Good morning all! I was wondering about what would be considered the 'perfect' craftsman template. I think it would be valuable for those making mules to have an idea of what they could/should be looking to create. Personally, I think the following would be okay: 'Physical' Crafter: Armslore Lumberjacking Mining Blacksmithing Bowcraft/Fletching Carpentry Tinkering 'Magical' Crafter: Magery Meditation Inscription Imbuing Alchemy Armslore (Maybe Mysticism instead) Tailoring (Maybe Necromancy instead) Not much experience with this, so suggestions? P.S. - I left out stuff like fishing, cooking and glassblowing. I really like those skills, but I was hoping to focus on the hardcore adventuring equipment generators.