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Pet pulling could help with economy.

Discussion in 'EA Land/The Sims Online Stratics Forums' started by Guest, Feb 15, 2008.

  1. Guest

    Guest Guest

    I think the devs should seriously consider what pet pulls at one time did for the economy.
    Pet pulls used to be a sure way of reducing the amount of simoleans floating around in the game. Millions of simoleans used to be spent doing these pet pulls, of which much of those simoleans went back to EA.
    Store owners would buy thousands of pets, 10 at a time, open them, see what pet was inside and sell almost all back at a reduced price.
    Pet pulling is not done now as the sellback value is set to 0. It simply costs far to much.
    If a dynamic buyback value was set to pets, pet pulls would start up again and a very viable way of reducing the amount of simoleans in EA Land would be established.
    I think that also a good way to help kick this along would be introduce a new pet or 2.
    After all the robo pet factory has been manufacturing the same robo pets for over 3 years now. Time to supersede the old ones and introduce a new model.
    It could be a simple as a color change and calling them mark 2 making very easy for the devs to do.
     
  2. Inge Jones

    Inge Jones Guest

    What on earth is a pet pull?
     
  3. Guest

    Guest Guest

    <blockquote><hr>

    What on earth is a pet pull?

    [/ QUOTE ]

    A person buying pet after pet, opening them to see if there is a rare. Then if no rare , selling them back at a lesser price to get what they could back.
     
  4. Inge Jones

    Inge Jones Guest

    Opening a pet?! What they looking for, its innards? How would a new player like me know if a pet was rare by looking inside it?
     
  5. Guest

    Guest Guest

    It used to be a sort of lottery. Out of hundreds to thousands of crates, there would be a rare pet...a St.Bernard, Tiger, Robot dog/cat, pink poodle, ect.

    Store owners would get a discount and pull by the hour to try to find rares, then sell them for millions. They would also pull for customers and make money from those transactions. It was a popular pastime.

    Since they have stopped the discounted sell-back of store items, pet pulls have come to a stand still in EAL &amp; TC3, although it is the method of choice for spending down all our simoleons in the production cities before we are merged &amp; wiped.
    (Game guide on rares, including pets )
     
  6. Inge Jones

    Inge Jones Guest

    Oh I see! I was missing the fact pets are bought in crates lol! That sounds quite fun actually.
     
  7. Guest

    Guest Guest

    I wouldn't say it stopped, persay, as technically it can still be done...but without the ability to sell back, and with the lack of money in EA-Land, there is less incentive to do it.
     
  8. Guest

    Guest Guest

    <blockquote><hr>

    I wouldn't say it stopped, persay, as technically it can still be done...but without the ability to sell back, and with the lack of money in EA-Land, there is less incentive to do it.

    [/ QUOTE ]

    Not to mention soon the massive flood of rares about to pour into EA Land from sims moving in that have done nothing but rare hunt the last 6-12 months and not selling them due to the exploit money and knowing the old cities would close and the EA Land merge etc. Soon there will be more rare pets going around then we all know what to do with.
     
  9. Guest

    Guest Guest

    <blockquote><hr>

    I think the devs should seriously consider what pet pulls at one time did for the economy.
    Pet pulls used to be a sure way of reducing the amount of simoleans floating around in the game. Millions of simoleans used to be spent doing these pet pulls, of which much of those simoleans went back to EA.
    Store owners would buy thousands of pets, 10 at a time, open them, see what pet was inside and sell almost all back at a reduced price.
    Pet pulling is not done now as the sellback value is set to 0. It simply costs far to much.
    If a dynamic buyback value was set to pets, pet pulls would start up again and a very viable way of reducing the amount of simoleans in EA Land would be established.
    I think that also a good way to help kick this along would be introduce a new pet or 2.
    After all the robo pet factory has been manufacturing the same robo pets for over 3 years now. Time to supersede the old ones and introduce a new model.
    It could be a simple as a color change and calling them mark 2 making very easy for the devs to do.

    [/ QUOTE ]
    As far as 'drains' are concerned, this is very true (Lord knows it 'drained' plenty of *my* money).
     
  10. Guest

    Guest Guest

    <blockquote><hr>

    <blockquote><hr>

    I wouldn't say it stopped, persay, as technically it can still be done...but without the ability to sell back, and with the lack of money in EA-Land, there is less incentive to do it.

