna attack me back now or what ?
I mean if I wanted to be wounded hitting trees I would go play with the reapers ! ????
5% chance of Critical Hit ( Double Damage ) when fighting.
It's a very nice bonus, but 5% seems too small a chance to add it to a PvP template.
People still use lumberjackin as a pvp skill ? Sheesh I hung that up yrs ago on Chessie.
Yeh 5% too puny !
Back in the day on Chesapeake my Black Pearl chr there, was a GM Sworder GM lumberjacker.
I used to love the crackin sound of smackin someone's head about clear off their bones crackin with the axe, back when pvp lumberjackin was more kinda awesome. I stoned her lumberjacking after they turned it into something more wimpy, for pvping, per say.
Nice to know the trees won't be attacking my Miranda though. lol
Negative, read that again, 100% of BASE damage, so a LJ crit on a 16-18 weapon will add...16-18 (it's calculated BEFORE damage bonus), assuming your target is in a 70 suit, that means that the 100 points invested bumps your damage by 5, MAX (assuming a fairly heavy weapon), and only a 5% chance of that.
In other words, lumberjacking will still be absolutely worthless against anything but trees.
We need the old, lumberjacking damage bonus back, it's 100 freaking skill points, it should do more than a slight scratch.
Wouldn't 100% bonus onto the base of 16-18 be a new base of 32-36?
Then add your Damage Increase Modifiers to that.
32 x 2.5 = 80
36 x 2.5 = 90
So at 150% DI
You'd deal 80-90 damage if it triggers.
If we figure damage with bonus applied after:
16 x 2.5 = 40
18 x 2.5 = 45
40-45 Damage with 150%DI applied then add the 100% Bonus and get the same results, 80-90 damage Hit. Critical Hit ( Double Damage ).
Through a 70's suit, you'll deal 12-14 damage every hit with a 5% chance to deal 24-27 using a 16-18 base weapon with 150% DI.
Not quite, taking into account other modifiers it works more like this. (my example was an axe with JUST lumberjacking)
Max bonus from stats + anat + tact is 166.25%, add in 100 for max from items, 266.25% damage bonus. Add 100% from buffs (anything above 100% from buffs would make LJ damage useless, as LJ + buffs + items is capped at 300%) 366.25%
Lets use an ornate for example. 18-20 damage at the massively high speed of 3.5s
I'm only going to count max damage here for simplification.
20 * 4.6625 = 93.25
now for the LJ bonus, which adds 100% on 5% of hits
20 * 5.6625 = 113.25
That's a 20 point damage bonus on 5% of hits to someone butt naked (average of 1 point per hit damage bonus)
In a 70 suit those damages are...
A 6 point difference with an ornate at max damage (that's an average of 0.3 damage per hit, on the hardest hitting axe available)
Assuming max damage to an armored foe, and assuming flat 5% hits, and 50% SSI on the orante (giving it 1.5s swing speed). You will crit twice per minute, so this is a 12 damage per MINUTE bonus.
Not a great way to spend 100 points IMHO :/ (unless you only fight naked people!) It MIGHT be usefull if there was a high damage axe weapon with AI, but only the hatchet has AI so even if using AI every hit with a hatchet the bonus is only 15 damage at 5% of hits, or 0.75 damage per hit average (hitting with armor ignore)
EDIT: Short version, due to the way it's calculated, whatever the base damage of the axe is is the exact number of the additional points of damage it will do on LJ critical, after all damage calculations but before armor. Also changed my post to show damages instead of bonus so it's less confusingly worded.
Well then... I expect EA to be more clear in their wording.
They should say something like :
"100% of base damage applied after buffs."
If your formula is correct in how they calculate it, I retract my posts.
It didnt take that long to DL 5 mins.