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PATCHURDAY!!!...

Discussion in 'UO Enhanced Client Discussion' started by Dermott of LS, Oct 27, 2011.

  1. Dermott of LS

    Dermott of LS UOEC Modder
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    Yes, for once it can be declared. The Artwork updates have BEGUN!

    [​IMG]
     
  2. Magnus

    Magnus Journeyman
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    Mine posting some of the new terrain?
     
  3. Dermott of LS

    Dermott of LS UOEC Modder
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    Once I get settled in I'll work up some comparison shots. The terrain itself isn't very different overall, what differences I have seen are subtle, the key thing is how much better the zoom feature seems to be working across the board with terrain being the smoothest.
     
  4. spitfire12

    spitfire12 Guest

    i just logged on test center. the terrain is NO DIFFERENT.
    i dont know wtf theyre doing. maybe textures arent loaded and its not going live... but i logged on my char atlantic, then TC1. NO DIFFERENCE AT ALL
     
  5. Kons

    Kons Adventurer

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    textures are not shard related... the improvement is in the client code :)
    So to see the difference you should use first an older client and then the new one
     
  6. spitfire12

    spitfire12 Guest

    i know its client side... but since i downloaded the patch, there is NO difference in terrain for me... i've had the high res terrain since i downloaded EC over a year ago.. i dont know what the **** they're doing with terrain..

    the grass, and ground... has always been high res on my client.
     
  7. Pinco

    Pinco UOEC Modder
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    good eyes can notice it, also the improvement is just to get better results on deep zoom level...
     
  8. Dermott of LS

    Dermott of LS UOEC Modder
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    The changes to the terrain are very subtle (with the exception of dungeon terrain which has a more tan/sand color than the blueish grey it used to have).

    Grasslands are a bit more tame (again) and lower in terms of grass height
    Cobblestone in towns is different mainly in stone placement (you really need side by side shots and a good eye for this one)
    Underbrush is sharper overall
    Water is lighter blue
    Looks like flagstones are simply clearer and fit together a bit more smoothly

    Also there seems to be a bit of an improvement across the board due to the Hues.UOP changes. Just a little color tweak here and there helps sharpen up details on a LOT of things.

    Then the zoom factor which isn't really helpful to show screenshots, you have to test that one out in the client itself.

    Here's a three way comparison of KR vs EC pre-Pub-73 vs EC Pub 73 for the grassland terrain:

    [​IMG]

    Cobblestone pre-Pub-73:

    [​IMG]

    Cobblestone Pub 73

    [​IMG]