    [/ QUOTE ]

    Not to mention soon the massive flood of rares about to pour into EA Land from sims moving in that have done nothing but rare hunt the last 6-12 months and not selling them due to the exploit money and knowing the old cities would close and the EA Land merge etc. Soon there will be more rare pets going around then we all know what to do with.

    [/ QUOTE ]

    Yep, thats why I added a couple of new ones would be good.
     
  11. Guest

    Guest Guest

    <blockquote><hr>

    <blockquote><hr>

    <blockquote><hr>

    I wouldn't say it stopped, persay, as technically it can still be done...but without the ability to sell back, and with the lack of money in EA-Land, there is less incentive to do it.

    [/ QUOTE ]

    Not to mention soon the massive flood of rares about to pour into EA Land from sims moving in that have done nothing but rare hunt the last 6-12 months and not selling them due to the exploit money and knowing the old cities would close and the EA Land merge etc. Soon there will be more rare pets going around then we all know what to do with.

    [/ QUOTE ]

    Yep, thats why I added a couple of new ones would be good.

    [/ QUOTE ]

    Heck add 4 or 6, maybe 8 we really DON'T mind [​IMG]
     
  12. <blockquote><hr>

    Opening a pet?! What they looking for, its innards? How would a new player like me know if a pet was rare by looking inside it?

    [/ QUOTE ]

    Inge ROFL!
     
  13. Sativa L

    Sativa L Guest

    <blockquote><hr>

    <blockquote><hr>

    Opening a pet?! What they looking for, its innards? How would a new player like me know if a pet was rare by looking inside it?

    [/ QUOTE ]

    Inge ROFL!

    [/ QUOTE ]

    hahahaha omg that is the funniest comment I have read in weeks!!
    How much fun we will have confusing a new generation of EALand dwellers with our old school TSO talk [​IMG] Welcome to the game Inge!
     
  14. <blockquote><hr>

    <blockquote><hr>

    <blockquote><hr>

    Opening a pet?! What they looking for, its innards? How would a new player like me know if a pet was rare by looking inside it?

    [/ QUOTE ]

    Inge ROFL!

    [/ QUOTE ]

    hahahaha omg that is the funniest comment I have read in weeks!!
    How much fun we will have confusing a new generation of EALand dwellers with our old school TSO talk [​IMG] Welcome to the game Inge!

    [/ QUOTE ]


    A true classic Inge. I needed a good laugh, TY. If I ever see you in EALand, I have several Affies and Cheetahs you can practice operating on to see what the innards of a rare look like.

    Bring back the pet pulls, with new pets to find, and the ATM's will have virtual waiting lines of people buying simoleons. Surely pet pulls arent gambling are they?

    BRAINSTORM: This would be the perfect way for people to spend simoleons on trying to get items from EA.... 1 in 50 million you get a tree, down to 1 in 5 you get a campfire. Along with strange objects added to the mix.
     
  15. oooops, that would be adding fun to the game, sorry, my mistake. Scratch that idea.
     
  16. Guest

    Guest Guest

    I totally agree that the addition of new pets would be wonderful- especially now with the glut of fomer "rares" that are now seen everywhere with the addition of the other cities.

    I also think there should be new job tracks, new skilling items, an increase in the max number of skill points and new money objects, but one thing at a time I suppose!

    I realize that the devs focus right now is on fixing the incredible number of EA Land roach problems, but this game has to evolve if people are going to continue to be invested in it.
     
  17. Sativa L

    Sativa L Guest

    BRAINSTORM: This would be the perfect way for people to spend simoleons on trying to get items from EA.... 1 in 50 million you get a tree, down to 1 in 5 you get a campfire. Along with strange objects added to the mix.

    [/ QUOTE ]

    Love the idea, but somehow I think it could be considered "gambling" and thus, not allowed.
     
  18. Guest

    Guest Guest

    <blockquote><hr>


    BRAINSTORM: This would be the perfect way for people to spend simoleons on trying to get items from EA.... 1 in 50 million you get a tree, down to 1 in 5 you get a campfire. Along with strange objects added to the mix.

