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Pet Casting Question.

Discussion in 'UHall' started by Vaelix, Feb 26, 2010.

  1. Vaelix

    Vaelix Guest

    *This is a Pvp Example*

    I've been watching these "Dread Tamer Pvpers" and im noticing that the dread is pretty much completely sick. After seeing how its throwing out spells i got to wondering..

    Is there an Actual reason that pets do not have a casting speed cap like mages do.. As in something Code wise that limits the Devs from putting something like this into play?

    Its prolly been answered before and all Im just curious.

    :heart:
     
  2. Konge

    Konge Lore Master
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    Simple answer? A lot of the aspects for magery work differently for mobs, been that way forever.

    edit: They can implement it, but why? Mobs would be much easier to kill if they had the exact same rules as player magery. Just think that the mobs are naturally more attuned to magery than we are, that's what I do
     
  3. Vaelix

    Vaelix Guest

    Actually Im asking if there is a Physical reason in the coding that prevents pets from having a casting cap.

    Im curious because it seems like dreads have about the same strength as a 110+ Mage,Eval,Wrestling char with 500+ HP and seem to throw out spells like crazy. (For the cost of about 220 total skill)

    Like i said, im looking at this from a PvP point of view, I was just wondering if there is any "Real" Reason pets do not have a casting cap.. Aka too complicated code.. ect ect.


    Edit : Lemme put it this way, is there any "Real" reason pets that have been tamed do not have a Casting Cap. As in, Pet X is Wild (No Cap). Pet X becomes tamed (And a cap comes into play).

    Maybe i'm just complaining or who knows, just seems like with dreads in place, 220 Skill (Tame/Lore) gives a character the power of Himself, as well as a 110 x3 Skill mage with 500 HP.

    :heart:
     
  4. Konge

    Konge Lore Master
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    There's no physical reason.

    There are tons of practical reasons.

    The uo code is a jumbled mess, meaning it'll probably break 32 things to even try. Probably making pet magery and... Fishing broken, but adding shoecrafting as well as falling rocks in luna and exploding turtles as well as your characters not logging off and developing Evil AI, roaming around your home killing innocent people with skills you don't even have.

    Yeah, exaggeration, but it drives the point across.

    Time, the time it takes to completely make it the same as player magery would be much better spent on other things.
     
  5. Vaelix

    Vaelix Guest

    Yeah thats pretty much what i was guessing. Thank yas.

    :heart:
     
  6. Konge

    Konge Lore Master
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    Keep in mind these are my opinions, I don't go around a UO clone in C++ coding magery limitations on creatures. Just I don't see how it wouldn't be possible... just be moving conditions under wherever the magery check is applied with creatures... Though... knowing how code can get jumbled, specially with many people using the same code, then it switching to another team, and switching again, ect, it would probably be very confusing and time consuming.
     
  7. LordDrago

    LordDrago Certifiable
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    I heard a rumor that a Dev tried to put a faster casting cap on tamed pets......

    But some tamer with a GD gated in and the GD spammed flamestrikes on him until he died....

    Then they kept rez killing him until he agreed to give up trying to "nerf" tamed pets.


    I doubt that there is a physicalk reason why it could not be done, but the outcry from tamers would probably be immense, as well as the issue of breaking 15 in game systems to "fix" one....Then again, I kinda like the idea of falling rocks in Luna. :)
     
  8. Cloak&Dagger

    Cloak&Dagger Guest

    If I am not mistaken this comes from the fact that there was not a cap on this when it was released and when it was capped they did not cap mobs, altho capping mobs would make the game more boring, and I also believe pet ai is different from monster ai so the casting speed is actually not as fast (never died from a pet casting in the same manner I have died from monsters casting) But since the ai is difference I see no reason why they "couldn't" its just a matter or maintaining a balance, even with the insane casting speed most pets are pretty easy to fend off. This would also affect pvm...Wasn't even thinking of that, could be a reason at least *shrugs*
     
  9. Vaelix

    Vaelix Guest

    Well the only reason i brought this up is the Dread mare.. Its true most pets are easy to fend of, However the Dread being a mount is completely unattackable until the tamer either

    A. Jumps off
    or
    B. is Dismounted

    Sadly both A and B spell disaster for whoever is fighting them.

    No worries though, like i said, i was just curious.

    :heart:
     
  10. G.v.P

    G.v.P Stratics Legend
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    Hehe "physical reason" for coding ... hehehehe ... ah. :lol:

    Just fight some necro monsters, you can interrupt their spirit speak and feel accomplished in a physical way ;).

    As for dreads, just gank those people to death, simple as that, haha.
     
  11. Sir Morder

    Sir Morder Certifiable
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    I'd hate to say i told ya so about these dreads...but...i told ya so. I posted about a year ago that these things were nasty as all hell and could argueably be the most powerful pet in game. Well, to those that didnt get one when you had the chance, well, you had your chance LOL. If you know what you're doin and bring a bake with ya, along with faction gear and imbued godly stuff, it's like a one man army. Best defense against a dread, bring a bard ;) *goes off laughing*
     
  12. JoO

    JoO Seasoned Veteran
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    I would only go for casting penalties on pets if I were able to train them in spell sequences. Would be really annoying to sit there and watch my pet chain fireball or debuff something with casting penalties.