    [/ QUOTE ]

    Love the idea, but somehow I think it could be considered "gambling" and thus, not allowed.

    [/ QUOTE ]

    The other game I play *cough* Everquest 2 *cough* has an in-game lottery where you can win a fortune on game money, and no, it's not an 18+ game. I don't see why it wouldn't be allowed in TSO, and think it would be a fun addition.
     
  19. Sativa L

    Sativa L Guest

    <blockquote><hr>

    <blockquote><hr>


    BRAINSTORM: This would be the perfect way for people to spend simoleons on trying to get items from EA.... 1 in 50 million you get a tree, down to 1 in 5 you get a campfire. Along with strange objects added to the mix.

    [/ QUOTE ]

    Love the idea, but somehow I think it could be considered "gambling" and thus, not allowed.

    [/ QUOTE ]

    The other game I play *cough* Everquest 2 *cough* has an in-game lottery where you can win a fortune on game money, and no, it's not an 18+ game. I don't see why it wouldn't be allowed in TSO, and think it would be a fun addition.

    [/ QUOTE ]

    Lottery = gambling and there is some sort of US law about online gambling that prevents even non-american players from gambling in TSO. I think it has something to do with the US gov't wanting their portion of the winnings. (in Canada lottery/gambling winnings are tax free but I guess my sim is technically on a US server lol. And she didn't even need a passport!)
     
  20. Guest

    Guest Guest

    <blockquote><hr>

    The other game I play *cough* Everquest 2 *cough* has an in-game lottery where you can win a fortune on game money, and no, it's not an 18+ game. I don't see why it wouldn't be allowed in TSO, and think it would be a fun addition.

    [/ QUOTE ]Last time I checked (and, admittedly, it's been while), neither EQ nor EQ2 have a cash-out system. That is where TSO stumbles into trouble with regards to its casinos and lottery systems.
     
  21. Guest

    Guest Guest

    From my understanding of the lottery idea, it wasn't about winning simoleans, but more along the lines of spending simoleans, in hopes of getting a rare item. This would not in any way be (affected or effected? I always get those two mixed up. :p) by the ban on gambling.

    The problem with gambling lies in the fact that there is cashout, and therefore any SIMOLEANS won could be cashed out for real money. If you are winning objects instead of simoleans, then it is not classified as gambling, as far as I know.
     
  22. Guest

    Guest Guest

    <blockquote><hr>

    The problem with gambling lies in the fact that there is cashout, and therefore any SIMOLEANS won could be cashed out for real money. If you are winning objects instead of simoleans, then it is not classified as gambling, as far as I know.

    [/ QUOTE ]That is a legally murky area. While the premise that objects vs. money are being won is a sound one, the fact that facilities exist within the game to convert said objects to simoleans - and then to cash - does not remove reasonable doubt that such lotteries aren't a thinly-veiled gambling scheme.
     
  23. Pet pulling is expensive right now. Besides, there are enough of rare pets to go around to satisfy the public right now.

    And yes, I think there should be a dictionary for new generations of players andcall it "Simctionary" maybe?

    Terms like:

    Pet Pulling
    Ghost
    Botting
    Fruit Farming
    Iggy
    Linking _____ (word that rhymes with "Gores")
    Green/Red
    Free Greening
    Rares(and explanation of how to get each rare)
    Sleep-Walking
    HC
    Payouts

    ....and many many more!
     
  24. Guest

    Guest Guest

    <blockquote><hr>

    Pet pulling is expensive right now. Besides, there are enough of rare pets to go around to satisfy the public right now.

    [/ QUOTE ]

    Yes there is to many rares around right now, and more to come when the merge hits. Pet pulling is to expensive right now as well but if you read my post at the start of this thread you would see that my suggestion included setting a buyback price for pets again, making it affordable again. Also I added that 2 new pets in particular could be easily added by just changing the color of the robo pets and calling them mark 2 or something. The rares that are around now are no longer very rare at all and if new ones were introduced in EA Land only, they would be very rare. EA Land needs more money drains. Relying on the sale of in game items will not ever be enough to allow a decent payout on money items and jobs. It's simple, the more simoleans that get eaten up in game, the more simoleans that can be made in game.
     
  25. Guest

    Guest Guest

    and it really would not take much coding at all to add 2 more rares to the game.